From 2565019d4a0370e559f8a164ab8859348541e50c Mon Sep 17 00:00:00 2001 From: Alexandre Julliard Date: Tue, 3 May 2011 14:23:00 +0200 Subject: [PATCH] d3dx10: Specify arguments for stub entry points. --- dlls/d3dx10_37/d3dx10_37.spec | 2 +- dlls/d3dx10_39/d3dx10_39.spec | 6 +- dlls/d3dx10_43/d3dx10_43.spec | 134 +++++++++++++++++----------------- 3 files changed, 71 insertions(+), 71 deletions(-) diff --git a/dlls/d3dx10_37/d3dx10_37.spec b/dlls/d3dx10_37/d3dx10_37.spec index 3cee3c5dddc..7fb05760f88 100644 --- a/dlls/d3dx10_37/d3dx10_37.spec +++ b/dlls/d3dx10_37/d3dx10_37.spec @@ -1,6 +1,6 @@ @ stub D3DX10CreateReduction @ stdcall D3DX10CreateThreadPump(long long ptr) d3dx10_43.D3DX10CreateThreadPump -@ stub D3DX10GetDriverLevel +@ stub D3DX10GetDriverLevel(ptr) @ stdcall D3DX10CheckVersion(long long) @ stdcall D3DX10CompileFromFileA(str ptr ptr str str long long ptr ptr ptr ptr) d3dx10_43.D3DX10CompileFromFileA @ stdcall D3DX10CompileFromFileW(wstr ptr ptr str str long long ptr ptr ptr ptr) d3dx10_43.D3DX10CompileFromFileW diff --git a/dlls/d3dx10_39/d3dx10_39.spec b/dlls/d3dx10_39/d3dx10_39.spec index 653c55478c5..01f37be40fa 100644 --- a/dlls/d3dx10_39/d3dx10_39.spec +++ b/dlls/d3dx10_39/d3dx10_39.spec @@ -48,8 +48,8 @@ @ stdcall D3DX10CreateTextureFromMemory(ptr ptr long ptr ptr ptr ptr) d3dx10_43.D3DX10CreateTextureFromMemory @ stdcall D3DX10CreateTextureFromResourceA(ptr long str ptr ptr ptr ptr) d3dx10_43.D3DX10CreateTextureFromResourceA @ stdcall D3DX10CreateTextureFromResourceW(ptr long wstr ptr ptr ptr ptr) d3dx10_43.D3DX10CreateTextureFromResourceW -@ stub D3DX10DisassembleEffect -@ stub D3DX10DisassembleShader +@ stub D3DX10DisassembleEffect(ptr long ptr) +@ stub D3DX10DisassembleShader(ptr long long str ptr) @ stdcall D3DX10FilterTexture(ptr long long) d3dx10_43.D3DX10FilterTexture @ stdcall D3DX10GetFeatureLevel1(ptr ptr) d3dx10_43.D3DX10GetFeatureLevel1 @ stdcall D3DX10GetImageInfoFromFileA(str ptr ptr ptr) d3dx10_43.D3DX10GetImageInfoFromFileA @@ -63,7 +63,7 @@ @ stdcall D3DX10PreprocessShaderFromMemory(str long str ptr ptr ptr ptr ptr) d3dx10_43.D3DX10PreprocessShaderFromMemory @ stdcall D3DX10PreprocessShaderFromResourceA(long str str ptr ptr ptr ptr ptr) d3dx10_43.D3DX10PreprocessShaderFromResourceA @ stdcall D3DX10PreprocessShaderFromResourceW(long wstr wstr ptr ptr ptr ptr ptr) d3dx10_43.D3DX10PreprocessShaderFromResourceW -@ stub D3DX10ReflectShader +@ stub D3DX10ReflectShader(ptr long ptr) @ stdcall D3DX10SHProjectCubeMap(long ptr ptr ptr ptr) d3dx10_43.D3DX10SHProjectCubeMap @ stdcall D3DX10SaveTextureToFileA(ptr ptr str) d3dx10_43.D3DX10SaveTextureToFileA @ stdcall D3DX10SaveTextureToFileW(ptr ptr wstr) d3dx10_43.D3DX10SaveTextureToFileW diff --git a/dlls/d3dx10_43/d3dx10_43.spec b/dlls/d3dx10_43/d3dx10_43.spec index fef2b970b2d..12863b4b53a 100644 --- a/dlls/d3dx10_43/d3dx10_43.spec +++ b/dlls/d3dx10_43/d3dx10_43.spec @@ -1,76 +1,76 @@ -@ stub D3DX10CreateThreadPump +@ stub D3DX10CreateThreadPump(long long ptr) @ stdcall D3DX10CheckVersion(long long) -@ stub D3DX10CompileFromFileA -@ stub D3DX10CompileFromFileW -@ stub D3DX10CompileFromMemory -@ stub D3DX10CompileFromResourceA -@ stub D3DX10CompileFromResourceW -@ stub D3DX10ComputeNormalMap -@ stub D3DX10CreateAsyncCompilerProcessor -@ stub D3DX10CreateAsyncEffectCreateProcessor -@ stub D3DX10CreateAsyncEffectPoolCreateProcessor -@ stub D3DX10CreateAsyncFileLoaderA -@ stub D3DX10CreateAsyncFileLoaderW -@ stub D3DX10CreateAsyncMemoryLoader -@ stub D3DX10CreateAsyncResourceLoaderA -@ stub D3DX10CreateAsyncResourceLoaderW -@ stub D3DX10CreateAsyncShaderPreprocessProcessor -@ stub D3DX10CreateAsyncShaderResourceViewProcessor -@ stub D3DX10CreateAsyncTextureInfoProcessor -@ stub D3DX10CreateAsyncTextureProcessor -@ stub D3DX10CreateDevice -@ stub D3DX10CreateDeviceAndSwapChain -@ stub D3DX10CreateEffectFromFileA -@ stub D3DX10CreateEffectFromFileW -@ stub D3DX10CreateEffectFromMemory -@ stub D3DX10CreateEffectFromResourceA -@ stub D3DX10CreateEffectFromResourceW -@ stub D3DX10CreateEffectPoolFromFileA -@ stub D3DX10CreateEffectPoolFromFileW -@ stub D3DX10CreateEffectPoolFromMemory -@ stub D3DX10CreateEffectPoolFromResourceA -@ stub D3DX10CreateEffectPoolFromResourceW -@ stub D3DX10CreateFontA -@ stub D3DX10CreateFontIndirectA -@ stub D3DX10CreateFontIndirectW -@ stub D3DX10CreateFontW -@ stub D3DX10CreateMesh -@ stub D3DX10CreateShaderResourceViewFromFileA -@ stub D3DX10CreateShaderResourceViewFromFileW -@ stub D3DX10CreateShaderResourceViewFromMemory -@ stub D3DX10CreateShaderResourceViewFromResourceA -@ stub D3DX10CreateShaderResourceViewFromResourceW -@ stub D3DX10CreateSkinInfo -@ stub D3DX10CreateSprite -@ stub D3DX10CreateTextureFromFileA -@ stub D3DX10CreateTextureFromFileW -@ stub D3DX10CreateTextureFromMemory -@ stub D3DX10CreateTextureFromResourceA -@ stub D3DX10CreateTextureFromResourceW -@ stub D3DX10FilterTexture -@ stub D3DX10GetFeatureLevel1 -@ stub D3DX10GetImageInfoFromFileA -@ stub D3DX10GetImageInfoFromFileW -@ stub D3DX10GetImageInfoFromMemory -@ stub D3DX10GetImageInfoFromResourceA -@ stub D3DX10GetImageInfoFromResourceW -@ stub D3DX10LoadTextureFromTexture -@ stub D3DX10PreprocessShaderFromFileA -@ stub D3DX10PreprocessShaderFromFileW -@ stub D3DX10PreprocessShaderFromMemory -@ stub D3DX10PreprocessShaderFromResourceA -@ stub D3DX10PreprocessShaderFromResourceW -@ stub D3DX10SHProjectCubeMap -@ stub D3DX10SaveTextureToFileA -@ stub D3DX10SaveTextureToFileW -@ stub D3DX10SaveTextureToMemory -@ stub D3DX10UnsetAllDeviceObjects +@ stub D3DX10CompileFromFileA(str ptr ptr str str long long ptr ptr ptr ptr) +@ stub D3DX10CompileFromFileW(wstr ptr ptr str str long long ptr ptr ptr ptr) +@ stub D3DX10CompileFromMemory(str long str ptr ptr str str long long ptr ptr ptr ptr) +@ stub D3DX10CompileFromResourceA(long str str ptr ptr str str long long ptr ptr ptr ptr) +@ stub D3DX10CompileFromResourceW(long wstr wstr ptr ptr str str long long ptr ptr ptr ptr) +@ stub D3DX10ComputeNormalMap(ptr long long long ptr) +@ stub D3DX10CreateAsyncCompilerProcessor(str ptr ptr str str long long ptr ptr ptr) +@ stub D3DX10CreateAsyncEffectCreateProcessor(str ptr ptr str long long ptr ptr ptr ptr) +@ stub D3DX10CreateAsyncEffectPoolCreateProcessor(str ptr ptr str long long ptr ptr ptr) +@ stub D3DX10CreateAsyncFileLoaderA(str ptr) +@ stub D3DX10CreateAsyncFileLoaderW(wstr ptr) +@ stub D3DX10CreateAsyncMemoryLoader(ptr long ptr) +@ stub D3DX10CreateAsyncResourceLoaderA(long str ptr) +@ stub D3DX10CreateAsyncResourceLoaderW(long wstr ptr) +@ stub D3DX10CreateAsyncShaderPreprocessProcessor(str ptr ptr ptr ptr ptr) +@ stub D3DX10CreateAsyncShaderResourceViewProcessor(ptr ptr ptr) +@ stub D3DX10CreateAsyncTextureInfoProcessor(ptr ptr) +@ stub D3DX10CreateAsyncTextureProcessor(ptr ptr ptr) +@ stub D3DX10CreateDevice(ptr long long long ptr) +@ stub D3DX10CreateDeviceAndSwapChain(ptr long long long ptr ptr ptr) +@ stub D3DX10CreateEffectFromFileA(str ptr ptr str long long ptr ptr ptr ptr ptr ptr) +@ stub D3DX10CreateEffectFromFileW(wstr ptr ptr str long long ptr ptr ptr ptr ptr ptr) +@ stub D3DX10CreateEffectFromMemory(ptr long str ptr ptr str long long ptr ptr ptr ptr ptr ptr) +@ stub D3DX10CreateEffectFromResourceA(long str str ptr ptr str long long ptr ptr ptr ptr ptr ptr) +@ stub D3DX10CreateEffectFromResourceW(long wstr wstr ptr ptr str long long ptr ptr ptr ptr ptr ptr) +@ stub D3DX10CreateEffectPoolFromFileA(str ptr ptr str long long ptr ptr ptr ptr ptr) +@ stub D3DX10CreateEffectPoolFromFileW(wstr ptr ptr str long long ptr ptr ptr ptr ptr) +@ stub D3DX10CreateEffectPoolFromMemory(ptr long str ptr ptr str long long ptr ptr ptr ptr ptr) +@ stub D3DX10CreateEffectPoolFromResourceA(long str str ptr ptr str long long ptr ptr ptr ptr ptr) +@ stub D3DX10CreateEffectPoolFromResourceW(long wstr wstr ptr ptr str long long ptr ptr ptr ptr ptr) +@ stub D3DX10CreateFontA(ptr long long long long long long long long long str ptr) +@ stub D3DX10CreateFontIndirectA(ptr ptr ptr) +@ stub D3DX10CreateFontIndirectW(ptr ptr ptr) +@ stub D3DX10CreateFontW(ptr long long long long long long long long long wstr ptr) +@ stub D3DX10CreateMesh(ptr ptr long str long long long ptr) +@ stub D3DX10CreateShaderResourceViewFromFileA(ptr str ptr ptr ptr ptr) +@ stub D3DX10CreateShaderResourceViewFromFileW(ptr wstr ptr ptr ptr ptr) +@ stub D3DX10CreateShaderResourceViewFromMemory(ptr ptr long ptr ptr ptr ptr) +@ stub D3DX10CreateShaderResourceViewFromResourceA(ptr long str ptr ptr ptr ptr) +@ stub D3DX10CreateShaderResourceViewFromResourceW(ptr long wstr ptr ptr ptr ptr) +@ stub D3DX10CreateSkinInfo(ptr) +@ stub D3DX10CreateSprite(ptr long ptr) +@ stub D3DX10CreateTextureFromFileA(ptr str ptr ptr ptr ptr) +@ stub D3DX10CreateTextureFromFileW(ptr wstr ptr ptr ptr ptr) +@ stub D3DX10CreateTextureFromMemory(ptr ptr long ptr ptr ptr ptr) +@ stub D3DX10CreateTextureFromResourceA(ptr long str ptr ptr ptr ptr) +@ stub D3DX10CreateTextureFromResourceW(ptr long wstr ptr ptr ptr ptr) +@ stub D3DX10FilterTexture(ptr long long) +@ stub D3DX10GetFeatureLevel1(ptr ptr) +@ stub D3DX10GetImageInfoFromFileA(str ptr ptr ptr) +@ stub D3DX10GetImageInfoFromFileW(wstr ptr ptr ptr) +@ stub D3DX10GetImageInfoFromMemory(ptr long ptr ptr ptr) +@ stub D3DX10GetImageInfoFromResourceA(long str ptr ptr ptr) +@ stub D3DX10GetImageInfoFromResourceW(long wstr ptr ptr ptr) +@ stub D3DX10LoadTextureFromTexture(ptr ptr ptr) +@ stub D3DX10PreprocessShaderFromFileA(str ptr ptr ptr ptr ptr) +@ stub D3DX10PreprocessShaderFromFileW(wstr ptr ptr ptr ptr ptr) +@ stub D3DX10PreprocessShaderFromMemory(str long str ptr ptr ptr ptr ptr) +@ stub D3DX10PreprocessShaderFromResourceA(long str str ptr ptr ptr ptr ptr) +@ stub D3DX10PreprocessShaderFromResourceW(long wstr wstr ptr ptr ptr ptr ptr) +@ stub D3DX10SHProjectCubeMap(long ptr ptr ptr ptr) +@ stub D3DX10SaveTextureToFileA(ptr ptr str) +@ stub D3DX10SaveTextureToFileW(ptr ptr wstr) +@ stub D3DX10SaveTextureToMemory(ptr ptr ptr long) +@ stub D3DX10UnsetAllDeviceObjects(ptr) @ stdcall D3DXBoxBoundProbe(ptr ptr ptr ptr) d3dx9_36.D3DXBoxBoundProbe @ stdcall D3DXColorAdjustContrast(ptr ptr float) d3dx9_36.D3DXColorAdjustContrast @ stdcall D3DXColorAdjustSaturation(ptr ptr float) d3dx9_36.D3DXColorAdjustSaturation @ stdcall D3DXComputeBoundingBox(ptr long long ptr ptr) d3dx9_36.D3DXComputeBoundingBox @ stdcall D3DXComputeBoundingSphere(ptr long long ptr ptr) d3dx9_36.D3DXComputeBoundingSphere -@ stub D3DXCpuOptimizations +@ stub D3DXCpuOptimizations(long) @ stdcall D3DXCreateMatrixStack(long ptr) d3dx9_36.D3DXCreateMatrixStack @ stdcall D3DXFloat16To32Array(ptr ptr long) d3dx9_36.D3DXFloat16To32Array @ stdcall D3DXFloat32To16Array(ptr ptr long) d3dx9_36.D3DXFloat32To16Array