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wined3d: Remove a redundant variable.
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@ -1670,7 +1670,6 @@ void wined3d_texture_load(struct wined3d_texture *texture,
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|| (texture->async.flags & WINED3D_TEXTURE_ASYNC_COLOR_KEY
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|| (texture->async.flags & WINED3D_TEXTURE_ASYNC_COLOR_KEY
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&& !color_key_equal(&texture->async.gl_color_key, &texture->async.src_blt_color_key))))
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&& !color_key_equal(&texture->async.gl_color_key, &texture->async.src_blt_color_key))))
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{
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{
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unsigned int sub_count = texture->level_count * texture->layer_count;
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unsigned int i;
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unsigned int i;
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TRACE("Reloading because of color key value change.\n");
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TRACE("Reloading because of color key value change.\n");
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