d3dx10: Specify arguments for stub entry points.

This commit is contained in:
Alexandre Julliard 2011-05-03 14:23:00 +02:00
parent 1ac7000a88
commit 2565019d4a
3 changed files with 71 additions and 71 deletions

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@ -1,6 +1,6 @@
@ stub D3DX10CreateReduction @ stub D3DX10CreateReduction
@ stdcall D3DX10CreateThreadPump(long long ptr) d3dx10_43.D3DX10CreateThreadPump @ stdcall D3DX10CreateThreadPump(long long ptr) d3dx10_43.D3DX10CreateThreadPump
@ stub D3DX10GetDriverLevel @ stub D3DX10GetDriverLevel(ptr)
@ stdcall D3DX10CheckVersion(long long) @ stdcall D3DX10CheckVersion(long long)
@ stdcall D3DX10CompileFromFileA(str ptr ptr str str long long ptr ptr ptr ptr) d3dx10_43.D3DX10CompileFromFileA @ stdcall D3DX10CompileFromFileA(str ptr ptr str str long long ptr ptr ptr ptr) d3dx10_43.D3DX10CompileFromFileA
@ stdcall D3DX10CompileFromFileW(wstr ptr ptr str str long long ptr ptr ptr ptr) d3dx10_43.D3DX10CompileFromFileW @ stdcall D3DX10CompileFromFileW(wstr ptr ptr str str long long ptr ptr ptr ptr) d3dx10_43.D3DX10CompileFromFileW

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@ -48,8 +48,8 @@
@ stdcall D3DX10CreateTextureFromMemory(ptr ptr long ptr ptr ptr ptr) d3dx10_43.D3DX10CreateTextureFromMemory @ stdcall D3DX10CreateTextureFromMemory(ptr ptr long ptr ptr ptr ptr) d3dx10_43.D3DX10CreateTextureFromMemory
@ stdcall D3DX10CreateTextureFromResourceA(ptr long str ptr ptr ptr ptr) d3dx10_43.D3DX10CreateTextureFromResourceA @ stdcall D3DX10CreateTextureFromResourceA(ptr long str ptr ptr ptr ptr) d3dx10_43.D3DX10CreateTextureFromResourceA
@ stdcall D3DX10CreateTextureFromResourceW(ptr long wstr ptr ptr ptr ptr) d3dx10_43.D3DX10CreateTextureFromResourceW @ stdcall D3DX10CreateTextureFromResourceW(ptr long wstr ptr ptr ptr ptr) d3dx10_43.D3DX10CreateTextureFromResourceW
@ stub D3DX10DisassembleEffect @ stub D3DX10DisassembleEffect(ptr long ptr)
@ stub D3DX10DisassembleShader @ stub D3DX10DisassembleShader(ptr long long str ptr)
@ stdcall D3DX10FilterTexture(ptr long long) d3dx10_43.D3DX10FilterTexture @ stdcall D3DX10FilterTexture(ptr long long) d3dx10_43.D3DX10FilterTexture
@ stdcall D3DX10GetFeatureLevel1(ptr ptr) d3dx10_43.D3DX10GetFeatureLevel1 @ stdcall D3DX10GetFeatureLevel1(ptr ptr) d3dx10_43.D3DX10GetFeatureLevel1
@ stdcall D3DX10GetImageInfoFromFileA(str ptr ptr ptr) d3dx10_43.D3DX10GetImageInfoFromFileA @ stdcall D3DX10GetImageInfoFromFileA(str ptr ptr ptr) d3dx10_43.D3DX10GetImageInfoFromFileA
@ -63,7 +63,7 @@
@ stdcall D3DX10PreprocessShaderFromMemory(str long str ptr ptr ptr ptr ptr) d3dx10_43.D3DX10PreprocessShaderFromMemory @ stdcall D3DX10PreprocessShaderFromMemory(str long str ptr ptr ptr ptr ptr) d3dx10_43.D3DX10PreprocessShaderFromMemory
@ stdcall D3DX10PreprocessShaderFromResourceA(long str str ptr ptr ptr ptr ptr) d3dx10_43.D3DX10PreprocessShaderFromResourceA @ stdcall D3DX10PreprocessShaderFromResourceA(long str str ptr ptr ptr ptr ptr) d3dx10_43.D3DX10PreprocessShaderFromResourceA
@ stdcall D3DX10PreprocessShaderFromResourceW(long wstr wstr ptr ptr ptr ptr ptr) d3dx10_43.D3DX10PreprocessShaderFromResourceW @ stdcall D3DX10PreprocessShaderFromResourceW(long wstr wstr ptr ptr ptr ptr ptr) d3dx10_43.D3DX10PreprocessShaderFromResourceW
@ stub D3DX10ReflectShader @ stub D3DX10ReflectShader(ptr long ptr)
@ stdcall D3DX10SHProjectCubeMap(long ptr ptr ptr ptr) d3dx10_43.D3DX10SHProjectCubeMap @ stdcall D3DX10SHProjectCubeMap(long ptr ptr ptr ptr) d3dx10_43.D3DX10SHProjectCubeMap
@ stdcall D3DX10SaveTextureToFileA(ptr ptr str) d3dx10_43.D3DX10SaveTextureToFileA @ stdcall D3DX10SaveTextureToFileA(ptr ptr str) d3dx10_43.D3DX10SaveTextureToFileA
@ stdcall D3DX10SaveTextureToFileW(ptr ptr wstr) d3dx10_43.D3DX10SaveTextureToFileW @ stdcall D3DX10SaveTextureToFileW(ptr ptr wstr) d3dx10_43.D3DX10SaveTextureToFileW

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@ -1,76 +1,76 @@
@ stub D3DX10CreateThreadPump @ stub D3DX10CreateThreadPump(long long ptr)
@ stdcall D3DX10CheckVersion(long long) @ stdcall D3DX10CheckVersion(long long)
@ stub D3DX10CompileFromFileA @ stub D3DX10CompileFromFileA(str ptr ptr str str long long ptr ptr ptr ptr)
@ stub D3DX10CompileFromFileW @ stub D3DX10CompileFromFileW(wstr ptr ptr str str long long ptr ptr ptr ptr)
@ stub D3DX10CompileFromMemory @ stub D3DX10CompileFromMemory(str long str ptr ptr str str long long ptr ptr ptr ptr)
@ stub D3DX10CompileFromResourceA @ stub D3DX10CompileFromResourceA(long str str ptr ptr str str long long ptr ptr ptr ptr)
@ stub D3DX10CompileFromResourceW @ stub D3DX10CompileFromResourceW(long wstr wstr ptr ptr str str long long ptr ptr ptr ptr)
@ stub D3DX10ComputeNormalMap @ stub D3DX10ComputeNormalMap(ptr long long long ptr)
@ stub D3DX10CreateAsyncCompilerProcessor @ stub D3DX10CreateAsyncCompilerProcessor(str ptr ptr str str long long ptr ptr ptr)
@ stub D3DX10CreateAsyncEffectCreateProcessor @ stub D3DX10CreateAsyncEffectCreateProcessor(str ptr ptr str long long ptr ptr ptr ptr)
@ stub D3DX10CreateAsyncEffectPoolCreateProcessor @ stub D3DX10CreateAsyncEffectPoolCreateProcessor(str ptr ptr str long long ptr ptr ptr)
@ stub D3DX10CreateAsyncFileLoaderA @ stub D3DX10CreateAsyncFileLoaderA(str ptr)
@ stub D3DX10CreateAsyncFileLoaderW @ stub D3DX10CreateAsyncFileLoaderW(wstr ptr)
@ stub D3DX10CreateAsyncMemoryLoader @ stub D3DX10CreateAsyncMemoryLoader(ptr long ptr)
@ stub D3DX10CreateAsyncResourceLoaderA @ stub D3DX10CreateAsyncResourceLoaderA(long str ptr)
@ stub D3DX10CreateAsyncResourceLoaderW @ stub D3DX10CreateAsyncResourceLoaderW(long wstr ptr)
@ stub D3DX10CreateAsyncShaderPreprocessProcessor @ stub D3DX10CreateAsyncShaderPreprocessProcessor(str ptr ptr ptr ptr ptr)
@ stub D3DX10CreateAsyncShaderResourceViewProcessor @ stub D3DX10CreateAsyncShaderResourceViewProcessor(ptr ptr ptr)
@ stub D3DX10CreateAsyncTextureInfoProcessor @ stub D3DX10CreateAsyncTextureInfoProcessor(ptr ptr)
@ stub D3DX10CreateAsyncTextureProcessor @ stub D3DX10CreateAsyncTextureProcessor(ptr ptr ptr)
@ stub D3DX10CreateDevice @ stub D3DX10CreateDevice(ptr long long long ptr)
@ stub D3DX10CreateDeviceAndSwapChain @ stub D3DX10CreateDeviceAndSwapChain(ptr long long long ptr ptr ptr)
@ stub D3DX10CreateEffectFromFileA @ stub D3DX10CreateEffectFromFileA(str ptr ptr str long long ptr ptr ptr ptr ptr ptr)
@ stub D3DX10CreateEffectFromFileW @ stub D3DX10CreateEffectFromFileW(wstr ptr ptr str long long ptr ptr ptr ptr ptr ptr)
@ stub D3DX10CreateEffectFromMemory @ stub D3DX10CreateEffectFromMemory(ptr long str ptr ptr str long long ptr ptr ptr ptr ptr ptr)
@ stub D3DX10CreateEffectFromResourceA @ stub D3DX10CreateEffectFromResourceA(long str str ptr ptr str long long ptr ptr ptr ptr ptr ptr)
@ stub D3DX10CreateEffectFromResourceW @ stub D3DX10CreateEffectFromResourceW(long wstr wstr ptr ptr str long long ptr ptr ptr ptr ptr ptr)
@ stub D3DX10CreateEffectPoolFromFileA @ stub D3DX10CreateEffectPoolFromFileA(str ptr ptr str long long ptr ptr ptr ptr ptr)
@ stub D3DX10CreateEffectPoolFromFileW @ stub D3DX10CreateEffectPoolFromFileW(wstr ptr ptr str long long ptr ptr ptr ptr ptr)
@ stub D3DX10CreateEffectPoolFromMemory @ stub D3DX10CreateEffectPoolFromMemory(ptr long str ptr ptr str long long ptr ptr ptr ptr ptr)
@ stub D3DX10CreateEffectPoolFromResourceA @ stub D3DX10CreateEffectPoolFromResourceA(long str str ptr ptr str long long ptr ptr ptr ptr ptr)
@ stub D3DX10CreateEffectPoolFromResourceW @ stub D3DX10CreateEffectPoolFromResourceW(long wstr wstr ptr ptr str long long ptr ptr ptr ptr ptr)
@ stub D3DX10CreateFontA @ stub D3DX10CreateFontA(ptr long long long long long long long long long str ptr)
@ stub D3DX10CreateFontIndirectA @ stub D3DX10CreateFontIndirectA(ptr ptr ptr)
@ stub D3DX10CreateFontIndirectW @ stub D3DX10CreateFontIndirectW(ptr ptr ptr)
@ stub D3DX10CreateFontW @ stub D3DX10CreateFontW(ptr long long long long long long long long long wstr ptr)
@ stub D3DX10CreateMesh @ stub D3DX10CreateMesh(ptr ptr long str long long long ptr)
@ stub D3DX10CreateShaderResourceViewFromFileA @ stub D3DX10CreateShaderResourceViewFromFileA(ptr str ptr ptr ptr ptr)
@ stub D3DX10CreateShaderResourceViewFromFileW @ stub D3DX10CreateShaderResourceViewFromFileW(ptr wstr ptr ptr ptr ptr)
@ stub D3DX10CreateShaderResourceViewFromMemory @ stub D3DX10CreateShaderResourceViewFromMemory(ptr ptr long ptr ptr ptr ptr)
@ stub D3DX10CreateShaderResourceViewFromResourceA @ stub D3DX10CreateShaderResourceViewFromResourceA(ptr long str ptr ptr ptr ptr)
@ stub D3DX10CreateShaderResourceViewFromResourceW @ stub D3DX10CreateShaderResourceViewFromResourceW(ptr long wstr ptr ptr ptr ptr)
@ stub D3DX10CreateSkinInfo @ stub D3DX10CreateSkinInfo(ptr)
@ stub D3DX10CreateSprite @ stub D3DX10CreateSprite(ptr long ptr)
@ stub D3DX10CreateTextureFromFileA @ stub D3DX10CreateTextureFromFileA(ptr str ptr ptr ptr ptr)
@ stub D3DX10CreateTextureFromFileW @ stub D3DX10CreateTextureFromFileW(ptr wstr ptr ptr ptr ptr)
@ stub D3DX10CreateTextureFromMemory @ stub D3DX10CreateTextureFromMemory(ptr ptr long ptr ptr ptr ptr)
@ stub D3DX10CreateTextureFromResourceA @ stub D3DX10CreateTextureFromResourceA(ptr long str ptr ptr ptr ptr)
@ stub D3DX10CreateTextureFromResourceW @ stub D3DX10CreateTextureFromResourceW(ptr long wstr ptr ptr ptr ptr)
@ stub D3DX10FilterTexture @ stub D3DX10FilterTexture(ptr long long)
@ stub D3DX10GetFeatureLevel1 @ stub D3DX10GetFeatureLevel1(ptr ptr)
@ stub D3DX10GetImageInfoFromFileA @ stub D3DX10GetImageInfoFromFileA(str ptr ptr ptr)
@ stub D3DX10GetImageInfoFromFileW @ stub D3DX10GetImageInfoFromFileW(wstr ptr ptr ptr)
@ stub D3DX10GetImageInfoFromMemory @ stub D3DX10GetImageInfoFromMemory(ptr long ptr ptr ptr)
@ stub D3DX10GetImageInfoFromResourceA @ stub D3DX10GetImageInfoFromResourceA(long str ptr ptr ptr)
@ stub D3DX10GetImageInfoFromResourceW @ stub D3DX10GetImageInfoFromResourceW(long wstr ptr ptr ptr)
@ stub D3DX10LoadTextureFromTexture @ stub D3DX10LoadTextureFromTexture(ptr ptr ptr)
@ stub D3DX10PreprocessShaderFromFileA @ stub D3DX10PreprocessShaderFromFileA(str ptr ptr ptr ptr ptr)
@ stub D3DX10PreprocessShaderFromFileW @ stub D3DX10PreprocessShaderFromFileW(wstr ptr ptr ptr ptr ptr)
@ stub D3DX10PreprocessShaderFromMemory @ stub D3DX10PreprocessShaderFromMemory(str long str ptr ptr ptr ptr ptr)
@ stub D3DX10PreprocessShaderFromResourceA @ stub D3DX10PreprocessShaderFromResourceA(long str str ptr ptr ptr ptr ptr)
@ stub D3DX10PreprocessShaderFromResourceW @ stub D3DX10PreprocessShaderFromResourceW(long wstr wstr ptr ptr ptr ptr ptr)
@ stub D3DX10SHProjectCubeMap @ stub D3DX10SHProjectCubeMap(long ptr ptr ptr ptr)
@ stub D3DX10SaveTextureToFileA @ stub D3DX10SaveTextureToFileA(ptr ptr str)
@ stub D3DX10SaveTextureToFileW @ stub D3DX10SaveTextureToFileW(ptr ptr wstr)
@ stub D3DX10SaveTextureToMemory @ stub D3DX10SaveTextureToMemory(ptr ptr ptr long)
@ stub D3DX10UnsetAllDeviceObjects @ stub D3DX10UnsetAllDeviceObjects(ptr)
@ stdcall D3DXBoxBoundProbe(ptr ptr ptr ptr) d3dx9_36.D3DXBoxBoundProbe @ stdcall D3DXBoxBoundProbe(ptr ptr ptr ptr) d3dx9_36.D3DXBoxBoundProbe
@ stdcall D3DXColorAdjustContrast(ptr ptr float) d3dx9_36.D3DXColorAdjustContrast @ stdcall D3DXColorAdjustContrast(ptr ptr float) d3dx9_36.D3DXColorAdjustContrast
@ stdcall D3DXColorAdjustSaturation(ptr ptr float) d3dx9_36.D3DXColorAdjustSaturation @ stdcall D3DXColorAdjustSaturation(ptr ptr float) d3dx9_36.D3DXColorAdjustSaturation
@ stdcall D3DXComputeBoundingBox(ptr long long ptr ptr) d3dx9_36.D3DXComputeBoundingBox @ stdcall D3DXComputeBoundingBox(ptr long long ptr ptr) d3dx9_36.D3DXComputeBoundingBox
@ stdcall D3DXComputeBoundingSphere(ptr long long ptr ptr) d3dx9_36.D3DXComputeBoundingSphere @ stdcall D3DXComputeBoundingSphere(ptr long long ptr ptr) d3dx9_36.D3DXComputeBoundingSphere
@ stub D3DXCpuOptimizations @ stub D3DXCpuOptimizations(long)
@ stdcall D3DXCreateMatrixStack(long ptr) d3dx9_36.D3DXCreateMatrixStack @ stdcall D3DXCreateMatrixStack(long ptr) d3dx9_36.D3DXCreateMatrixStack
@ stdcall D3DXFloat16To32Array(ptr ptr long) d3dx9_36.D3DXFloat16To32Array @ stdcall D3DXFloat16To32Array(ptr ptr long) d3dx9_36.D3DXFloat16To32Array
@ stdcall D3DXFloat32To16Array(ptr ptr long) d3dx9_36.D3DXFloat32To16Array @ stdcall D3DXFloat32To16Array(ptr ptr long) d3dx9_36.D3DXFloat32To16Array