diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c index 15d87e02183..10a8dcb06f4 100644 --- a/dlls/wined3d/texture.c +++ b/dlls/wined3d/texture.c @@ -1670,7 +1670,6 @@ void wined3d_texture_load(struct wined3d_texture *texture, || (texture->async.flags & WINED3D_TEXTURE_ASYNC_COLOR_KEY && !color_key_equal(&texture->async.gl_color_key, &texture->async.src_blt_color_key)))) { - unsigned int sub_count = texture->level_count * texture->layer_count; unsigned int i; TRACE("Reloading because of color key value change.\n");