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include: Add Windows.UI.Composition.Vector3KeyFrameAnimation definition.
Needed by Windows.UI.Composition.Compositor.
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@ -76,6 +76,7 @@ namespace Windows.UI.Composition {
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interface ISpriteVisual;
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interface ISpriteVisual2;
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interface IVector2KeyFrameAnimation;
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interface IVector3KeyFrameAnimation;
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interface IVisual;
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interface IVisual2;
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interface IVisual3;
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@ -107,6 +108,7 @@ namespace Windows.UI.Composition {
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runtimeclass ScalarKeyFrameAnimation;
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runtimeclass SpriteVisual;
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runtimeclass Vector2KeyFrameAnimation;
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runtimeclass Vector3KeyFrameAnimation;
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runtimeclass Visual;
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runtimeclass VisualCollection;
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@ -563,6 +565,20 @@ namespace Windows.UI.Composition {
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);
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}
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[
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contract(Windows.Foundation.UniversalApiContract, 2.0),
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exclusiveto(Windows.UI.Composition.Vector3KeyFrameAnimation),
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uuid(c8039daa-a281-43c2-a73d-b68e3c533c40)
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]
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interface IVector3KeyFrameAnimation : IInspectable
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{
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[overload("InsertKeyFrame")] HRESULT InsertKeyFrame([in] FLOAT key, [in] Windows.Foundation.Numerics.Vector3 value);
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[overload("InsertKeyFrame")] HRESULT InsertKeyFrameWithEasingFunction(
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[in] FLOAT key, [in] Windows.Foundation.Numerics.Vector3 value,
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[in] Windows.UI.Composition.CompositionEasingFunction *function
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);
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}
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[
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contract(Windows.Foundation.UniversalApiContract, 2.0),
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exclusiveto(Windows.UI.Composition.Visual),
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@ -851,6 +867,16 @@ namespace Windows.UI.Composition {
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[default] interface Windows.UI.Composition.IVector2KeyFrameAnimation;
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}
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[
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contract(Windows.Foundation.UniversalApiContract, 2.0),
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marshaling_behavior(agile),
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threading(both)
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]
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runtimeclass Vector3KeyFrameAnimation : Windows.UI.Composition.KeyFrameAnimation
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{
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[default] interface Windows.UI.Composition.IVector3KeyFrameAnimation;
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}
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[
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composable(Windows.UI.Composition.IVisualFactory, public, Windows.Foundation.UniversalApiContract, 2.0),
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contract(Windows.Foundation.UniversalApiContract, 2.0),
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