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d3dx10: Specify arguments for stub entry points.
This commit is contained in:
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1ac7000a88
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2565019d4a
3 changed files with 71 additions and 71 deletions
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@ -1,6 +1,6 @@
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@ stub D3DX10CreateReduction
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@ stdcall D3DX10CreateThreadPump(long long ptr) d3dx10_43.D3DX10CreateThreadPump
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@ stub D3DX10GetDriverLevel
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@ stub D3DX10GetDriverLevel(ptr)
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@ stdcall D3DX10CheckVersion(long long)
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@ stdcall D3DX10CompileFromFileA(str ptr ptr str str long long ptr ptr ptr ptr) d3dx10_43.D3DX10CompileFromFileA
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@ stdcall D3DX10CompileFromFileW(wstr ptr ptr str str long long ptr ptr ptr ptr) d3dx10_43.D3DX10CompileFromFileW
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@ -48,8 +48,8 @@
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@ stdcall D3DX10CreateTextureFromMemory(ptr ptr long ptr ptr ptr ptr) d3dx10_43.D3DX10CreateTextureFromMemory
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@ stdcall D3DX10CreateTextureFromResourceA(ptr long str ptr ptr ptr ptr) d3dx10_43.D3DX10CreateTextureFromResourceA
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@ stdcall D3DX10CreateTextureFromResourceW(ptr long wstr ptr ptr ptr ptr) d3dx10_43.D3DX10CreateTextureFromResourceW
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@ stub D3DX10DisassembleEffect
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@ stub D3DX10DisassembleShader
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@ stub D3DX10DisassembleEffect(ptr long ptr)
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@ stub D3DX10DisassembleShader(ptr long long str ptr)
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@ stdcall D3DX10FilterTexture(ptr long long) d3dx10_43.D3DX10FilterTexture
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@ stdcall D3DX10GetFeatureLevel1(ptr ptr) d3dx10_43.D3DX10GetFeatureLevel1
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@ stdcall D3DX10GetImageInfoFromFileA(str ptr ptr ptr) d3dx10_43.D3DX10GetImageInfoFromFileA
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@ -63,7 +63,7 @@
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@ stdcall D3DX10PreprocessShaderFromMemory(str long str ptr ptr ptr ptr ptr) d3dx10_43.D3DX10PreprocessShaderFromMemory
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@ stdcall D3DX10PreprocessShaderFromResourceA(long str str ptr ptr ptr ptr ptr) d3dx10_43.D3DX10PreprocessShaderFromResourceA
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@ stdcall D3DX10PreprocessShaderFromResourceW(long wstr wstr ptr ptr ptr ptr ptr) d3dx10_43.D3DX10PreprocessShaderFromResourceW
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@ stub D3DX10ReflectShader
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@ stub D3DX10ReflectShader(ptr long ptr)
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@ stdcall D3DX10SHProjectCubeMap(long ptr ptr ptr ptr) d3dx10_43.D3DX10SHProjectCubeMap
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@ stdcall D3DX10SaveTextureToFileA(ptr ptr str) d3dx10_43.D3DX10SaveTextureToFileA
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@ stdcall D3DX10SaveTextureToFileW(ptr ptr wstr) d3dx10_43.D3DX10SaveTextureToFileW
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@ -1,76 +1,76 @@
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@ stub D3DX10CreateThreadPump
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@ stub D3DX10CreateThreadPump(long long ptr)
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@ stdcall D3DX10CheckVersion(long long)
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@ stub D3DX10CompileFromFileA
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@ stub D3DX10CompileFromFileW
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@ stub D3DX10CompileFromMemory
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@ stub D3DX10CompileFromResourceA
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@ stub D3DX10CompileFromResourceW
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@ stub D3DX10ComputeNormalMap
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@ stub D3DX10CreateAsyncCompilerProcessor
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@ stub D3DX10CreateAsyncEffectCreateProcessor
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@ stub D3DX10CreateAsyncEffectPoolCreateProcessor
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@ stub D3DX10CreateAsyncFileLoaderA
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@ stub D3DX10CreateAsyncFileLoaderW
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@ stub D3DX10CreateAsyncMemoryLoader
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@ stub D3DX10CreateAsyncResourceLoaderA
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@ stub D3DX10CreateAsyncResourceLoaderW
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@ stub D3DX10CreateAsyncShaderPreprocessProcessor
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@ stub D3DX10CreateAsyncShaderResourceViewProcessor
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@ stub D3DX10CreateAsyncTextureInfoProcessor
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@ stub D3DX10CreateAsyncTextureProcessor
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@ stub D3DX10CreateDevice
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@ stub D3DX10CreateDeviceAndSwapChain
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@ stub D3DX10CreateEffectFromFileA
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@ stub D3DX10CreateEffectFromFileW
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@ stub D3DX10CreateEffectFromMemory
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@ stub D3DX10CreateEffectFromResourceA
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@ stub D3DX10CreateEffectFromResourceW
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@ stub D3DX10CreateEffectPoolFromFileA
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@ stub D3DX10CreateEffectPoolFromFileW
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@ stub D3DX10CreateEffectPoolFromMemory
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@ stub D3DX10CreateEffectPoolFromResourceA
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@ stub D3DX10CreateEffectPoolFromResourceW
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@ stub D3DX10CreateFontA
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@ stub D3DX10CreateFontIndirectA
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@ stub D3DX10CreateFontIndirectW
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@ stub D3DX10CreateFontW
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@ stub D3DX10CreateMesh
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@ stub D3DX10CreateShaderResourceViewFromFileA
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@ stub D3DX10CreateShaderResourceViewFromFileW
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@ stub D3DX10CreateShaderResourceViewFromMemory
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@ stub D3DX10CreateShaderResourceViewFromResourceA
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@ stub D3DX10CreateShaderResourceViewFromResourceW
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@ stub D3DX10CreateSkinInfo
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@ stub D3DX10CreateSprite
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@ stub D3DX10CreateTextureFromFileA
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@ stub D3DX10CreateTextureFromFileW
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@ stub D3DX10CreateTextureFromMemory
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@ stub D3DX10CreateTextureFromResourceA
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@ stub D3DX10CreateTextureFromResourceW
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@ stub D3DX10FilterTexture
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@ stub D3DX10GetFeatureLevel1
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@ stub D3DX10GetImageInfoFromFileA
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@ stub D3DX10GetImageInfoFromFileW
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@ stub D3DX10GetImageInfoFromMemory
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@ stub D3DX10GetImageInfoFromResourceA
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@ stub D3DX10GetImageInfoFromResourceW
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@ stub D3DX10LoadTextureFromTexture
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@ stub D3DX10PreprocessShaderFromFileA
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@ stub D3DX10PreprocessShaderFromFileW
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@ stub D3DX10PreprocessShaderFromMemory
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@ stub D3DX10PreprocessShaderFromResourceA
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@ stub D3DX10PreprocessShaderFromResourceW
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@ stub D3DX10SHProjectCubeMap
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@ stub D3DX10SaveTextureToFileA
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@ stub D3DX10SaveTextureToFileW
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@ stub D3DX10SaveTextureToMemory
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@ stub D3DX10UnsetAllDeviceObjects
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@ stub D3DX10CompileFromFileA(str ptr ptr str str long long ptr ptr ptr ptr)
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@ stub D3DX10CompileFromFileW(wstr ptr ptr str str long long ptr ptr ptr ptr)
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@ stub D3DX10CompileFromMemory(str long str ptr ptr str str long long ptr ptr ptr ptr)
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@ stub D3DX10CompileFromResourceA(long str str ptr ptr str str long long ptr ptr ptr ptr)
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@ stub D3DX10CompileFromResourceW(long wstr wstr ptr ptr str str long long ptr ptr ptr ptr)
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@ stub D3DX10ComputeNormalMap(ptr long long long ptr)
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@ stub D3DX10CreateAsyncCompilerProcessor(str ptr ptr str str long long ptr ptr ptr)
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@ stub D3DX10CreateAsyncEffectCreateProcessor(str ptr ptr str long long ptr ptr ptr ptr)
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@ stub D3DX10CreateAsyncEffectPoolCreateProcessor(str ptr ptr str long long ptr ptr ptr)
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@ stub D3DX10CreateAsyncFileLoaderA(str ptr)
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@ stub D3DX10CreateAsyncFileLoaderW(wstr ptr)
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@ stub D3DX10CreateAsyncMemoryLoader(ptr long ptr)
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@ stub D3DX10CreateAsyncResourceLoaderA(long str ptr)
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@ stub D3DX10CreateAsyncResourceLoaderW(long wstr ptr)
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@ stub D3DX10CreateAsyncShaderPreprocessProcessor(str ptr ptr ptr ptr ptr)
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@ stub D3DX10CreateAsyncShaderResourceViewProcessor(ptr ptr ptr)
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@ stub D3DX10CreateAsyncTextureInfoProcessor(ptr ptr)
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@ stub D3DX10CreateAsyncTextureProcessor(ptr ptr ptr)
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@ stub D3DX10CreateDevice(ptr long long long ptr)
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@ stub D3DX10CreateDeviceAndSwapChain(ptr long long long ptr ptr ptr)
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@ stub D3DX10CreateEffectFromFileA(str ptr ptr str long long ptr ptr ptr ptr ptr ptr)
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@ stub D3DX10CreateEffectFromFileW(wstr ptr ptr str long long ptr ptr ptr ptr ptr ptr)
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@ stub D3DX10CreateEffectFromMemory(ptr long str ptr ptr str long long ptr ptr ptr ptr ptr ptr)
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@ stub D3DX10CreateEffectFromResourceA(long str str ptr ptr str long long ptr ptr ptr ptr ptr ptr)
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@ stub D3DX10CreateEffectFromResourceW(long wstr wstr ptr ptr str long long ptr ptr ptr ptr ptr ptr)
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@ stub D3DX10CreateEffectPoolFromFileA(str ptr ptr str long long ptr ptr ptr ptr ptr)
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@ stub D3DX10CreateEffectPoolFromFileW(wstr ptr ptr str long long ptr ptr ptr ptr ptr)
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@ stub D3DX10CreateEffectPoolFromMemory(ptr long str ptr ptr str long long ptr ptr ptr ptr ptr)
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@ stub D3DX10CreateEffectPoolFromResourceA(long str str ptr ptr str long long ptr ptr ptr ptr ptr)
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@ stub D3DX10CreateEffectPoolFromResourceW(long wstr wstr ptr ptr str long long ptr ptr ptr ptr ptr)
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@ stub D3DX10CreateFontA(ptr long long long long long long long long long str ptr)
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@ stub D3DX10CreateFontIndirectA(ptr ptr ptr)
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@ stub D3DX10CreateFontIndirectW(ptr ptr ptr)
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@ stub D3DX10CreateFontW(ptr long long long long long long long long long wstr ptr)
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@ stub D3DX10CreateMesh(ptr ptr long str long long long ptr)
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@ stub D3DX10CreateShaderResourceViewFromFileA(ptr str ptr ptr ptr ptr)
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@ stub D3DX10CreateShaderResourceViewFromFileW(ptr wstr ptr ptr ptr ptr)
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@ stub D3DX10CreateShaderResourceViewFromMemory(ptr ptr long ptr ptr ptr ptr)
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@ stub D3DX10CreateShaderResourceViewFromResourceA(ptr long str ptr ptr ptr ptr)
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@ stub D3DX10CreateShaderResourceViewFromResourceW(ptr long wstr ptr ptr ptr ptr)
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@ stub D3DX10CreateSkinInfo(ptr)
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@ stub D3DX10CreateSprite(ptr long ptr)
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@ stub D3DX10CreateTextureFromFileA(ptr str ptr ptr ptr ptr)
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@ stub D3DX10CreateTextureFromFileW(ptr wstr ptr ptr ptr ptr)
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@ stub D3DX10CreateTextureFromMemory(ptr ptr long ptr ptr ptr ptr)
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@ stub D3DX10CreateTextureFromResourceA(ptr long str ptr ptr ptr ptr)
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@ stub D3DX10CreateTextureFromResourceW(ptr long wstr ptr ptr ptr ptr)
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@ stub D3DX10FilterTexture(ptr long long)
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@ stub D3DX10GetFeatureLevel1(ptr ptr)
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@ stub D3DX10GetImageInfoFromFileA(str ptr ptr ptr)
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@ stub D3DX10GetImageInfoFromFileW(wstr ptr ptr ptr)
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@ stub D3DX10GetImageInfoFromMemory(ptr long ptr ptr ptr)
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@ stub D3DX10GetImageInfoFromResourceA(long str ptr ptr ptr)
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@ stub D3DX10GetImageInfoFromResourceW(long wstr ptr ptr ptr)
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@ stub D3DX10LoadTextureFromTexture(ptr ptr ptr)
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@ stub D3DX10PreprocessShaderFromFileA(str ptr ptr ptr ptr ptr)
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@ stub D3DX10PreprocessShaderFromFileW(wstr ptr ptr ptr ptr ptr)
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@ stub D3DX10PreprocessShaderFromMemory(str long str ptr ptr ptr ptr ptr)
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@ stub D3DX10PreprocessShaderFromResourceA(long str str ptr ptr ptr ptr ptr)
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@ stub D3DX10PreprocessShaderFromResourceW(long wstr wstr ptr ptr ptr ptr ptr)
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@ stub D3DX10SHProjectCubeMap(long ptr ptr ptr ptr)
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@ stub D3DX10SaveTextureToFileA(ptr ptr str)
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@ stub D3DX10SaveTextureToFileW(ptr ptr wstr)
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@ stub D3DX10SaveTextureToMemory(ptr ptr ptr long)
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@ stub D3DX10UnsetAllDeviceObjects(ptr)
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@ stdcall D3DXBoxBoundProbe(ptr ptr ptr ptr) d3dx9_36.D3DXBoxBoundProbe
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@ stdcall D3DXColorAdjustContrast(ptr ptr float) d3dx9_36.D3DXColorAdjustContrast
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@ stdcall D3DXColorAdjustSaturation(ptr ptr float) d3dx9_36.D3DXColorAdjustSaturation
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@ stdcall D3DXComputeBoundingBox(ptr long long ptr ptr) d3dx9_36.D3DXComputeBoundingBox
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@ stdcall D3DXComputeBoundingSphere(ptr long long ptr ptr) d3dx9_36.D3DXComputeBoundingSphere
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@ stub D3DXCpuOptimizations
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@ stub D3DXCpuOptimizations(long)
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@ stdcall D3DXCreateMatrixStack(long ptr) d3dx9_36.D3DXCreateMatrixStack
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@ stdcall D3DXFloat16To32Array(ptr ptr long) d3dx9_36.D3DXFloat16To32Array
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@ stdcall D3DXFloat32To16Array(ptr ptr long) d3dx9_36.D3DXFloat32To16Array
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