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d3dx9/tests: Fix tests broken by using the HLSL compiler from vkd3d-shader.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=52721 Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -8105,7 +8105,7 @@ static void test_create_effect_from_file(void)
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/* This is apparently broken on native, it ends up using the wrong include. */
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hr = D3DXCreateEffectFromFileExW(device, filename_w, NULL, NULL, NULL,
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0, NULL, &effect, &messages);
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todo_wine ok(hr == E_FAIL, "Unexpected error, hr %#x.\n", hr);
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ok(hr == E_FAIL, "Unexpected error, hr %#x.\n", hr);
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if (messages)
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{
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trace("D3DXCreateEffectFromFileExW messages:\n%s", (char *)ID3DXBuffer_GetBufferPointer(messages));
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@ -8130,7 +8130,7 @@ static void test_create_effect_from_file(void)
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* is "ID3DXEffectCompiler: There were no techniques" */
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hr = D3DXCreateEffectFromFileExW(device, filename_w, NULL, &include.ID3DXInclude_iface, NULL,
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0, NULL, &effect, &messages);
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todo_wine ok(hr == E_FAIL, "D3DXInclude test failed with error %#x.\n", hr);
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ok(hr == E_FAIL, "D3DXInclude test failed with error %#x.\n", hr);
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if (messages)
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{
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trace("D3DXCreateEffectFromFileExW messages:\n%s", (char *)ID3DXBuffer_GetBufferPointer(messages));
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