diff --git a/dlls/ddraw/surface.c b/dlls/ddraw/surface.c index 7b7d7e3ec3f..60902a2d24c 100644 --- a/dlls/ddraw/surface.c +++ b/dlls/ddraw/surface.c @@ -6051,13 +6051,13 @@ static bool need_draw_texture(unsigned int draw_bind_flags, const struct wined3d static HRESULT ddraw_surface_create_wined3d_texture(struct ddraw *ddraw, unsigned int layers, unsigned int levels, struct ddraw_texture *texture, - bool sysmem_fallback, struct wined3d_texture **wined3d_texture) + bool sysmem_fallback, bool reserve_memory, struct wined3d_texture **wined3d_texture) { struct wined3d_device *wined3d_device = ddraw->wined3d_device; const DDSURFACEDESC2 *desc = &texture->surface_desc; struct wined3d_texture *draw_texture = NULL; struct wined3d_resource_desc wined3d_desc; - struct ddraw_surface *parent; + struct ddraw_surface *parent, *root; unsigned int bind_flags; unsigned int pitch = 0; unsigned int i; @@ -6135,16 +6135,7 @@ static HRESULT ddraw_surface_create_wined3d_texture(struct ddraw *ddraw, if (FAILED(hr = wined3d_texture_create(wined3d_device, &wined3d_desc, layers, levels, WINED3D_TEXTURE_CREATE_GET_DC_LENIENT, NULL, NULL, &ddraw_null_wined3d_parent_ops, wined3d_texture))) - { - parent = wined3d_texture_get_sub_resource_parent(draw_texture, 0); - if (texture->version == 7) - IDirectDrawSurface7_Release(&parent->IDirectDrawSurface7_iface); - else if (texture->version == 4) - IDirectDrawSurface4_Release(&parent->IDirectDrawSurface4_iface); - else - IDirectDrawSurface_Release(&parent->IDirectDrawSurface_iface); - return hr; - } + goto fail; wined3d_resource_set_parent(wined3d_texture_get_resource(*wined3d_texture), texture); for (i = 0; i < layers * levels; ++i) @@ -6170,9 +6161,27 @@ static HRESULT ddraw_surface_create_wined3d_texture(struct ddraw *ddraw, WINED3D_MULTISAMPLE_NONE, 0, desc->lpSurface, pitch))) { ERR("Failed to set surface memory, hr %#lx.\n", hr); - return hr; + goto fail; } + root = wined3d_texture_get_sub_resource_parent(*wined3d_texture, 0); + texture->root = root; + + wined3d_device_incref(texture->wined3d_device = ddraw->wined3d_device); + + if (desc->dwFlags & DDSD_CKDESTOVERLAY) + ddraw_surface_set_wined3d_textures_colour_key(root, DDCKEY_DESTOVERLAY, + (struct wined3d_color_key *)&desc->u3.ddckCKDestOverlay); + if (desc->dwFlags & DDSD_CKDESTBLT) + ddraw_surface_set_wined3d_textures_colour_key(root, DDCKEY_DESTBLT, + (struct wined3d_color_key *)&desc->ddckCKDestBlt); + if (desc->dwFlags & DDSD_CKSRCOVERLAY) + ddraw_surface_set_wined3d_textures_colour_key(root, DDCKEY_SRCOVERLAY, + (struct wined3d_color_key *)&desc->ddckCKSrcOverlay); + if (desc->dwFlags & DDSD_CKSRCBLT) + ddraw_surface_set_wined3d_textures_colour_key(root, DDCKEY_SRCBLT, + (struct wined3d_color_key *)&desc->ddckCKSrcBlt); + for (i = 0; i < layers * levels; ++i) { struct ddraw_surface *surface = wined3d_texture_get_sub_resource_parent(*wined3d_texture, i); @@ -6182,9 +6191,24 @@ static HRESULT ddraw_surface_create_wined3d_texture(struct ddraw *ddraw, wined3d_texture_decref(*wined3d_texture); - TRACE("Surface %p, created draw_texture %p, wined3d_texture %p.\n", - wined3d_texture_get_sub_resource_parent(*wined3d_texture, 0), draw_texture, *wined3d_texture); + if (reserve_memory && FAILED(hr = ddraw_surface_reserve_memory(*wined3d_texture, 1))) + { + hr = hr_ddraw_from_wined3d(hr); + goto fail; + } + + TRACE("Surface %p, created draw_texture %p, wined3d_texture %p.\n", root, draw_texture, *wined3d_texture); return D3D_OK; + +fail: + parent = wined3d_texture_get_sub_resource_parent(draw_texture, 0); + if (texture->version == 7) + IDirectDrawSurface7_Release(&parent->IDirectDrawSurface7_iface); + else if (texture->version == 4) + IDirectDrawSurface4_Release(&parent->IDirectDrawSurface4_iface); + else + IDirectDrawSurface_Release(&parent->IDirectDrawSurface_iface); + return hr; } HRESULT ddraw_surface_create(struct ddraw *ddraw, const DDSURFACEDESC2 *surface_desc, @@ -6199,7 +6223,7 @@ HRESULT ddraw_surface_create(struct ddraw *ddraw, const DDSURFACEDESC2 *surface_ struct ddraw_texture *texture; BOOL sysmem_fallback = FALSE; unsigned int layers = 1; - BOOL reserve_memory; + bool reserve_memory; UINT levels, i, j; HRESULT hr; @@ -6622,32 +6646,20 @@ HRESULT ddraw_surface_create(struct ddraw *ddraw, const DDSURFACEDESC2 *surface_ if (desc->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP) layers = 6; + reserve_memory = !(desc->dwFlags & DDSD_LPSURFACE) + && desc->ddsCaps.dwCaps & DDSCAPS_VIDEOMEMORY + && wined3d_display_mode_format.u1.dwRGBBitCount <= 16; + if (FAILED(hr = ddraw_surface_create_wined3d_texture(ddraw, layers, levels, - texture, sysmem_fallback, &wined3d_texture))) + texture, sysmem_fallback, reserve_memory, &wined3d_texture))) { WARN("Failed to create wined3d texture, hr %#lx.\n", hr); heap_free(texture); return hr_ddraw_from_wined3d(hr); } - root = wined3d_texture_get_sub_resource_parent(wined3d_texture, 0); - + root = texture->root; root->is_root = TRUE; - texture->root = root; - wined3d_device_incref(texture->wined3d_device = ddraw->wined3d_device); - - if (desc->dwFlags & DDSD_CKDESTOVERLAY) - ddraw_surface_set_wined3d_textures_colour_key(root, DDCKEY_DESTOVERLAY, - (struct wined3d_color_key *)&desc->u3.ddckCKDestOverlay); - if (desc->dwFlags & DDSD_CKDESTBLT) - ddraw_surface_set_wined3d_textures_colour_key(root, DDCKEY_DESTBLT, - (struct wined3d_color_key *)&desc->ddckCKDestBlt); - if (desc->dwFlags & DDSD_CKSRCOVERLAY) - ddraw_surface_set_wined3d_textures_colour_key(root, DDCKEY_SRCOVERLAY, - (struct wined3d_color_key *)&desc->ddckCKSrcOverlay); - if (desc->dwFlags & DDSD_CKSRCBLT) - ddraw_surface_set_wined3d_textures_colour_key(root, DDCKEY_SRCBLT, - (struct wined3d_color_key *)&desc->ddckCKSrcBlt); for (i = 0; i < layers; ++i) { @@ -6709,16 +6721,6 @@ HRESULT ddraw_surface_create(struct ddraw *ddraw, const DDSURFACEDESC2 *surface_ } } - reserve_memory = !(desc->dwFlags & DDSD_LPSURFACE) - && desc->ddsCaps.dwCaps & DDSCAPS_VIDEOMEMORY - && wined3d_display_mode_format.u1.dwRGBBitCount <= 16; - - if (reserve_memory && FAILED(hr = ddraw_surface_reserve_memory(wined3d_texture, layers * levels))) - { - ERR("Failed to reserve surface memory, hr %#lx.\n", hr); - goto fail; - } - if (desc->dwFlags & DDSD_BACKBUFFERCOUNT) { unsigned int count = desc->u5.dwBackBufferCount; @@ -6747,35 +6749,15 @@ HRESULT ddraw_surface_create(struct ddraw *ddraw, const DDSURFACEDESC2 *surface_ desc->u5.dwBackBufferCount = 0; if (FAILED(hr = ddraw_surface_create_wined3d_texture(ddraw, 1, 1, - texture, sysmem_fallback, &wined3d_texture))) + texture, sysmem_fallback, reserve_memory, &wined3d_texture))) { heap_free(texture); hr = hr_ddraw_from_wined3d(hr); goto fail; } - last = wined3d_texture_get_sub_resource_parent(wined3d_texture, 0); - texture->root = last; - wined3d_device_incref(texture->wined3d_device = ddraw->wined3d_device); + last = texture->root; - if (desc->dwFlags & DDSD_CKDESTOVERLAY) - wined3d_texture_set_color_key(wined3d_texture, DDCKEY_DESTOVERLAY, - (struct wined3d_color_key *)&desc->u3.ddckCKDestOverlay); - if (desc->dwFlags & DDSD_CKDESTBLT) - wined3d_texture_set_color_key(wined3d_texture, DDCKEY_DESTBLT, - (struct wined3d_color_key *)&desc->ddckCKDestBlt); - if (desc->dwFlags & DDSD_CKSRCOVERLAY) - wined3d_texture_set_color_key(wined3d_texture, DDCKEY_SRCOVERLAY, - (struct wined3d_color_key *)&desc->ddckCKSrcOverlay); - if (desc->dwFlags & DDSD_CKSRCBLT) - wined3d_texture_set_color_key(wined3d_texture, DDCKEY_SRCBLT, - (struct wined3d_color_key *)&desc->ddckCKSrcBlt); - - if (reserve_memory && FAILED(hr = ddraw_surface_reserve_memory(wined3d_texture, 1))) - { - hr = hr_ddraw_from_wined3d(hr); - goto fail; - } *attach = last; attach = &last->complex_array[0]; }