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wined3d: Don't transition GENERAL layouts for blits.

On Radeon GPUs VK_IMAGE_LAYOUT_GENERAL images don't use Delta Color
Compression, but SRC/DST optimal images do. Transitioning from GENERAL
to SRC/DST causes a big performance hit.

As a next step we should try harder to avoid VK_IMAGE_LAYOUT_GENERAL.

Signed-off-by: Stefan Dösinger <stefan@codeweavers.com>
This commit is contained in:
Stefan Dösinger 2022-04-25 15:13:29 +03:00 committed by Alexandre Julliard
parent 1854001c79
commit 87bdc642a3

View File

@ -7043,6 +7043,7 @@ static DWORD vk_blitter_blit(struct wined3d_blitter *blitter, enum wined3d_blit_
struct wined3d_context_vk *context_vk = wined3d_context_vk(context);
const struct wined3d_vk_info *vk_info = context_vk->vk_info;
VkImageSubresourceRange vk_src_range, vk_dst_range;
VkImageLayout src_layout, dst_layout;
VkCommandBuffer vk_command_buffer;
struct wined3d_blitter *next;
unsigned src_sample_count;
@ -7103,17 +7104,25 @@ static DWORD vk_blitter_blit(struct wined3d_blitter *blitter, enum wined3d_blit_
goto next;
}
if (src_texture_vk->layout == VK_IMAGE_LAYOUT_GENERAL)
src_layout = VK_IMAGE_LAYOUT_GENERAL;
else
src_layout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL;
if (dst_texture_vk->layout == VK_IMAGE_LAYOUT_GENERAL)
dst_layout = VK_IMAGE_LAYOUT_GENERAL;
else
dst_layout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
wined3d_context_vk_image_barrier(context_vk, vk_command_buffer,
VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT,
vk_access_mask_from_bind_flags(src_texture_vk->t.resource.bind_flags),
VK_ACCESS_TRANSFER_READ_BIT,
src_texture_vk->layout, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
VK_ACCESS_TRANSFER_READ_BIT, src_texture_vk->layout, src_layout,
src_texture_vk->image.vk_image, &vk_src_range);
wined3d_context_vk_image_barrier(context_vk, vk_command_buffer,
VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT,
vk_access_mask_from_bind_flags(dst_texture_vk->t.resource.bind_flags),
VK_ACCESS_TRANSFER_WRITE_BIT,
dst_texture_vk->layout, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
VK_ACCESS_TRANSFER_WRITE_BIT, dst_texture_vk->layout, dst_layout,
dst_texture_vk->image.vk_image, &vk_dst_range);
if (resolve)
@ -7122,6 +7131,7 @@ static DWORD vk_blitter_blit(struct wined3d_blitter *blitter, enum wined3d_blit_
const struct wined3d_format_vk *dst_format_vk = wined3d_format_vk(dst_texture->resource.format);
const unsigned int usage = VK_IMAGE_USAGE_TRANSFER_SRC_BIT
| VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
VkImageLayout resolve_src_layout, resolve_dst_layout;
VkImage src_vk_image, dst_vk_image;
VkImageSubresourceRange vk_range;
VkImageResolve resolve_region;
@ -7211,7 +7221,7 @@ static DWORD vk_blitter_blit(struct wined3d_blitter *blitter, enum wined3d_blit_
copy_region.extent.depth = 1;
VK_CALL(vkCmdCopyImage(vk_command_buffer, src_texture_vk->image.vk_image,
VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, src_vk_image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
src_layout, src_vk_image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
1, &copy_region));
wined3d_context_vk_image_barrier(context_vk, vk_command_buffer,
@ -7219,6 +7229,7 @@ static DWORD vk_blitter_blit(struct wined3d_blitter *blitter, enum wined3d_blit_
VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_TRANSFER_READ_BIT,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
src_vk_image, &vk_range);
resolve_src_layout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL;
resolve_region.srcSubresource.mipLevel = 0;
resolve_region.srcSubresource.baseArrayLayer = 0;
@ -7230,6 +7241,7 @@ static DWORD vk_blitter_blit(struct wined3d_blitter *blitter, enum wined3d_blit_
else
{
src_vk_image = src_texture_vk->image.vk_image;
resolve_src_layout = src_layout;
resolve_region.srcSubresource.mipLevel = vk_src_range.baseMipLevel;
resolve_region.srcSubresource.baseArrayLayer = vk_src_range.baseArrayLayer;
@ -7256,6 +7268,7 @@ static DWORD vk_blitter_blit(struct wined3d_blitter *blitter, enum wined3d_blit_
wined3d_context_vk_image_barrier(context_vk, vk_command_buffer,
VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, VK_ACCESS_TRANSFER_WRITE_BIT,
VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, dst_vk_image, &vk_range);
resolve_dst_layout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
resolve_region.dstSubresource.mipLevel = 0;
resolve_region.dstSubresource.baseArrayLayer = 0;
@ -7267,6 +7280,7 @@ static DWORD vk_blitter_blit(struct wined3d_blitter *blitter, enum wined3d_blit_
else
{
dst_vk_image = dst_texture_vk->image.vk_image;
resolve_dst_layout = dst_layout;
resolve_region.dstSubresource.mipLevel = vk_dst_range.baseMipLevel;
resolve_region.dstSubresource.baseArrayLayer = vk_dst_range.baseArrayLayer;
@ -7276,15 +7290,15 @@ static DWORD vk_blitter_blit(struct wined3d_blitter *blitter, enum wined3d_blit_
resolve_region.dstOffset.z = 0;
}
VK_CALL(vkCmdResolveImage(vk_command_buffer, src_vk_image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
dst_vk_image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &resolve_region));
VK_CALL(vkCmdResolveImage(vk_command_buffer, src_vk_image, resolve_src_layout,
dst_vk_image, resolve_dst_layout, 1, &resolve_region));
if (dst_vk_image != dst_texture_vk->image.vk_image)
{
wined3d_context_vk_image_barrier(context_vk, vk_command_buffer,
VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT,
VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_TRANSFER_READ_BIT,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
resolve_dst_layout, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
dst_vk_image, &vk_range);
copy_region.srcSubresource.aspectMask = vk_dst_range.aspectMask;
@ -7306,7 +7320,7 @@ static DWORD vk_blitter_blit(struct wined3d_blitter *blitter, enum wined3d_blit_
copy_region.extent.depth = 1;
VK_CALL(vkCmdCopyImage(vk_command_buffer, dst_vk_image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
dst_texture_vk->image.vk_image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &copy_region));
dst_texture_vk->image.vk_image, dst_layout, 1, &copy_region));
}
}
else
@ -7331,22 +7345,20 @@ static DWORD vk_blitter_blit(struct wined3d_blitter *blitter, enum wined3d_blit_
region.extent.height = src_rect->bottom - src_rect->top;
region.extent.depth = 1;
VK_CALL(vkCmdCopyImage(vk_command_buffer, src_texture_vk->image.vk_image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
dst_texture_vk->image.vk_image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &region));
VK_CALL(vkCmdCopyImage(vk_command_buffer, src_texture_vk->image.vk_image, src_layout,
dst_texture_vk->image.vk_image, dst_layout, 1, &region));
}
wined3d_context_vk_image_barrier(context_vk, vk_command_buffer,
VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
VK_ACCESS_TRANSFER_WRITE_BIT,
vk_access_mask_from_bind_flags(dst_texture_vk->t.resource.bind_flags),
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, dst_texture_vk->layout,
dst_texture_vk->image.vk_image, &vk_dst_range);
dst_layout, dst_texture_vk->layout, dst_texture_vk->image.vk_image, &vk_dst_range);
wined3d_context_vk_image_barrier(context_vk, vk_command_buffer,
VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
VK_ACCESS_TRANSFER_READ_BIT,
vk_access_mask_from_bind_flags(src_texture_vk->t.resource.bind_flags),
VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, src_texture_vk->layout,
src_texture_vk->image.vk_image, &vk_src_range);
src_layout, src_texture_vk->layout, src_texture_vk->image.vk_image, &vk_src_range);
wined3d_texture_validate_location(dst_texture, dst_sub_resource_idx, WINED3D_LOCATION_TEXTURE_RGB);
wined3d_texture_invalidate_location(dst_texture, dst_sub_resource_idx, ~WINED3D_LOCATION_TEXTURE_RGB);
@ -7363,14 +7375,12 @@ barrier_next:
VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
VK_ACCESS_TRANSFER_WRITE_BIT,
vk_access_mask_from_bind_flags(dst_texture_vk->t.resource.bind_flags),
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, dst_texture_vk->layout,
dst_texture_vk->image.vk_image, &vk_dst_range);
dst_layout, dst_texture_vk->layout, dst_texture_vk->image.vk_image, &vk_dst_range);
wined3d_context_vk_image_barrier(context_vk, vk_command_buffer,
VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
VK_ACCESS_TRANSFER_READ_BIT,
vk_access_mask_from_bind_flags(src_texture_vk->t.resource.bind_flags),
VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, src_texture_vk->layout,
src_texture_vk->image.vk_image, &vk_src_range);
src_layout, src_texture_vk->layout, src_texture_vk->image.vk_image, &vk_src_range);
next:
if (!(next = blitter->next))