d3d9: Get rid of IDirect3DIndexBuffer9Impl.

This commit is contained in:
Henri Verbeet 2012-05-31 16:46:50 +02:00 committed by Alexandre Julliard
parent 503b16392b
commit 6341389fe4
3 changed files with 53 additions and 62 deletions

View file

@ -317,42 +317,42 @@ struct d3d9_vertexbuffer *unsafe_impl_from_IDirect3DVertexBuffer9(IDirect3DVerte
return impl_from_IDirect3DVertexBuffer9(iface);
}
static inline IDirect3DIndexBuffer9Impl *impl_from_IDirect3DIndexBuffer9(IDirect3DIndexBuffer9 *iface)
static inline struct d3d9_indexbuffer *impl_from_IDirect3DIndexBuffer9(IDirect3DIndexBuffer9 *iface)
{
return CONTAINING_RECORD(iface, IDirect3DIndexBuffer9Impl, IDirect3DIndexBuffer9_iface);
return CONTAINING_RECORD(iface, struct d3d9_indexbuffer, IDirect3DIndexBuffer9_iface);
}
static HRESULT WINAPI d3d9_indexbuffer_QueryInterface(IDirect3DIndexBuffer9 *iface, REFIID riid, void **object)
static HRESULT WINAPI d3d9_indexbuffer_QueryInterface(IDirect3DIndexBuffer9 *iface, REFIID riid, void **out)
{
TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
if (IsEqualGUID(riid, &IID_IDirect3DIndexBuffer9)
|| IsEqualGUID(riid, &IID_IDirect3DResource9)
|| IsEqualGUID(riid, &IID_IUnknown))
{
IDirect3DIndexBuffer9_AddRef(iface);
*object = iface;
*out = iface;
return S_OK;
}
WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
*object = NULL;
*out = NULL;
return E_NOINTERFACE;
}
static ULONG WINAPI d3d9_indexbuffer_AddRef(IDirect3DIndexBuffer9 *iface)
{
IDirect3DIndexBuffer9Impl *buffer = impl_from_IDirect3DIndexBuffer9(iface);
ULONG refcount = InterlockedIncrement(&buffer->ref);
struct d3d9_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer9(iface);
ULONG refcount = InterlockedIncrement(&buffer->refcount);
TRACE("%p increasing refcount to %u.\n", iface, refcount);
if (refcount == 1)
{
IDirect3DDevice9Ex_AddRef(buffer->parentDevice);
IDirect3DDevice9Ex_AddRef(buffer->parent_device);
wined3d_mutex_lock();
wined3d_buffer_incref(buffer->wineD3DIndexBuffer);
wined3d_buffer_incref(buffer->wined3d_buffer);
wined3d_mutex_unlock();
}
@ -361,17 +361,17 @@ static ULONG WINAPI d3d9_indexbuffer_AddRef(IDirect3DIndexBuffer9 *iface)
static ULONG WINAPI d3d9_indexbuffer_Release(IDirect3DIndexBuffer9 *iface)
{
IDirect3DIndexBuffer9Impl *buffer = impl_from_IDirect3DIndexBuffer9(iface);
ULONG refcount = InterlockedDecrement(&buffer->ref);
struct d3d9_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer9(iface);
ULONG refcount = InterlockedDecrement(&buffer->refcount);
TRACE("%p decreasing refcount to %u.\n", iface, refcount);
if (!refcount)
{
IDirect3DDevice9Ex *device = buffer->parentDevice;
IDirect3DDevice9Ex *device = buffer->parent_device;
wined3d_mutex_lock();
wined3d_buffer_decref(buffer->wineD3DIndexBuffer);
wined3d_buffer_decref(buffer->wined3d_buffer);
wined3d_mutex_unlock();
/* Release the device last, as it may cause the device to be destroyed. */
@ -381,14 +381,13 @@ static ULONG WINAPI d3d9_indexbuffer_Release(IDirect3DIndexBuffer9 *iface)
return refcount;
}
static HRESULT WINAPI d3d9_indexbuffer_GetDevice(IDirect3DIndexBuffer9 *iface,
IDirect3DDevice9 **device)
static HRESULT WINAPI d3d9_indexbuffer_GetDevice(IDirect3DIndexBuffer9 *iface, IDirect3DDevice9 **device)
{
IDirect3DIndexBuffer9Impl *buffer = impl_from_IDirect3DIndexBuffer9(iface);
struct d3d9_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer9(iface);
TRACE("iface %p, device %p.\n", iface, device);
*device = (IDirect3DDevice9 *)buffer->parentDevice;
*device = (IDirect3DDevice9 *)buffer->parent_device;
IDirect3DDevice9_AddRef(*device);
TRACE("Returning device %p.\n", *device);
@ -399,7 +398,7 @@ static HRESULT WINAPI d3d9_indexbuffer_GetDevice(IDirect3DIndexBuffer9 *iface,
static HRESULT WINAPI d3d9_indexbuffer_SetPrivateData(IDirect3DIndexBuffer9 *iface,
REFGUID guid, const void *data, DWORD data_size, DWORD flags)
{
IDirect3DIndexBuffer9Impl *buffer = impl_from_IDirect3DIndexBuffer9(iface);
struct d3d9_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer9(iface);
struct wined3d_resource *resource;
HRESULT hr;
@ -407,7 +406,7 @@ static HRESULT WINAPI d3d9_indexbuffer_SetPrivateData(IDirect3DIndexBuffer9 *ifa
iface, debugstr_guid(guid), data, data_size, flags);
wined3d_mutex_lock();
resource = wined3d_buffer_get_resource(buffer->wineD3DIndexBuffer);
resource = wined3d_buffer_get_resource(buffer->wined3d_buffer);
hr = wined3d_resource_set_private_data(resource, guid, data, data_size, flags);
wined3d_mutex_unlock();
@ -417,7 +416,7 @@ static HRESULT WINAPI d3d9_indexbuffer_SetPrivateData(IDirect3DIndexBuffer9 *ifa
static HRESULT WINAPI d3d9_indexbuffer_GetPrivateData(IDirect3DIndexBuffer9 *iface,
REFGUID guid, void *data, DWORD *data_size)
{
IDirect3DIndexBuffer9Impl *buffer = impl_from_IDirect3DIndexBuffer9(iface);
struct d3d9_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer9(iface);
struct wined3d_resource *resource;
HRESULT hr;
@ -425,7 +424,7 @@ static HRESULT WINAPI d3d9_indexbuffer_GetPrivateData(IDirect3DIndexBuffer9 *ifa
iface, debugstr_guid(guid), data, data_size);
wined3d_mutex_lock();
resource = wined3d_buffer_get_resource(buffer->wineD3DIndexBuffer);
resource = wined3d_buffer_get_resource(buffer->wined3d_buffer);
hr = wined3d_resource_get_private_data(resource, guid, data, data_size);
wined3d_mutex_unlock();
@ -434,14 +433,14 @@ static HRESULT WINAPI d3d9_indexbuffer_GetPrivateData(IDirect3DIndexBuffer9 *ifa
static HRESULT WINAPI d3d9_indexbuffer_FreePrivateData(IDirect3DIndexBuffer9 *iface, REFGUID guid)
{
IDirect3DIndexBuffer9Impl *buffer = impl_from_IDirect3DIndexBuffer9(iface);
struct d3d9_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer9(iface);
struct wined3d_resource *resource;
HRESULT hr;
TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
wined3d_mutex_lock();
resource = wined3d_buffer_get_resource(buffer->wineD3DIndexBuffer);
resource = wined3d_buffer_get_resource(buffer->wined3d_buffer);
hr = wined3d_resource_free_private_data(resource, guid);
wined3d_mutex_unlock();
@ -450,13 +449,13 @@ static HRESULT WINAPI d3d9_indexbuffer_FreePrivateData(IDirect3DIndexBuffer9 *if
static DWORD WINAPI d3d9_indexbuffer_SetPriority(IDirect3DIndexBuffer9 *iface, DWORD priority)
{
IDirect3DIndexBuffer9Impl *buffer = impl_from_IDirect3DIndexBuffer9(iface);
struct d3d9_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer9(iface);
DWORD previous;
TRACE("iface %p, priority %u.\n", iface, priority);
wined3d_mutex_lock();
previous = wined3d_buffer_set_priority(buffer->wineD3DIndexBuffer, priority);
previous = wined3d_buffer_set_priority(buffer->wined3d_buffer, priority);
wined3d_mutex_unlock();
return previous;
@ -464,13 +463,13 @@ static DWORD WINAPI d3d9_indexbuffer_SetPriority(IDirect3DIndexBuffer9 *iface, D
static DWORD WINAPI d3d9_indexbuffer_GetPriority(IDirect3DIndexBuffer9 *iface)
{
IDirect3DIndexBuffer9Impl *buffer = impl_from_IDirect3DIndexBuffer9(iface);
struct d3d9_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer9(iface);
DWORD priority;
TRACE("iface %p.\n", iface);
wined3d_mutex_lock();
priority = wined3d_buffer_get_priority(buffer->wineD3DIndexBuffer);
priority = wined3d_buffer_get_priority(buffer->wined3d_buffer);
wined3d_mutex_unlock();
return priority;
@ -478,12 +477,12 @@ static DWORD WINAPI d3d9_indexbuffer_GetPriority(IDirect3DIndexBuffer9 *iface)
static void WINAPI d3d9_indexbuffer_PreLoad(IDirect3DIndexBuffer9 *iface)
{
IDirect3DIndexBuffer9Impl *buffer = impl_from_IDirect3DIndexBuffer9(iface);
struct d3d9_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer9(iface);
TRACE("iface %p.\n", iface);
wined3d_mutex_lock();
wined3d_buffer_preload(buffer->wineD3DIndexBuffer);
wined3d_buffer_preload(buffer->wined3d_buffer);
wined3d_mutex_unlock();
}
@ -497,14 +496,14 @@ static D3DRESOURCETYPE WINAPI d3d9_indexbuffer_GetType(IDirect3DIndexBuffer9 *if
static HRESULT WINAPI d3d9_indexbuffer_Lock(IDirect3DIndexBuffer9 *iface,
UINT offset, UINT size, void **data, DWORD flags)
{
IDirect3DIndexBuffer9Impl *buffer = impl_from_IDirect3DIndexBuffer9(iface);
struct d3d9_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer9(iface);
HRESULT hr;
TRACE("iface %p, offset %u, size %u, data %p, flags %#x.\n",
iface, offset, size, data, flags);
wined3d_mutex_lock();
hr = wined3d_buffer_map(buffer->wineD3DIndexBuffer, offset, size, (BYTE **)data, flags);
hr = wined3d_buffer_map(buffer->wined3d_buffer, offset, size, (BYTE **)data, flags);
wined3d_mutex_unlock();
return hr;
@ -512,28 +511,27 @@ static HRESULT WINAPI d3d9_indexbuffer_Lock(IDirect3DIndexBuffer9 *iface,
static HRESULT WINAPI d3d9_indexbuffer_Unlock(IDirect3DIndexBuffer9 *iface)
{
IDirect3DIndexBuffer9Impl *buffer = impl_from_IDirect3DIndexBuffer9(iface);
struct d3d9_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer9(iface);
TRACE("iface %p.\n", iface);
wined3d_mutex_lock();
wined3d_buffer_unmap(buffer->wineD3DIndexBuffer);
wined3d_buffer_unmap(buffer->wined3d_buffer);
wined3d_mutex_unlock();
return D3D_OK;
}
static HRESULT WINAPI d3d9_indexbuffer_GetDesc(IDirect3DIndexBuffer9 *iface,
D3DINDEXBUFFER_DESC *desc)
static HRESULT WINAPI d3d9_indexbuffer_GetDesc(IDirect3DIndexBuffer9 *iface, D3DINDEXBUFFER_DESC *desc)
{
IDirect3DIndexBuffer9Impl *buffer = impl_from_IDirect3DIndexBuffer9(iface);
struct d3d9_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer9(iface);
struct wined3d_resource_desc wined3d_desc;
struct wined3d_resource *wined3d_resource;
TRACE("iface %p, desc %p.\n", iface, desc);
wined3d_mutex_lock();
wined3d_resource = wined3d_buffer_get_resource(buffer->wineD3DIndexBuffer);
wined3d_resource = wined3d_buffer_get_resource(buffer->wined3d_buffer);
wined3d_resource_get_desc(wined3d_resource, &wined3d_desc);
wined3d_mutex_unlock();
@ -577,18 +575,18 @@ static const struct wined3d_parent_ops d3d9_indexbuffer_wined3d_parent_ops =
d3d9_indexbuffer_wined3d_object_destroyed,
};
HRESULT indexbuffer_init(IDirect3DIndexBuffer9Impl *buffer, struct d3d9_device *device,
HRESULT indexbuffer_init(struct d3d9_indexbuffer *buffer, struct d3d9_device *device,
UINT size, DWORD usage, D3DFORMAT format, D3DPOOL pool)
{
HRESULT hr;
buffer->IDirect3DIndexBuffer9_iface.lpVtbl = &d3d9_indexbuffer_vtbl;
buffer->ref = 1;
buffer->refcount = 1;
buffer->format = wined3dformat_from_d3dformat(format);
wined3d_mutex_lock();
hr = wined3d_buffer_create_ib(device->wined3d_device, size, usage & WINED3DUSAGE_MASK,
(enum wined3d_pool)pool, buffer, &d3d9_indexbuffer_wined3d_parent_ops, &buffer->wineD3DIndexBuffer);
(enum wined3d_pool)pool, buffer, &d3d9_indexbuffer_wined3d_parent_ops, &buffer->wined3d_buffer);
wined3d_mutex_unlock();
if (FAILED(hr))
{
@ -596,13 +594,13 @@ HRESULT indexbuffer_init(IDirect3DIndexBuffer9Impl *buffer, struct d3d9_device *
return hr;
}
buffer->parentDevice = &device->IDirect3DDevice9Ex_iface;
IDirect3DDevice9Ex_AddRef(buffer->parentDevice);
buffer->parent_device = &device->IDirect3DDevice9Ex_iface;
IDirect3DDevice9Ex_AddRef(buffer->parent_device);
return D3D_OK;
}
IDirect3DIndexBuffer9Impl *unsafe_impl_from_IDirect3DIndexBuffer9(IDirect3DIndexBuffer9 *iface)
struct d3d9_indexbuffer *unsafe_impl_from_IDirect3DIndexBuffer9(IDirect3DIndexBuffer9 *iface)
{
if (!iface)
return NULL;

View file

@ -216,25 +216,18 @@ HRESULT vertexbuffer_init(struct d3d9_vertexbuffer *buffer, struct d3d9_device *
UINT size, UINT usage, DWORD fvf, D3DPOOL pool) DECLSPEC_HIDDEN;
struct d3d9_vertexbuffer *unsafe_impl_from_IDirect3DVertexBuffer9(IDirect3DVertexBuffer9 *iface) DECLSPEC_HIDDEN;
/* --------------------- */
/* IDirect3DIndexBuffer9 */
/* --------------------- */
/*****************************************************************************
* IDirect3DIndexBuffer9 implementation structure
*/
typedef struct IDirect3DIndexBuffer9Impl
struct d3d9_indexbuffer
{
IDirect3DIndexBuffer9 IDirect3DIndexBuffer9_iface;
LONG ref;
struct wined3d_buffer *wineD3DIndexBuffer;
IDirect3DDevice9Ex *parentDevice;
LONG refcount;
struct wined3d_buffer *wined3d_buffer;
IDirect3DDevice9Ex *parent_device;
enum wined3d_format_id format;
} IDirect3DIndexBuffer9Impl;
};
HRESULT indexbuffer_init(IDirect3DIndexBuffer9Impl *buffer, struct d3d9_device *device,
HRESULT indexbuffer_init(struct d3d9_indexbuffer *buffer, struct d3d9_device *device,
UINT size, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
IDirect3DIndexBuffer9Impl *unsafe_impl_from_IDirect3DIndexBuffer9(IDirect3DIndexBuffer9 *iface) DECLSPEC_HIDDEN;
struct d3d9_indexbuffer *unsafe_impl_from_IDirect3DIndexBuffer9(IDirect3DIndexBuffer9 *iface) DECLSPEC_HIDDEN;
struct d3d9_texture
{

View file

@ -831,7 +831,7 @@ static HRESULT WINAPI d3d9_device_CreateIndexBuffer(IDirect3DDevice9Ex *iface, U
HANDLE *shared_handle)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
IDirect3DIndexBuffer9Impl *object;
struct d3d9_indexbuffer *object;
HRESULT hr;
TRACE("iface %p, size %u, usage %#x, format %#x, pool %#x, buffer %p, shared_handle %p.\n",
@ -2497,14 +2497,14 @@ static HRESULT WINAPI d3d9_device_GetStreamSourceFreq(IDirect3DDevice9Ex *iface,
static HRESULT WINAPI d3d9_device_SetIndices(IDirect3DDevice9Ex *iface, IDirect3DIndexBuffer9 *buffer)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
IDirect3DIndexBuffer9Impl *ib = unsafe_impl_from_IDirect3DIndexBuffer9(buffer);
struct d3d9_indexbuffer *ib = unsafe_impl_from_IDirect3DIndexBuffer9(buffer);
HRESULT hr;
TRACE("iface %p, buffer %p.\n", iface, buffer);
wined3d_mutex_lock();
hr = wined3d_device_set_index_buffer(device->wined3d_device,
ib ? ib->wineD3DIndexBuffer : NULL,
ib ? ib->wined3d_buffer : NULL,
ib ? ib->format : WINED3DFMT_UNKNOWN);
wined3d_mutex_unlock();
@ -2515,7 +2515,7 @@ static HRESULT WINAPI d3d9_device_GetIndices(IDirect3DDevice9Ex *iface, IDirect3
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
struct wined3d_buffer *retIndexData = NULL;
IDirect3DIndexBuffer9Impl *buffer_impl;
struct d3d9_indexbuffer *buffer_impl;
HRESULT hr;
TRACE("iface %p, buffer %p.\n", iface, buffer);