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include: Add D3D11_RAISE_FLAG enumeration in d3d11.idl.
Signed-off-by: Biswapriyo Nath <nathbappai@gmail.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -961,6 +961,11 @@ typedef enum D3D11_MAP_FLAG
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D3D11_MAP_FLAG_DO_NOT_WAIT = 0x00100000
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} D3D11_MAP_FLAG;
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typedef enum D3D11_RAISE_FLAG
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{
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D3D11_RAISE_FLAG_DRIVER_INTERNAL_ERROR = 0x1,
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} D3D11_RAISE_FLAG;
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typedef struct D3D11_QUERY_DATA_SO_STATISTICS
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{
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UINT64 NumPrimitivesWritten;
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