wined3d: Non-primary stateblocks hold an internal reference on indexbuffers.

This commit is contained in:
Stefan Dösinger 2007-08-19 20:42:29 +02:00 committed by Alexandre Julliard
parent 4cda5ca96c
commit 9092f557d1
2 changed files with 16 additions and 3 deletions

View file

@ -519,6 +519,9 @@ static HRESULT WINAPI IWineD3DDeviceImpl_CreateStateBlock(IWineD3DDevice* iface,
IWineD3DVertexBuffer_AddRef(object->streamSource[i]);
}
}
if(object->pIndexData) {
IWineD3DIndexBuffer_AddRef(object->pIndexData);
}
} else if (Type == WINED3DSBT_PIXELSTATE) {
@ -572,6 +575,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_CreateStateBlock(IWineD3DDevice* iface,
for(i = 0; i < MAX_STREAMS; i++) {
object->streamSource[i] = NULL;
}
object->pIndexData = NULL;
} else if (Type == WINED3DSBT_VERTEXSTATE) {
@ -632,6 +636,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_CreateStateBlock(IWineD3DDevice* iface,
IWineD3DVertexBuffer_AddRef(object->streamSource[i]);
}
}
object->pIndexData = NULL;
} else {
FIXME("Unrecognized state block type %d\n", Type);
}
@ -2821,6 +2826,8 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetIndices(IWineD3DDevice *iface, IWine
/* Handle recording of state blocks */
if (This->isRecordingState) {
TRACE("Recording... not performing anything\n");
if(pIndexData) IWineD3DIndexBuffer_AddRef(pIndexData);
if(oldIdxs) IWineD3DIndexBuffer_Release(oldIdxs);
return WINED3D_OK;
}

View file

@ -262,7 +262,6 @@ static ULONG WINAPI IWineD3DStateBlockImpl_Release(IWineD3DStateBlock *iface) {
}
}
}
if(This->pIndexData) IWineD3DIndexBuffer_Release(This->pIndexData);
}
for (counter = 0; counter < MAX_STREAMS; counter++) {
@ -272,6 +271,7 @@ static ULONG WINAPI IWineD3DStateBlockImpl_Release(IWineD3DStateBlock *iface) {
}
}
}
if(This->pIndexData) IWineD3DIndexBuffer_Release(This->pIndexData);
for(counter = 0; counter < LIGHTMAP_SIZE; counter++) {
struct list *e1, *e2;
@ -488,7 +488,9 @@ static HRESULT WINAPI IWineD3DStateBlockImpl_Capture(IWineD3DStateBlock *iface)
if (This->changed.indices && ((This->pIndexData != targetStateBlock->pIndexData)
|| (This->baseVertexIndex != targetStateBlock->baseVertexIndex))) {
TRACE("Updating pindexData to %p, baseVertexIndex to %d\n",
targetStateBlock->pIndexData, targetStateBlock->baseVertexIndex);
targetStateBlock->pIndexData, targetStateBlock->baseVertexIndex);
if(targetStateBlock->pIndexData) IWineD3DIndexBuffer_AddRef(targetStateBlock->pIndexData);
if(This->pIndexData) IWineD3DIndexBuffer_Release(This->pIndexData);
This->pIndexData = targetStateBlock->pIndexData;
This->baseVertexIndex = targetStateBlock->baseVertexIndex;
}
@ -604,7 +606,6 @@ static HRESULT WINAPI IWineD3DStateBlockImpl_Capture(IWineD3DStateBlock *iface)
memcpy(This->streamOffset, targetStateBlock->streamOffset, sizeof(This->streamOffset));
memcpy(This->streamFreq, targetStateBlock->streamFreq, sizeof(This->streamFreq));
memcpy(This->streamFlags, targetStateBlock->streamFlags, sizeof(This->streamFlags));
This->pIndexData = targetStateBlock->pIndexData;
This->baseVertexIndex = targetStateBlock->baseVertexIndex;
memcpy(This->transforms, targetStateBlock->transforms, sizeof(This->transforms));
record_lights(This, targetStateBlock);
@ -623,6 +624,11 @@ static HRESULT WINAPI IWineD3DStateBlockImpl_Capture(IWineD3DStateBlock *iface)
memcpy(This->samplerState, targetStateBlock->samplerState, sizeof(This->samplerState));
This->scissorRect = targetStateBlock->scissorRect;
if(targetStateBlock->pIndexData != This->pIndexData) {
if(targetStateBlock->pIndexData) IWineD3DIndexBuffer_AddRef(targetStateBlock->pIndexData);
if(This->pIndexData) IWineD3DIndexBuffer_Release(This->pIndexData);
This->pIndexData = targetStateBlock->pIndexData;
}
for(i = 0; i < MAX_STREAMS; i++) {
if(targetStateBlock->streamSource[i] != This->streamSource[i]) {
if(targetStateBlock->streamSource[i]) IWineD3DVertexBuffer_AddRef(targetStateBlock->streamSource[i]);