d2d1: Handle invalid interpolation mode in DrawBitmap().

Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Nikolay Sivov 2018-10-04 14:37:33 +03:00 committed by Alexandre Julliard
parent 00b40eac91
commit 56703ff9a6
2 changed files with 21 additions and 0 deletions

View file

@ -1006,6 +1006,7 @@ static void STDMETHODCALLTYPE d2d_device_context_DrawBitmap(ID2D1DeviceContext *
ID2D1Bitmap *bitmap, const D2D1_RECT_F *dst_rect, float opacity,
D2D1_BITMAP_INTERPOLATION_MODE interpolation_mode, const D2D1_RECT_F *src_rect)
{
struct d2d_device_context *context = impl_from_ID2D1DeviceContext(iface);
D2D1_BITMAP_BRUSH_PROPERTIES bitmap_brush_desc;
D2D1_BRUSH_PROPERTIES brush_desc;
ID2D1BitmapBrush *brush;
@ -1015,6 +1016,13 @@ static void STDMETHODCALLTYPE d2d_device_context_DrawBitmap(ID2D1DeviceContext *
TRACE("iface %p, bitmap %p, dst_rect %s, opacity %.8e, interpolation_mode %#x, src_rect %s.\n",
iface, bitmap, debug_d2d_rect_f(dst_rect), opacity, interpolation_mode, debug_d2d_rect_f(src_rect));
if (interpolation_mode != D2D1_BITMAP_INTERPOLATION_MODE_NEAREST_NEIGHBOR
&& interpolation_mode != D2D1_BITMAP_INTERPOLATION_MODE_LINEAR)
{
context->error.code = E_INVALIDARG;
return;
}
if (src_rect)
{
s = *src_rect;

View file

@ -1815,6 +1815,19 @@ static void test_bitmap_brush(void)
match = compare_surface(surface, "9437f4447d98feaad41a1c4202ee90aadc718ee6");
ok(match, "Surface does not match.\n");
/* Invalid interpolation mode. */
ID2D1RenderTarget_BeginDraw(rt);
set_rect(&dst_rect, 1.0f, 8.0f, 4.0f, 12.0f);
set_rect(&src_rect, 2.0f, 1.0f, 4.0f, 3.0f);
ID2D1RenderTarget_DrawBitmap(rt, bitmap, &dst_rect, 1.0f,
D2D1_BITMAP_INTERPOLATION_MODE_LINEAR + 1, &src_rect);
hr = ID2D1RenderTarget_EndDraw(rt, NULL, NULL);
ok(hr == E_INVALIDARG, "Unexpected hr %#x.\n", hr);
match = compare_surface(surface, "9437f4447d98feaad41a1c4202ee90aadc718ee6");
ok(match, "Surface does not match.\n");
ID2D1RenderTarget_BeginDraw(rt);
ID2D1RenderTarget_Clear(rt, &color);