mirror of
git://source.winehq.org/git/wine.git
synced 2024-11-05 18:01:34 +00:00
136 lines
4.2 KiB
C
136 lines
4.2 KiB
C
|
/*
|
||
|
* Copyright 2009 Henri Verbeet for CodeWeavers
|
||
|
* Copyright 2010 Rico Schüller
|
||
|
*
|
||
|
* This library is free software; you can redistribute it and/or
|
||
|
* modify it under the terms of the GNU Lesser General Public
|
||
|
* License as published by the Free Software Foundation; either
|
||
|
* version 2.1 of the License, or (at your option) any later version.
|
||
|
*
|
||
|
* This library is distributed in the hope that it will be useful,
|
||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||
|
* Lesser General Public License for more details.
|
||
|
*
|
||
|
* You should have received a copy of the GNU Lesser General Public
|
||
|
* License along with this library; if not, write to the Free Software
|
||
|
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
|
||
|
*
|
||
|
*/
|
||
|
|
||
|
#include "config.h"
|
||
|
#include "wine/port.h"
|
||
|
|
||
|
#include "d3d10_private.h"
|
||
|
|
||
|
WINE_DEFAULT_DEBUG_CHANNEL(d3d10);
|
||
|
|
||
|
/* IUnknown methods */
|
||
|
|
||
|
static HRESULT STDMETHODCALLTYPE d3d10_shader_reflection_QueryInterface(ID3D10ShaderReflection *iface, REFIID riid, void **object)
|
||
|
{
|
||
|
TRACE("iface %p, riid %s, object %p\n", iface, debugstr_guid(riid), object);
|
||
|
|
||
|
if (IsEqualGUID(riid, &IID_ID3D10ShaderReflection)
|
||
|
|| IsEqualGUID(riid, &IID_IUnknown))
|
||
|
{
|
||
|
IUnknown_AddRef(iface);
|
||
|
*object = iface;
|
||
|
return S_OK;
|
||
|
}
|
||
|
|
||
|
WARN("%s not implemented, returning E_NOINTERFACE\n", debugstr_guid(riid));
|
||
|
|
||
|
*object = NULL;
|
||
|
return E_NOINTERFACE;
|
||
|
}
|
||
|
|
||
|
static ULONG STDMETHODCALLTYPE d3d10_shader_reflection_AddRef(ID3D10ShaderReflection *iface)
|
||
|
{
|
||
|
struct d3d10_shader_reflection *This = (struct d3d10_shader_reflection *)iface;
|
||
|
ULONG refcount = InterlockedIncrement(&This->refcount);
|
||
|
|
||
|
TRACE("%p increasing refcount to %u\n", This, refcount);
|
||
|
|
||
|
return refcount;
|
||
|
}
|
||
|
|
||
|
static ULONG STDMETHODCALLTYPE d3d10_shader_reflection_Release(ID3D10ShaderReflection *iface)
|
||
|
{
|
||
|
struct d3d10_shader_reflection *This = (struct d3d10_shader_reflection *)iface;
|
||
|
ULONG refcount = InterlockedDecrement(&This->refcount);
|
||
|
|
||
|
TRACE("%p decreasing refcount to %u\n", This, refcount);
|
||
|
|
||
|
if (!refcount)
|
||
|
{
|
||
|
HeapFree(GetProcessHeap(), 0, This);
|
||
|
}
|
||
|
|
||
|
return refcount;
|
||
|
}
|
||
|
|
||
|
/* ID3D10ShaderReflection methods */
|
||
|
|
||
|
static HRESULT STDMETHODCALLTYPE d3d10_shader_reflection_GetDesc(ID3D10ShaderReflection *iface, D3D10_SHADER_DESC *desc)
|
||
|
{
|
||
|
FIXME("iface %p, desc %p stub!\n", iface, desc);
|
||
|
|
||
|
return E_NOTIMPL;
|
||
|
}
|
||
|
|
||
|
static struct ID3D10ShaderReflectionConstantBuffer * STDMETHODCALLTYPE d3d10_shader_reflection_GetConstantBufferByIndex(
|
||
|
ID3D10ShaderReflection *iface, UINT index)
|
||
|
{
|
||
|
FIXME("iface %p, index %u stub!\n", iface, index);
|
||
|
|
||
|
return NULL;
|
||
|
}
|
||
|
|
||
|
static struct ID3D10ShaderReflectionConstantBuffer * STDMETHODCALLTYPE d3d10_shader_reflection_GetConstantBufferByName(
|
||
|
ID3D10ShaderReflection *iface, LPCSTR name)
|
||
|
{
|
||
|
FIXME("iface %p, name \"%s\" stub!\n", iface, name);
|
||
|
|
||
|
return NULL;
|
||
|
}
|
||
|
|
||
|
static HRESULT STDMETHODCALLTYPE d3d10_shader_reflection_GetResourceBindingDesc(
|
||
|
ID3D10ShaderReflection *iface, UINT index, D3D10_SHADER_INPUT_BIND_DESC *desc)
|
||
|
{
|
||
|
FIXME("iface %p, index %u, desc %p stub!\n", iface, index, desc);
|
||
|
|
||
|
return E_NOTIMPL;
|
||
|
}
|
||
|
|
||
|
static HRESULT STDMETHODCALLTYPE d3d10_shader_reflection_GetInputParameterDesc(
|
||
|
ID3D10ShaderReflection *iface, UINT index, D3D10_SIGNATURE_PARAMETER_DESC *desc)
|
||
|
{
|
||
|
FIXME("iface %p, index %u, desc %p stub!\n", iface, index, desc);
|
||
|
|
||
|
return E_NOTIMPL;
|
||
|
}
|
||
|
|
||
|
static HRESULT STDMETHODCALLTYPE d3d10_shader_reflection_GetOutputParameterDesc(
|
||
|
ID3D10ShaderReflection *iface, UINT index, D3D10_SIGNATURE_PARAMETER_DESC *desc)
|
||
|
{
|
||
|
FIXME("iface %p, index %u, desc %p stub!\n", iface, index, desc);
|
||
|
|
||
|
return E_NOTIMPL;
|
||
|
}
|
||
|
|
||
|
const struct ID3D10ShaderReflectionVtbl d3d10_shader_reflection_vtbl =
|
||
|
{
|
||
|
/* IUnknown methods */
|
||
|
d3d10_shader_reflection_QueryInterface,
|
||
|
d3d10_shader_reflection_AddRef,
|
||
|
d3d10_shader_reflection_Release,
|
||
|
/* ID3D10Effect methods */
|
||
|
d3d10_shader_reflection_GetDesc,
|
||
|
d3d10_shader_reflection_GetConstantBufferByIndex,
|
||
|
d3d10_shader_reflection_GetConstantBufferByName,
|
||
|
d3d10_shader_reflection_GetResourceBindingDesc,
|
||
|
d3d10_shader_reflection_GetInputParameterDesc,
|
||
|
d3d10_shader_reflection_GetOutputParameterDesc,
|
||
|
};
|