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ddraw: Avoid LPD3DVIEWPORT.
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293f362d55
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29cb3c1d90
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@ -653,8 +653,8 @@ DECLARE_INTERFACE_(IDirect3DViewport,IUnknown)
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STDMETHOD_(ULONG,Release)(THIS) PURE;
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/*** IDirect3DViewport methods ***/
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STDMETHOD(Initialize)(THIS_ IDirect3D *d3d) PURE;
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STDMETHOD(GetViewport)(THIS_ LPD3DVIEWPORT lpData) PURE;
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STDMETHOD(SetViewport)(THIS_ LPD3DVIEWPORT lpData) PURE;
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STDMETHOD(GetViewport)(THIS_ D3DVIEWPORT *data) PURE;
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STDMETHOD(SetViewport)(THIS_ D3DVIEWPORT *data) PURE;
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STDMETHOD(TransformVertices)(THIS_ DWORD dwVertexCount, LPD3DTRANSFORMDATA lpData, DWORD dwFlags, LPDWORD lpOffScreen) PURE;
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STDMETHOD(LightElements)(THIS_ DWORD dwElementCount, LPD3DLIGHTDATA lpData) PURE;
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STDMETHOD(SetBackground)(THIS_ D3DMATERIALHANDLE hMat) PURE;
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@ -721,8 +721,8 @@ DECLARE_INTERFACE_(IDirect3DViewport2,IDirect3DViewport)
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STDMETHOD_(ULONG,Release)(THIS) PURE;
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/*** IDirect3DViewport methods ***/
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STDMETHOD(Initialize)(THIS_ IDirect3D *d3d) PURE;
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STDMETHOD(GetViewport)(THIS_ LPD3DVIEWPORT lpData) PURE;
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STDMETHOD(SetViewport)(THIS_ LPD3DVIEWPORT lpData) PURE;
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STDMETHOD(GetViewport)(THIS_ D3DVIEWPORT *data) PURE;
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STDMETHOD(SetViewport)(THIS_ D3DVIEWPORT *data) PURE;
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STDMETHOD(TransformVertices)(THIS_ DWORD dwVertexCount, LPD3DTRANSFORMDATA lpData, DWORD dwFlags, LPDWORD lpOffScreen) PURE;
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STDMETHOD(LightElements)(THIS_ DWORD dwElementCount, LPD3DLIGHTDATA lpData) PURE;
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STDMETHOD(SetBackground)(THIS_ D3DMATERIALHANDLE hMat) PURE;
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@ -797,8 +797,8 @@ DECLARE_INTERFACE_(IDirect3DViewport3,IDirect3DViewport2)
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STDMETHOD_(ULONG,Release)(THIS) PURE;
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/*** IDirect3DViewport methods ***/
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STDMETHOD(Initialize)(THIS_ IDirect3D *d3d) PURE;
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STDMETHOD(GetViewport)(THIS_ LPD3DVIEWPORT lpData) PURE;
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STDMETHOD(SetViewport)(THIS_ LPD3DVIEWPORT lpData) PURE;
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STDMETHOD(GetViewport)(THIS_ D3DVIEWPORT *data) PURE;
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STDMETHOD(SetViewport)(THIS_ D3DVIEWPORT *data) PURE;
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STDMETHOD(TransformVertices)(THIS_ DWORD dwVertexCount, LPD3DTRANSFORMDATA lpData, DWORD dwFlags, LPDWORD lpOffScreen) PURE;
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STDMETHOD(LightElements)(THIS_ DWORD dwElementCount, LPD3DLIGHTDATA lpData) PURE;
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STDMETHOD(SetBackground)(THIS_ D3DMATERIALHANDLE hMat) PURE;
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