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wined3d: Add some missing vertex state render states.
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2 changed files with 4 additions and 2 deletions
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@ -6956,7 +6956,9 @@ const DWORD SavedVertexStates_R[NUM_SAVEDVERTEXSTATES_R] = {
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WINED3DRS_RANGEFOGENABLE ,
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WINED3DRS_SPECULARMATERIALSOURCE ,
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WINED3DRS_TWEENFACTOR ,
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WINED3DRS_VERTEXBLEND
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WINED3DRS_VERTEXBLEND ,
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WINED3DRS_CULLMODE ,
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WINED3DRS_FOGCOLOR
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};
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const DWORD SavedVertexStates_T[NUM_SAVEDVERTEXSTATES_T] = {
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@ -91,7 +91,7 @@ void hash_table_remove(hash_table_t *table, void *key);
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#define NUM_SAVEDPIXELSTATES_R 35
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#define NUM_SAVEDPIXELSTATES_T 18
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#define NUM_SAVEDPIXELSTATES_S 12
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#define NUM_SAVEDVERTEXSTATES_R 31
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#define NUM_SAVEDVERTEXSTATES_R 33
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#define NUM_SAVEDVERTEXSTATES_T 2
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#define NUM_SAVEDVERTEXSTATES_S 1
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