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d2d1: Use correct interpolation mode enum type member.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1113,7 +1113,7 @@ HRESULT d2d_bitmap_brush_create(ID2D1Factory *factory, ID2D1Bitmap *bitmap,
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{
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(*brush)->u.bitmap.extend_mode_x = D2D1_EXTEND_MODE_CLAMP;
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(*brush)->u.bitmap.extend_mode_y = D2D1_EXTEND_MODE_CLAMP;
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(*brush)->u.bitmap.interpolation_mode = D2D1_BITMAP_INTERPOLATION_MODE_LINEAR;
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(*brush)->u.bitmap.interpolation_mode = D2D1_INTERPOLATION_MODE_LINEAR;
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}
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TRACE("Created brush %p.\n", *brush);
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