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opengl32: Add some updates for recent opengl extensions.
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@ -729,35 +729,35 @@ static void WINAPI wine_glClampColorARB( GLenum target, GLenum clamp ) {
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LEAVE_GL();
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}
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static void WINAPI wine_glClearBufferfi( GLenum buffer, GLfloat depth, GLint stencil ) {
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void (*func_glClearBufferfi)( GLenum, GLfloat, GLint ) = extension_funcs[87];
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TRACE("(%d, %f, %d)\n", buffer, depth, stencil );
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static void WINAPI wine_glClearBufferfi( GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil ) {
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void (*func_glClearBufferfi)( GLenum, GLint, GLfloat, GLint ) = extension_funcs[87];
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TRACE("(%d, %d, %f, %d)\n", buffer, drawbuffer, depth, stencil );
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ENTER_GL();
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func_glClearBufferfi( buffer, depth, stencil );
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func_glClearBufferfi( buffer, drawbuffer, depth, stencil );
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LEAVE_GL();
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}
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static void WINAPI wine_glClearBufferfv( GLenum buffer, GLfloat* value ) {
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void (*func_glClearBufferfv)( GLenum, GLfloat* ) = extension_funcs[88];
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TRACE("(%d, %p)\n", buffer, value );
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static void WINAPI wine_glClearBufferfv( GLenum buffer, GLint drawbuffer, GLfloat* value ) {
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void (*func_glClearBufferfv)( GLenum, GLint, GLfloat* ) = extension_funcs[88];
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TRACE("(%d, %d, %p)\n", buffer, drawbuffer, value );
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ENTER_GL();
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func_glClearBufferfv( buffer, value );
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func_glClearBufferfv( buffer, drawbuffer, value );
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LEAVE_GL();
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}
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static void WINAPI wine_glClearBufferiv( GLenum buffer, GLint* value ) {
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void (*func_glClearBufferiv)( GLenum, GLint* ) = extension_funcs[89];
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TRACE("(%d, %p)\n", buffer, value );
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static void WINAPI wine_glClearBufferiv( GLenum buffer, GLint drawbuffer, GLint* value ) {
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void (*func_glClearBufferiv)( GLenum, GLint, GLint* ) = extension_funcs[89];
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TRACE("(%d, %d, %p)\n", buffer, drawbuffer, value );
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ENTER_GL();
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func_glClearBufferiv( buffer, value );
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func_glClearBufferiv( buffer, drawbuffer, value );
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LEAVE_GL();
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}
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static void WINAPI wine_glClearBufferuiv( GLenum buffer, GLuint* value ) {
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void (*func_glClearBufferuiv)( GLenum, GLuint* ) = extension_funcs[90];
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TRACE("(%d, %p)\n", buffer, value );
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static void WINAPI wine_glClearBufferuiv( GLenum buffer, GLint drawbuffer, GLuint* value ) {
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void (*func_glClearBufferuiv)( GLenum, GLint, GLuint* ) = extension_funcs[90];
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TRACE("(%d, %d, %p)\n", buffer, drawbuffer, value );
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ENTER_GL();
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func_glClearBufferuiv( buffer, value );
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func_glClearBufferuiv( buffer, drawbuffer, value );
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LEAVE_GL();
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}
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