d3d9: Get rid of IDirect3DVertexBuffer9Impl.

This commit is contained in:
Henri Verbeet 2012-05-31 16:46:49 +02:00 committed by Alexandre Julliard
parent 5227dfa8ef
commit 503b16392b
3 changed files with 54 additions and 62 deletions

View file

@ -23,42 +23,42 @@
WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
static inline IDirect3DVertexBuffer9Impl *impl_from_IDirect3DVertexBuffer9(IDirect3DVertexBuffer9 *iface)
static inline struct d3d9_vertexbuffer *impl_from_IDirect3DVertexBuffer9(IDirect3DVertexBuffer9 *iface)
{
return CONTAINING_RECORD(iface, IDirect3DVertexBuffer9Impl, IDirect3DVertexBuffer9_iface);
return CONTAINING_RECORD(iface, struct d3d9_vertexbuffer, IDirect3DVertexBuffer9_iface);
}
static HRESULT WINAPI d3d9_vertexbuffer_QueryInterface(IDirect3DVertexBuffer9 *iface, REFIID riid, void **object)
static HRESULT WINAPI d3d9_vertexbuffer_QueryInterface(IDirect3DVertexBuffer9 *iface, REFIID riid, void **out)
{
TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
if (IsEqualGUID(riid, &IID_IDirect3DVertexBuffer9)
|| IsEqualGUID(riid, &IID_IDirect3DResource9)
|| IsEqualGUID(riid, &IID_IUnknown))
{
IDirect3DVertexBuffer9_AddRef(iface);
*object = iface;
*out = iface;
return S_OK;
}
WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
*object = NULL;
*out = NULL;
return E_NOINTERFACE;
}
static ULONG WINAPI d3d9_vertexbuffer_AddRef(IDirect3DVertexBuffer9 *iface)
{
IDirect3DVertexBuffer9Impl *buffer = impl_from_IDirect3DVertexBuffer9(iface);
ULONG refcount = InterlockedIncrement(&buffer->ref);
struct d3d9_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer9(iface);
ULONG refcount = InterlockedIncrement(&buffer->refcount);
TRACE("%p increasing refcount to %u.\n", iface, refcount);
if (refcount == 1)
{
IDirect3DDevice9Ex_AddRef(buffer->parentDevice);
IDirect3DDevice9Ex_AddRef(buffer->parent_device);
wined3d_mutex_lock();
wined3d_buffer_incref(buffer->wineD3DVertexBuffer);
wined3d_buffer_incref(buffer->wined3d_buffer);
wined3d_mutex_unlock();
}
@ -67,17 +67,17 @@ static ULONG WINAPI d3d9_vertexbuffer_AddRef(IDirect3DVertexBuffer9 *iface)
static ULONG WINAPI d3d9_vertexbuffer_Release(IDirect3DVertexBuffer9 *iface)
{
IDirect3DVertexBuffer9Impl *buffer = impl_from_IDirect3DVertexBuffer9(iface);
ULONG refcount = InterlockedDecrement(&buffer->ref);
struct d3d9_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer9(iface);
ULONG refcount = InterlockedDecrement(&buffer->refcount);
TRACE("%p decreasing refcount to %u.\n", iface, refcount);
if (!refcount)
{
IDirect3DDevice9Ex *device = buffer->parentDevice;
IDirect3DDevice9Ex *device = buffer->parent_device;
wined3d_mutex_lock();
wined3d_buffer_decref(buffer->wineD3DVertexBuffer);
wined3d_buffer_decref(buffer->wined3d_buffer);
wined3d_mutex_unlock();
/* Release the device last, as it may cause the device to be destroyed. */
@ -87,14 +87,13 @@ static ULONG WINAPI d3d9_vertexbuffer_Release(IDirect3DVertexBuffer9 *iface)
return refcount;
}
static HRESULT WINAPI d3d9_vertexbuffer_GetDevice(IDirect3DVertexBuffer9 *iface,
IDirect3DDevice9 **device)
static HRESULT WINAPI d3d9_vertexbuffer_GetDevice(IDirect3DVertexBuffer9 *iface, IDirect3DDevice9 **device)
{
IDirect3DVertexBuffer9Impl *buffer = impl_from_IDirect3DVertexBuffer9(iface);
struct d3d9_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer9(iface);
TRACE("iface %p, device %p.\n", iface, device);
*device = (IDirect3DDevice9 *)buffer->parentDevice;
*device = (IDirect3DDevice9 *)buffer->parent_device;
IDirect3DDevice9_AddRef(*device);
TRACE("Returning device %p.\n", *device);
@ -105,7 +104,7 @@ static HRESULT WINAPI d3d9_vertexbuffer_GetDevice(IDirect3DVertexBuffer9 *iface,
static HRESULT WINAPI d3d9_vertexbuffer_SetPrivateData(IDirect3DVertexBuffer9 *iface,
REFGUID guid, const void *data, DWORD data_size, DWORD flags)
{
IDirect3DVertexBuffer9Impl *buffer = impl_from_IDirect3DVertexBuffer9(iface);
struct d3d9_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer9(iface);
struct wined3d_resource *resource;
HRESULT hr;
@ -113,7 +112,7 @@ static HRESULT WINAPI d3d9_vertexbuffer_SetPrivateData(IDirect3DVertexBuffer9 *i
iface, debugstr_guid(guid), data, data_size, flags);
wined3d_mutex_lock();
resource = wined3d_buffer_get_resource(buffer->wineD3DVertexBuffer);
resource = wined3d_buffer_get_resource(buffer->wined3d_buffer);
hr = wined3d_resource_set_private_data(resource, guid, data, data_size, flags);
wined3d_mutex_unlock();
@ -123,7 +122,7 @@ static HRESULT WINAPI d3d9_vertexbuffer_SetPrivateData(IDirect3DVertexBuffer9 *i
static HRESULT WINAPI d3d9_vertexbuffer_GetPrivateData(IDirect3DVertexBuffer9 *iface,
REFGUID guid, void *data, DWORD *data_size)
{
IDirect3DVertexBuffer9Impl *buffer = impl_from_IDirect3DVertexBuffer9(iface);
struct d3d9_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer9(iface);
struct wined3d_resource *resource;
HRESULT hr;
@ -131,7 +130,7 @@ static HRESULT WINAPI d3d9_vertexbuffer_GetPrivateData(IDirect3DVertexBuffer9 *i
iface, debugstr_guid(guid), data, data_size);
wined3d_mutex_lock();
resource = wined3d_buffer_get_resource(buffer->wineD3DVertexBuffer);
resource = wined3d_buffer_get_resource(buffer->wined3d_buffer);
hr = wined3d_resource_get_private_data(resource, guid, data, data_size);
wined3d_mutex_unlock();
@ -140,14 +139,14 @@ static HRESULT WINAPI d3d9_vertexbuffer_GetPrivateData(IDirect3DVertexBuffer9 *i
static HRESULT WINAPI d3d9_vertexbuffer_FreePrivateData(IDirect3DVertexBuffer9 *iface, REFGUID guid)
{
IDirect3DVertexBuffer9Impl *buffer = impl_from_IDirect3DVertexBuffer9(iface);
struct d3d9_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer9(iface);
struct wined3d_resource *resource;
HRESULT hr;
TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
wined3d_mutex_lock();
resource = wined3d_buffer_get_resource(buffer->wineD3DVertexBuffer);
resource = wined3d_buffer_get_resource(buffer->wined3d_buffer);
hr = wined3d_resource_free_private_data(resource, guid);
wined3d_mutex_unlock();
@ -156,13 +155,13 @@ static HRESULT WINAPI d3d9_vertexbuffer_FreePrivateData(IDirect3DVertexBuffer9 *
static DWORD WINAPI d3d9_vertexbuffer_SetPriority(IDirect3DVertexBuffer9 *iface, DWORD priority)
{
IDirect3DVertexBuffer9Impl *buffer = impl_from_IDirect3DVertexBuffer9(iface);
struct d3d9_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer9(iface);
DWORD previous;
TRACE("iface %p, priority %u.\n", iface, priority);
wined3d_mutex_lock();
previous = wined3d_buffer_set_priority(buffer->wineD3DVertexBuffer, priority);
previous = wined3d_buffer_set_priority(buffer->wined3d_buffer, priority);
wined3d_mutex_unlock();
return previous;
@ -170,13 +169,13 @@ static DWORD WINAPI d3d9_vertexbuffer_SetPriority(IDirect3DVertexBuffer9 *iface,
static DWORD WINAPI d3d9_vertexbuffer_GetPriority(IDirect3DVertexBuffer9 *iface)
{
IDirect3DVertexBuffer9Impl *buffer = impl_from_IDirect3DVertexBuffer9(iface);
struct d3d9_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer9(iface);
DWORD priority;
TRACE("iface %p.\n", iface);
wined3d_mutex_lock();
priority = wined3d_buffer_get_priority(buffer->wineD3DVertexBuffer);
priority = wined3d_buffer_get_priority(buffer->wined3d_buffer);
wined3d_mutex_unlock();
return priority;
@ -184,12 +183,12 @@ static DWORD WINAPI d3d9_vertexbuffer_GetPriority(IDirect3DVertexBuffer9 *iface)
static void WINAPI d3d9_vertexbuffer_PreLoad(IDirect3DVertexBuffer9 *iface)
{
IDirect3DVertexBuffer9Impl *buffer = impl_from_IDirect3DVertexBuffer9(iface);
struct d3d9_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer9(iface);
TRACE("iface %p.\n", iface);
wined3d_mutex_lock();
wined3d_buffer_preload(buffer->wineD3DVertexBuffer);
wined3d_buffer_preload(buffer->wined3d_buffer);
wined3d_mutex_unlock();
}
@ -203,14 +202,14 @@ static D3DRESOURCETYPE WINAPI d3d9_vertexbuffer_GetType(IDirect3DVertexBuffer9 *
static HRESULT WINAPI d3d9_vertexbuffer_Lock(IDirect3DVertexBuffer9 *iface, UINT offset, UINT size,
void **data, DWORD flags)
{
IDirect3DVertexBuffer9Impl *buffer = impl_from_IDirect3DVertexBuffer9(iface);
struct d3d9_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer9(iface);
HRESULT hr;
TRACE("iface %p, offset %u, size %u, data %p, flags %#x.\n",
iface, offset, size, data, flags);
wined3d_mutex_lock();
hr = wined3d_buffer_map(buffer->wineD3DVertexBuffer, offset, size, (BYTE **)data, flags);
hr = wined3d_buffer_map(buffer->wined3d_buffer, offset, size, (BYTE **)data, flags);
wined3d_mutex_unlock();
return hr;
@ -218,12 +217,12 @@ static HRESULT WINAPI d3d9_vertexbuffer_Lock(IDirect3DVertexBuffer9 *iface, UINT
static HRESULT WINAPI d3d9_vertexbuffer_Unlock(IDirect3DVertexBuffer9 *iface)
{
IDirect3DVertexBuffer9Impl *buffer = impl_from_IDirect3DVertexBuffer9(iface);
struct d3d9_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer9(iface);
TRACE("iface %p.\n", iface);
wined3d_mutex_lock();
wined3d_buffer_unmap(buffer->wineD3DVertexBuffer);
wined3d_buffer_unmap(buffer->wined3d_buffer);
wined3d_mutex_unlock();
return D3D_OK;
@ -232,14 +231,14 @@ static HRESULT WINAPI d3d9_vertexbuffer_Unlock(IDirect3DVertexBuffer9 *iface)
static HRESULT WINAPI d3d9_vertexbuffer_GetDesc(IDirect3DVertexBuffer9 *iface,
D3DVERTEXBUFFER_DESC *desc)
{
IDirect3DVertexBuffer9Impl *buffer = impl_from_IDirect3DVertexBuffer9(iface);
struct d3d9_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer9(iface);
struct wined3d_resource_desc wined3d_desc;
struct wined3d_resource *wined3d_resource;
TRACE("iface %p, desc %p.\n", iface, desc);
wined3d_mutex_lock();
wined3d_resource = wined3d_buffer_get_resource(buffer->wineD3DVertexBuffer);
wined3d_resource = wined3d_buffer_get_resource(buffer->wined3d_buffer);
wined3d_resource_get_desc(wined3d_resource, &wined3d_desc);
wined3d_mutex_unlock();
@ -284,18 +283,18 @@ static const struct wined3d_parent_ops d3d9_vertexbuffer_wined3d_parent_ops =
d3d9_vertexbuffer_wined3d_object_destroyed,
};
HRESULT vertexbuffer_init(IDirect3DVertexBuffer9Impl *buffer, struct d3d9_device *device,
HRESULT vertexbuffer_init(struct d3d9_vertexbuffer *buffer, struct d3d9_device *device,
UINT size, UINT usage, DWORD fvf, D3DPOOL pool)
{
HRESULT hr;
buffer->IDirect3DVertexBuffer9_iface.lpVtbl = &d3d9_vertexbuffer_vtbl;
buffer->ref = 1;
buffer->refcount = 1;
buffer->fvf = fvf;
wined3d_mutex_lock();
hr = wined3d_buffer_create_vb(device->wined3d_device, size, usage & WINED3DUSAGE_MASK,
(enum wined3d_pool)pool, buffer, &d3d9_vertexbuffer_wined3d_parent_ops, &buffer->wineD3DVertexBuffer);
(enum wined3d_pool)pool, buffer, &d3d9_vertexbuffer_wined3d_parent_ops, &buffer->wined3d_buffer);
wined3d_mutex_unlock();
if (FAILED(hr))
{
@ -303,13 +302,13 @@ HRESULT vertexbuffer_init(IDirect3DVertexBuffer9Impl *buffer, struct d3d9_device
return hr;
}
buffer->parentDevice = &device->IDirect3DDevice9Ex_iface;
IDirect3DDevice9Ex_AddRef(buffer->parentDevice);
buffer->parent_device = &device->IDirect3DDevice9Ex_iface;
IDirect3DDevice9Ex_AddRef(buffer->parent_device);
return D3D_OK;
}
IDirect3DVertexBuffer9Impl *unsafe_impl_from_IDirect3DVertexBuffer9(IDirect3DVertexBuffer9 *iface)
struct d3d9_vertexbuffer *unsafe_impl_from_IDirect3DVertexBuffer9(IDirect3DVertexBuffer9 *iface)
{
if (!iface)
return NULL;

View file

@ -203,25 +203,18 @@ HRESULT surface_init(struct d3d9_surface *surface, struct d3d9_device *device,
DWORD usage, D3DPOOL pool, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality) DECLSPEC_HIDDEN;
struct d3d9_surface *unsafe_impl_from_IDirect3DSurface9(IDirect3DSurface9 *iface) DECLSPEC_HIDDEN;
/* ---------------------- */
/* IDirect3DVertexBuffer9 */
/* ---------------------- */
/*****************************************************************************
* IDirect3DVertexBuffer9 implementation structure
*/
typedef struct IDirect3DVertexBuffer9Impl
struct d3d9_vertexbuffer
{
IDirect3DVertexBuffer9 IDirect3DVertexBuffer9_iface;
LONG ref;
struct wined3d_buffer *wineD3DVertexBuffer;
IDirect3DDevice9Ex *parentDevice;
LONG refcount;
struct wined3d_buffer *wined3d_buffer;
IDirect3DDevice9Ex *parent_device;
DWORD fvf;
} IDirect3DVertexBuffer9Impl;
};
HRESULT vertexbuffer_init(IDirect3DVertexBuffer9Impl *buffer, struct d3d9_device *device,
HRESULT vertexbuffer_init(struct d3d9_vertexbuffer *buffer, struct d3d9_device *device,
UINT size, UINT usage, DWORD fvf, D3DPOOL pool) DECLSPEC_HIDDEN;
IDirect3DVertexBuffer9Impl *unsafe_impl_from_IDirect3DVertexBuffer9(IDirect3DVertexBuffer9 *iface) DECLSPEC_HIDDEN;
struct d3d9_vertexbuffer *unsafe_impl_from_IDirect3DVertexBuffer9(IDirect3DVertexBuffer9 *iface) DECLSPEC_HIDDEN;
/* --------------------- */
/* IDirect3DIndexBuffer9 */

View file

@ -796,7 +796,7 @@ static HRESULT WINAPI d3d9_device_CreateVertexBuffer(IDirect3DDevice9Ex *iface,
HANDLE *shared_handle)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
IDirect3DVertexBuffer9Impl *object;
struct d3d9_vertexbuffer *object;
HRESULT hr;
TRACE("iface %p, size %u, usage %#x, fvf %#x, pool %#x, buffer %p, shared_handle %p.\n",
@ -2018,7 +2018,7 @@ static HRESULT WINAPI d3d9_device_ProcessVertices(IDirect3DDevice9Ex *iface,
IDirect3DVertexDeclaration9 *declaration, DWORD flags)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
IDirect3DVertexBuffer9Impl *dst_impl = unsafe_impl_from_IDirect3DVertexBuffer9(dst_buffer);
struct d3d9_vertexbuffer *dst_impl = unsafe_impl_from_IDirect3DVertexBuffer9(dst_buffer);
IDirect3DVertexDeclaration9Impl *decl_impl = unsafe_impl_from_IDirect3DVertexDeclaration9(declaration);
HRESULT hr;
@ -2027,7 +2027,7 @@ static HRESULT WINAPI d3d9_device_ProcessVertices(IDirect3DDevice9Ex *iface,
wined3d_mutex_lock();
hr = wined3d_device_process_vertices(device->wined3d_device, src_start_idx, dst_idx, vertex_count,
dst_impl->wineD3DVertexBuffer, decl_impl ? decl_impl->wineD3DVertexDeclaration : NULL,
dst_impl->wined3d_buffer, decl_impl ? decl_impl->wineD3DVertexDeclaration : NULL,
flags, dst_impl->fvf);
wined3d_mutex_unlock();
@ -2418,7 +2418,7 @@ static HRESULT WINAPI d3d9_device_SetStreamSource(IDirect3DDevice9Ex *iface,
UINT stream_idx, IDirect3DVertexBuffer9 *buffer, UINT offset, UINT stride)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
IDirect3DVertexBuffer9Impl *buffer_impl = unsafe_impl_from_IDirect3DVertexBuffer9(buffer);
struct d3d9_vertexbuffer *buffer_impl = unsafe_impl_from_IDirect3DVertexBuffer9(buffer);
HRESULT hr;
TRACE("iface %p, stream_idx %u, buffer %p, offset %u, stride %u.\n",
@ -2426,7 +2426,7 @@ static HRESULT WINAPI d3d9_device_SetStreamSource(IDirect3DDevice9Ex *iface,
wined3d_mutex_lock();
hr = wined3d_device_set_stream_source(device->wined3d_device, stream_idx,
buffer_impl ? buffer_impl->wineD3DVertexBuffer : NULL, offset, stride);
buffer_impl ? buffer_impl->wined3d_buffer : NULL, offset, stride);
wined3d_mutex_unlock();
return hr;
@ -2436,7 +2436,7 @@ static HRESULT WINAPI d3d9_device_GetStreamSource(IDirect3DDevice9Ex *iface,
UINT stream_idx, IDirect3DVertexBuffer9 **buffer, UINT *offset, UINT *stride)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
IDirect3DVertexBuffer9Impl *buffer_impl;
struct d3d9_vertexbuffer *buffer_impl;
struct wined3d_buffer *wined3d_buffer;
HRESULT hr;