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include: Add Windows.UI.Composition.Vector2KeyFrameAnimation definition.
Needed by Windows.UI.Composition.Compositor.
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@ -75,6 +75,7 @@ namespace Windows.UI.Composition {
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interface IScalarKeyFrameAnimation;
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interface ISpriteVisual;
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interface ISpriteVisual2;
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interface IVector2KeyFrameAnimation;
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interface IVisual;
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interface IVisual2;
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interface IVisual3;
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@ -105,6 +106,7 @@ namespace Windows.UI.Composition {
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runtimeclass QuaternionKeyFrameAnimation;
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runtimeclass ScalarKeyFrameAnimation;
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runtimeclass SpriteVisual;
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runtimeclass Vector2KeyFrameAnimation;
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runtimeclass Visual;
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runtimeclass VisualCollection;
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@ -547,6 +549,20 @@ namespace Windows.UI.Composition {
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[propput] HRESULT Brush([in] Windows.UI.Composition.CompositionBrush *value);
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}
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[
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contract(Windows.Foundation.UniversalApiContract, 2.0),
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exclusiveto(Windows.UI.Composition.Vector2KeyFrameAnimation),
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uuid(df414515-4e29-4f11-b55e-bf2a6eb36294)
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]
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interface IVector2KeyFrameAnimation : IInspectable
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{
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[overload("InsertKeyFrame")] HRESULT InsertKeyFrame([in] FLOAT key, [in] Windows.Foundation.Numerics.Vector2 value);
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[overload("InsertKeyFrame")] HRESULT InsertKeyFrameWithEasingFunction(
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[in] FLOAT key, [in] Windows.Foundation.Numerics.Vector2 value,
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[in] Windows.UI.Composition.CompositionEasingFunction *function
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);
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}
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[
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contract(Windows.Foundation.UniversalApiContract, 2.0),
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exclusiveto(Windows.UI.Composition.Visual),
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@ -825,6 +841,16 @@ namespace Windows.UI.Composition {
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[contract(Windows.Foundation.UniversalApiContract, 3.0)] interface Windows.UI.Composition.ISpriteVisual2;
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}
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[
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contract(Windows.Foundation.UniversalApiContract, 2.0),
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marshaling_behavior(agile),
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threading(both)
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]
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runtimeclass Vector2KeyFrameAnimation : Windows.UI.Composition.KeyFrameAnimation
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{
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[default] interface Windows.UI.Composition.IVector2KeyFrameAnimation;
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}
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[
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composable(Windows.UI.Composition.IVisualFactory, public, Windows.Foundation.UniversalApiContract, 2.0),
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contract(Windows.Foundation.UniversalApiContract, 2.0),
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