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ddraw: Factor out more common initialization into ddraw_surface_create_wined3d_texture().
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parent
7a61760c60
commit
54fb279302
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@ -6051,13 +6051,13 @@ static bool need_draw_texture(unsigned int draw_bind_flags, const struct wined3d
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static HRESULT ddraw_surface_create_wined3d_texture(struct ddraw *ddraw,
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unsigned int layers, unsigned int levels, struct ddraw_texture *texture,
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bool sysmem_fallback, struct wined3d_texture **wined3d_texture)
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bool sysmem_fallback, bool reserve_memory, struct wined3d_texture **wined3d_texture)
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{
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struct wined3d_device *wined3d_device = ddraw->wined3d_device;
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const DDSURFACEDESC2 *desc = &texture->surface_desc;
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struct wined3d_texture *draw_texture = NULL;
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struct wined3d_resource_desc wined3d_desc;
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struct ddraw_surface *parent;
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struct ddraw_surface *parent, *root;
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unsigned int bind_flags;
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unsigned int pitch = 0;
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unsigned int i;
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@ -6135,16 +6135,7 @@ static HRESULT ddraw_surface_create_wined3d_texture(struct ddraw *ddraw,
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if (FAILED(hr = wined3d_texture_create(wined3d_device, &wined3d_desc,
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layers, levels, WINED3D_TEXTURE_CREATE_GET_DC_LENIENT, NULL,
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NULL, &ddraw_null_wined3d_parent_ops, wined3d_texture)))
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{
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parent = wined3d_texture_get_sub_resource_parent(draw_texture, 0);
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if (texture->version == 7)
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IDirectDrawSurface7_Release(&parent->IDirectDrawSurface7_iface);
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else if (texture->version == 4)
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IDirectDrawSurface4_Release(&parent->IDirectDrawSurface4_iface);
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else
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IDirectDrawSurface_Release(&parent->IDirectDrawSurface_iface);
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return hr;
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}
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goto fail;
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wined3d_resource_set_parent(wined3d_texture_get_resource(*wined3d_texture), texture);
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for (i = 0; i < layers * levels; ++i)
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@ -6170,9 +6161,27 @@ static HRESULT ddraw_surface_create_wined3d_texture(struct ddraw *ddraw,
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WINED3D_MULTISAMPLE_NONE, 0, desc->lpSurface, pitch)))
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{
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ERR("Failed to set surface memory, hr %#lx.\n", hr);
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return hr;
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goto fail;
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}
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root = wined3d_texture_get_sub_resource_parent(*wined3d_texture, 0);
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texture->root = root;
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wined3d_device_incref(texture->wined3d_device = ddraw->wined3d_device);
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if (desc->dwFlags & DDSD_CKDESTOVERLAY)
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ddraw_surface_set_wined3d_textures_colour_key(root, DDCKEY_DESTOVERLAY,
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(struct wined3d_color_key *)&desc->u3.ddckCKDestOverlay);
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if (desc->dwFlags & DDSD_CKDESTBLT)
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ddraw_surface_set_wined3d_textures_colour_key(root, DDCKEY_DESTBLT,
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(struct wined3d_color_key *)&desc->ddckCKDestBlt);
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if (desc->dwFlags & DDSD_CKSRCOVERLAY)
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ddraw_surface_set_wined3d_textures_colour_key(root, DDCKEY_SRCOVERLAY,
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(struct wined3d_color_key *)&desc->ddckCKSrcOverlay);
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if (desc->dwFlags & DDSD_CKSRCBLT)
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ddraw_surface_set_wined3d_textures_colour_key(root, DDCKEY_SRCBLT,
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(struct wined3d_color_key *)&desc->ddckCKSrcBlt);
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for (i = 0; i < layers * levels; ++i)
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{
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struct ddraw_surface *surface = wined3d_texture_get_sub_resource_parent(*wined3d_texture, i);
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@ -6182,9 +6191,24 @@ static HRESULT ddraw_surface_create_wined3d_texture(struct ddraw *ddraw,
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wined3d_texture_decref(*wined3d_texture);
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TRACE("Surface %p, created draw_texture %p, wined3d_texture %p.\n",
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wined3d_texture_get_sub_resource_parent(*wined3d_texture, 0), draw_texture, *wined3d_texture);
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if (reserve_memory && FAILED(hr = ddraw_surface_reserve_memory(*wined3d_texture, 1)))
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{
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hr = hr_ddraw_from_wined3d(hr);
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goto fail;
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}
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TRACE("Surface %p, created draw_texture %p, wined3d_texture %p.\n", root, draw_texture, *wined3d_texture);
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return D3D_OK;
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fail:
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parent = wined3d_texture_get_sub_resource_parent(draw_texture, 0);
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if (texture->version == 7)
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IDirectDrawSurface7_Release(&parent->IDirectDrawSurface7_iface);
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else if (texture->version == 4)
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IDirectDrawSurface4_Release(&parent->IDirectDrawSurface4_iface);
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else
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IDirectDrawSurface_Release(&parent->IDirectDrawSurface_iface);
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return hr;
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}
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HRESULT ddraw_surface_create(struct ddraw *ddraw, const DDSURFACEDESC2 *surface_desc,
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@ -6199,7 +6223,7 @@ HRESULT ddraw_surface_create(struct ddraw *ddraw, const DDSURFACEDESC2 *surface_
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struct ddraw_texture *texture;
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BOOL sysmem_fallback = FALSE;
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unsigned int layers = 1;
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BOOL reserve_memory;
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bool reserve_memory;
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UINT levels, i, j;
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HRESULT hr;
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@ -6622,32 +6646,20 @@ HRESULT ddraw_surface_create(struct ddraw *ddraw, const DDSURFACEDESC2 *surface_
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if (desc->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP)
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layers = 6;
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reserve_memory = !(desc->dwFlags & DDSD_LPSURFACE)
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&& desc->ddsCaps.dwCaps & DDSCAPS_VIDEOMEMORY
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&& wined3d_display_mode_format.u1.dwRGBBitCount <= 16;
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if (FAILED(hr = ddraw_surface_create_wined3d_texture(ddraw, layers, levels,
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texture, sysmem_fallback, &wined3d_texture)))
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texture, sysmem_fallback, reserve_memory, &wined3d_texture)))
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{
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WARN("Failed to create wined3d texture, hr %#lx.\n", hr);
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heap_free(texture);
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return hr_ddraw_from_wined3d(hr);
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}
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root = wined3d_texture_get_sub_resource_parent(wined3d_texture, 0);
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root = texture->root;
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root->is_root = TRUE;
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texture->root = root;
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wined3d_device_incref(texture->wined3d_device = ddraw->wined3d_device);
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if (desc->dwFlags & DDSD_CKDESTOVERLAY)
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ddraw_surface_set_wined3d_textures_colour_key(root, DDCKEY_DESTOVERLAY,
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(struct wined3d_color_key *)&desc->u3.ddckCKDestOverlay);
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if (desc->dwFlags & DDSD_CKDESTBLT)
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ddraw_surface_set_wined3d_textures_colour_key(root, DDCKEY_DESTBLT,
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(struct wined3d_color_key *)&desc->ddckCKDestBlt);
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if (desc->dwFlags & DDSD_CKSRCOVERLAY)
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ddraw_surface_set_wined3d_textures_colour_key(root, DDCKEY_SRCOVERLAY,
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(struct wined3d_color_key *)&desc->ddckCKSrcOverlay);
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if (desc->dwFlags & DDSD_CKSRCBLT)
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ddraw_surface_set_wined3d_textures_colour_key(root, DDCKEY_SRCBLT,
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(struct wined3d_color_key *)&desc->ddckCKSrcBlt);
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for (i = 0; i < layers; ++i)
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{
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@ -6709,16 +6721,6 @@ HRESULT ddraw_surface_create(struct ddraw *ddraw, const DDSURFACEDESC2 *surface_
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}
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}
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reserve_memory = !(desc->dwFlags & DDSD_LPSURFACE)
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&& desc->ddsCaps.dwCaps & DDSCAPS_VIDEOMEMORY
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&& wined3d_display_mode_format.u1.dwRGBBitCount <= 16;
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if (reserve_memory && FAILED(hr = ddraw_surface_reserve_memory(wined3d_texture, layers * levels)))
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{
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ERR("Failed to reserve surface memory, hr %#lx.\n", hr);
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goto fail;
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}
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if (desc->dwFlags & DDSD_BACKBUFFERCOUNT)
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{
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unsigned int count = desc->u5.dwBackBufferCount;
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@ -6747,35 +6749,15 @@ HRESULT ddraw_surface_create(struct ddraw *ddraw, const DDSURFACEDESC2 *surface_
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desc->u5.dwBackBufferCount = 0;
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if (FAILED(hr = ddraw_surface_create_wined3d_texture(ddraw, 1, 1,
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texture, sysmem_fallback, &wined3d_texture)))
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texture, sysmem_fallback, reserve_memory, &wined3d_texture)))
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{
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heap_free(texture);
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hr = hr_ddraw_from_wined3d(hr);
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goto fail;
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}
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last = wined3d_texture_get_sub_resource_parent(wined3d_texture, 0);
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texture->root = last;
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wined3d_device_incref(texture->wined3d_device = ddraw->wined3d_device);
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last = texture->root;
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if (desc->dwFlags & DDSD_CKDESTOVERLAY)
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wined3d_texture_set_color_key(wined3d_texture, DDCKEY_DESTOVERLAY,
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(struct wined3d_color_key *)&desc->u3.ddckCKDestOverlay);
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if (desc->dwFlags & DDSD_CKDESTBLT)
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wined3d_texture_set_color_key(wined3d_texture, DDCKEY_DESTBLT,
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(struct wined3d_color_key *)&desc->ddckCKDestBlt);
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if (desc->dwFlags & DDSD_CKSRCOVERLAY)
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wined3d_texture_set_color_key(wined3d_texture, DDCKEY_SRCOVERLAY,
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(struct wined3d_color_key *)&desc->ddckCKSrcOverlay);
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if (desc->dwFlags & DDSD_CKSRCBLT)
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wined3d_texture_set_color_key(wined3d_texture, DDCKEY_SRCBLT,
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(struct wined3d_color_key *)&desc->ddckCKSrcBlt);
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if (reserve_memory && FAILED(hr = ddraw_surface_reserve_memory(wined3d_texture, 1)))
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{
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hr = hr_ddraw_from_wined3d(hr);
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goto fail;
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}
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*attach = last;
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attach = &last->complex_array[0];
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}
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