2010-07-21 18:44:59 +00:00
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/*
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* Copyright 2009 Henri Verbeet for CodeWeavers
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* Copyright 2010 Rico Schüller
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*
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*/
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#include "d3d10_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(d3d10);
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2010-08-26 15:17:38 +00:00
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HRESULT WINAPI D3D10CompileShader(const char *data, SIZE_T data_size, const char *filename,
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const D3D10_SHADER_MACRO *defines, ID3D10Include *include, const char *entrypoint,
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const char *profile, UINT flags, ID3D10Blob **shader, ID3D10Blob **error_messages)
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{
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/* Forward to d3dcompiler */
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return D3DCompile(data, data_size, filename, defines, include,
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entrypoint, profile, flags, 0, shader, error_messages);
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}
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2012-10-23 19:01:04 +00:00
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HRESULT WINAPI D3D10DisassembleShader(const void *data, SIZE_T data_size,
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BOOL color_code, const char *comments, ID3D10Blob **disassembly)
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{
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TRACE("data %p, data_size %#lx, color_code %#x, comments %p, disassembly %p.\n",
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data, data_size, color_code, comments, disassembly);
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return D3DDisassemble(data, data_size, color_code ? D3D_DISASM_ENABLE_COLOR_CODE : 0, comments, disassembly);
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}
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