wine/dlls/d2d1/factory.c

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/*
* Copyright 2014 Henri Verbeet for CodeWeavers
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#define D2D1_INIT_GUID
#include "d2d1_private.h"
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WINE_DECLARE_DEBUG_CHANNEL(winediag);
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WINE_DEFAULT_DEBUG_CHANNEL(d2d);
struct d2d_settings d2d_settings =
{
~0u, /* No ID2D1Factory version limit by default. */
};
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struct d2d_factory
{
ID2D1Factory3 ID2D1Factory3_iface;
ID2D1Multithread ID2D1Multithread_iface;
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LONG refcount;
ID3D10Device1 *device;
float dpi_x;
float dpi_y;
CRITICAL_SECTION cs;
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};
static inline struct d2d_factory *impl_from_ID2D1Factory3(ID2D1Factory3 *iface)
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{
return CONTAINING_RECORD(iface, struct d2d_factory, ID2D1Factory3_iface);
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}
static inline struct d2d_factory *impl_from_ID2D1Multithread(ID2D1Multithread *iface)
{
return CONTAINING_RECORD(iface, struct d2d_factory, ID2D1Multithread_iface);
}
static HRESULT d2d_factory_reload_sysmetrics(struct d2d_factory *factory)
{
HDC hdc;
if (!(hdc = GetDC(NULL)))
{
factory->dpi_x = factory->dpi_y = 96.0f;
return E_FAIL;
}
factory->dpi_x = GetDeviceCaps(hdc, LOGPIXELSX);
factory->dpi_y = GetDeviceCaps(hdc, LOGPIXELSY);
ReleaseDC(NULL, hdc);
return S_OK;
}
static HRESULT STDMETHODCALLTYPE d2d_factory_QueryInterface(ID2D1Factory3 *iface, REFIID iid, void **out)
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{
struct d2d_factory *factory = impl_from_ID2D1Factory3(iface);
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TRACE("iface %p, iid %s, out %p.\n", iface, debugstr_guid(iid), out);
if ((IsEqualGUID(iid, &IID_ID2D1Factory3) && d2d_settings.max_version_factory >= 3)
|| (IsEqualGUID(iid, &IID_ID2D1Factory2) && d2d_settings.max_version_factory >= 2)
|| (IsEqualGUID(iid, &IID_ID2D1Factory1) && d2d_settings.max_version_factory >= 1)
|| IsEqualGUID(iid, &IID_ID2D1Factory)
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|| IsEqualGUID(iid, &IID_IUnknown))
{
ID2D1Factory3_AddRef(iface);
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*out = iface;
return S_OK;
}
else if (IsEqualGUID(iid, &IID_ID2D1Multithread))
{
ID2D1Factory3_AddRef(iface);
*out = &factory->ID2D1Multithread_iface;
return S_OK;
}
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WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(iid));
*out = NULL;
return E_NOINTERFACE;
}
static ULONG STDMETHODCALLTYPE d2d_factory_AddRef(ID2D1Factory3 *iface)
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{
struct d2d_factory *factory = impl_from_ID2D1Factory3(iface);
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ULONG refcount = InterlockedIncrement(&factory->refcount);
TRACE("%p increasing refcount to %lu.\n", iface, refcount);
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return refcount;
}
static ULONG STDMETHODCALLTYPE d2d_factory_Release(ID2D1Factory3 *iface)
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{
struct d2d_factory *factory = impl_from_ID2D1Factory3(iface);
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ULONG refcount = InterlockedDecrement(&factory->refcount);
TRACE("%p decreasing refcount to %lu.\n", iface, refcount);
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if (!refcount)
{
if (factory->device)
ID3D10Device1_Release(factory->device);
DeleteCriticalSection(&factory->cs);
heap_free(factory);
}
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return refcount;
}
static HRESULT STDMETHODCALLTYPE d2d_factory_ReloadSystemMetrics(ID2D1Factory3 *iface)
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{
struct d2d_factory *factory = impl_from_ID2D1Factory3(iface);
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TRACE("iface %p.\n", iface);
return d2d_factory_reload_sysmetrics(factory);
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}
static void STDMETHODCALLTYPE d2d_factory_GetDesktopDpi(ID2D1Factory3 *iface, float *dpi_x, float *dpi_y)
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{
struct d2d_factory *factory = impl_from_ID2D1Factory3(iface);
TRACE("iface %p, dpi_x %p, dpi_y %p.\n", iface, dpi_x, dpi_y);
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*dpi_x = factory->dpi_x;
*dpi_y = factory->dpi_y;
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}
static HRESULT STDMETHODCALLTYPE d2d_factory_CreateRectangleGeometry(ID2D1Factory3 *iface,
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const D2D1_RECT_F *rect, ID2D1RectangleGeometry **geometry)
{
struct d2d_geometry *object;
HRESULT hr;
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TRACE("iface %p, rect %s, geometry %p.\n", iface, debug_d2d_rect_f(rect), geometry);
if (!(object = heap_alloc_zero(sizeof(*object))))
return E_OUTOFMEMORY;
if (FAILED(hr = d2d_rectangle_geometry_init(object, (ID2D1Factory *)iface, rect)))
{
WARN("Failed to initialise rectangle geometry, hr %#lx.\n", hr);
heap_free(object);
return hr;
}
TRACE("Created rectangle geometry %p.\n", object);
*geometry = (ID2D1RectangleGeometry *)&object->ID2D1Geometry_iface;
return S_OK;
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}
static HRESULT STDMETHODCALLTYPE d2d_factory_CreateRoundedRectangleGeometry(ID2D1Factory3 *iface,
const D2D1_ROUNDED_RECT *rounded_rect, ID2D1RoundedRectangleGeometry **geometry)
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{
struct d2d_geometry *object;
HRESULT hr;
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TRACE("iface %p, rounded_rect %s, geometry %p.\n", iface, debug_d2d_rounded_rect(rounded_rect), geometry);
if (!(object = heap_alloc_zero(sizeof(*object))))
return E_OUTOFMEMORY;
if (FAILED(hr = d2d_rounded_rectangle_geometry_init(object, (ID2D1Factory *)iface, rounded_rect)))
{
WARN("Failed to initialise rounded rectangle geometry, hr %#lx.\n", hr);
heap_free(object);
return hr;
}
TRACE("Created rounded rectangle geometry %p.\n", object);
*geometry = (ID2D1RoundedRectangleGeometry *)&object->ID2D1Geometry_iface;
return S_OK;
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}
static HRESULT STDMETHODCALLTYPE d2d_factory_CreateEllipseGeometry(ID2D1Factory3 *iface,
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const D2D1_ELLIPSE *ellipse, ID2D1EllipseGeometry **geometry)
{
struct d2d_geometry *object;
HRESULT hr;
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TRACE("iface %p, ellipse %s, geometry %p.\n", iface, debug_d2d_ellipse(ellipse), geometry);
if (!(object = heap_alloc_zero(sizeof(*object))))
return E_OUTOFMEMORY;
if (FAILED(hr = d2d_ellipse_geometry_init(object, (ID2D1Factory *)iface, ellipse)))
{
WARN("Failed to initialise ellipse geometry, hr %#lx.\n", hr);
heap_free(object);
return hr;
}
TRACE("Created ellipse geometry %p.\n", object);
*geometry = (ID2D1EllipseGeometry *)&object->ID2D1Geometry_iface;
return S_OK;
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}
static HRESULT STDMETHODCALLTYPE d2d_factory_CreateGeometryGroup(ID2D1Factory3 *iface,
D2D1_FILL_MODE fill_mode, ID2D1Geometry **geometries, UINT32 geometry_count, ID2D1GeometryGroup **group)
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{
struct d2d_geometry *object;
HRESULT hr;
TRACE("iface %p, fill_mode %#x, geometries %p, geometry_count %u, group %p.\n",
iface, fill_mode, geometries, geometry_count, group);
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if (!(object = heap_alloc_zero(sizeof(*object))))
return E_OUTOFMEMORY;
if (FAILED(hr = d2d_geometry_group_init(object, (ID2D1Factory *)iface, fill_mode, geometries, geometry_count)))
{
WARN("Failed to initialise geometry group, hr %#lx.\n", hr);
heap_free(object);
return hr;
}
TRACE("Created geometry group %p.\n", object);
*group = (ID2D1GeometryGroup *)&object->ID2D1Geometry_iface;
return S_OK;
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}
static HRESULT STDMETHODCALLTYPE d2d_factory_CreateTransformedGeometry(ID2D1Factory3 *iface,
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ID2D1Geometry *src_geometry, const D2D1_MATRIX_3X2_F *transform,
ID2D1TransformedGeometry **transformed_geometry)
{
struct d2d_geometry *object;
TRACE("iface %p, src_geometry %p, transform %p, transformed_geometry %p.\n",
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iface, src_geometry, transform, transformed_geometry);
if (!(object = heap_alloc_zero(sizeof(*object))))
return E_OUTOFMEMORY;
d2d_transformed_geometry_init(object, (ID2D1Factory *)iface, src_geometry, transform);
TRACE("Created transformed geometry %p.\n", object);
*transformed_geometry = (ID2D1TransformedGeometry *)&object->ID2D1Geometry_iface;
return S_OK;
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}
static HRESULT STDMETHODCALLTYPE d2d_factory_CreatePathGeometry(ID2D1Factory3 *iface, ID2D1PathGeometry **geometry)
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{
struct d2d_geometry *object;
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TRACE("iface %p, geometry %p.\n", iface, geometry);
if (!(object = heap_alloc_zero(sizeof(*object))))
return E_OUTOFMEMORY;
d2d_path_geometry_init(object, (ID2D1Factory *)iface);
TRACE("Created path geometry %p.\n", object);
*geometry = (ID2D1PathGeometry *)&object->ID2D1Geometry_iface;
return S_OK;
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}
static HRESULT STDMETHODCALLTYPE d2d_factory_CreateStrokeStyle(ID2D1Factory3 *iface,
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const D2D1_STROKE_STYLE_PROPERTIES *desc, const float *dashes, UINT32 dash_count,
ID2D1StrokeStyle **stroke_style)
{
struct d2d_stroke_style *object;
D2D1_STROKE_STYLE_PROPERTIES1 desc1;
HRESULT hr;
TRACE("iface %p, desc %p, dashes %p, dash_count %u, stroke_style %p.\n",
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iface, desc, dashes, dash_count, stroke_style);
if (!(object = heap_alloc_zero(sizeof(*object))))
return E_OUTOFMEMORY;
desc1.startCap = desc->startCap;
desc1.endCap = desc->endCap;
desc1.dashCap = desc->dashCap;
desc1.lineJoin = desc->lineJoin;
desc1.miterLimit = desc->miterLimit;
desc1.dashStyle = desc->dashStyle;
desc1.dashOffset = desc->dashOffset;
desc1.transformType = D2D1_STROKE_TRANSFORM_TYPE_NORMAL;
if (FAILED(hr = d2d_stroke_style_init(object, (ID2D1Factory *)iface, &desc1, dashes, dash_count)))
{
WARN("Failed to initialise stroke style, hr %#lx.\n", hr);
heap_free(object);
return hr;
}
TRACE("Created stroke style %p.\n", object);
*stroke_style = (ID2D1StrokeStyle *)&object->ID2D1StrokeStyle1_iface;
return S_OK;
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}
static HRESULT STDMETHODCALLTYPE d2d_factory_CreateDrawingStateBlock(ID2D1Factory3 *iface,
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const D2D1_DRAWING_STATE_DESCRIPTION *desc, IDWriteRenderingParams *text_rendering_params,
ID2D1DrawingStateBlock **state_block)
{
D2D1_DRAWING_STATE_DESCRIPTION1 state_desc;
struct d2d_state_block *object;
TRACE("iface %p, desc %p, text_rendering_params %p, state_block %p.\n",
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iface, desc, text_rendering_params, state_block);
if (!(object = heap_alloc_zero(sizeof(*object))))
return E_OUTOFMEMORY;
if (desc)
{
memcpy(&state_desc, desc, sizeof(*desc));
state_desc.primitiveBlend = D2D1_PRIMITIVE_BLEND_SOURCE_OVER;
state_desc.unitMode = D2D1_UNIT_MODE_DIPS;
}
d2d_state_block_init(object, (ID2D1Factory *)iface, desc ? &state_desc : NULL, text_rendering_params);
TRACE("Created state block %p.\n", object);
*state_block = (ID2D1DrawingStateBlock *)&object->ID2D1DrawingStateBlock1_iface;
return S_OK;
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}
static HRESULT d2d_factory_get_device(struct d2d_factory *factory, ID3D10Device1 **device)
{
HRESULT hr = S_OK;
if (!factory->device && FAILED(hr = D3D10CreateDevice1(NULL, D3D10_DRIVER_TYPE_HARDWARE, NULL, D3D10_CREATE_DEVICE_BGRA_SUPPORT,
D3D10_FEATURE_LEVEL_10_0, D3D10_1_SDK_VERSION, &factory->device)))
WARN("Failed to create device, hr %#lx.\n", hr);
*device = factory->device;
return hr;
}
static HRESULT STDMETHODCALLTYPE d2d_factory_CreateWicBitmapRenderTarget(ID2D1Factory3 *iface,
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IWICBitmap *target, const D2D1_RENDER_TARGET_PROPERTIES *desc, ID2D1RenderTarget **render_target)
{
struct d2d_factory *factory = impl_from_ID2D1Factory3(iface);
struct d2d_wic_render_target *object;
ID3D10Device1 *device;
HRESULT hr;
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TRACE("iface %p, target %p, desc %p, render_target %p.\n", iface, target, desc, render_target);
if (!(object = heap_alloc_zero(sizeof(*object))))
return E_OUTOFMEMORY;
if (FAILED(hr = d2d_factory_get_device(factory, &device)))
{
heap_free(object);
return hr;
}
if (FAILED(hr = d2d_wic_render_target_init(object, (ID2D1Factory1 *)iface, device, target, desc)))
{
WARN("Failed to initialise render target, hr %#lx.\n", hr);
heap_free(object);
return hr;
}
TRACE("Created render target %p.\n", object);
*render_target = object->dxgi_target;
return S_OK;
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}
static HRESULT STDMETHODCALLTYPE d2d_factory_CreateHwndRenderTarget(ID2D1Factory3 *iface,
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const D2D1_RENDER_TARGET_PROPERTIES *desc, const D2D1_HWND_RENDER_TARGET_PROPERTIES *hwnd_rt_desc,
ID2D1HwndRenderTarget **render_target)
{
struct d2d_factory *factory = impl_from_ID2D1Factory3(iface);
struct d2d_hwnd_render_target *object;
ID3D10Device1 *device;
HRESULT hr;
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TRACE("iface %p, desc %p, hwnd_rt_desc %p, render_target %p.\n", iface, desc, hwnd_rt_desc, render_target);
if (FAILED(hr = d2d_factory_get_device(factory, &device)))
return hr;
if (!(object = heap_alloc_zero(sizeof(*object))))
return E_OUTOFMEMORY;
if (FAILED(hr = d2d_hwnd_render_target_init(object, (ID2D1Factory1 *)iface, device, desc, hwnd_rt_desc)))
{
WARN("Failed to initialise render target, hr %#lx.\n", hr);
heap_free(object);
return hr;
}
TRACE("Created render target %p.\n", object);
*render_target = &object->ID2D1HwndRenderTarget_iface;
return S_OK;
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}
static HRESULT STDMETHODCALLTYPE d2d_factory_CreateDxgiSurfaceRenderTarget(ID2D1Factory3 *iface,
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IDXGISurface *surface, const D2D1_RENDER_TARGET_PROPERTIES *desc, ID2D1RenderTarget **render_target)
{
IDXGIDevice *dxgi_device;
ID2D1Device *device;
HRESULT hr;
TRACE("iface %p, surface %p, desc %p, render_target %p.\n", iface, surface, desc, render_target);
if (FAILED(hr = IDXGISurface_GetDevice(surface, &IID_IDXGIDevice, (void **)&dxgi_device)))
{
WARN("Failed to get DXGI device, hr %#lx.\n", hr);
return hr;
}
hr = ID2D1Factory1_CreateDevice((ID2D1Factory1 *)iface, dxgi_device, &device);
IDXGIDevice_Release(dxgi_device);
if (FAILED(hr))
{
WARN("Failed to create D2D device, hr %#lx.\n", hr);
return hr;
}
hr = d2d_d3d_create_render_target(device, surface, NULL, NULL, desc, (void **)render_target);
ID2D1Device_Release(device);
return hr;
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}
static HRESULT STDMETHODCALLTYPE d2d_factory_CreateDCRenderTarget(ID2D1Factory3 *iface,
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const D2D1_RENDER_TARGET_PROPERTIES *desc, ID2D1DCRenderTarget **render_target)
{
struct d2d_factory *factory = impl_from_ID2D1Factory3(iface);
struct d2d_dc_render_target *object;
ID3D10Device1 *device;
HRESULT hr;
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TRACE("iface %p, desc %p, render_target %p.\n", iface, desc, render_target);
if (FAILED(hr = d2d_factory_get_device(factory, &device)))
return hr;
if (!(object = heap_alloc_zero(sizeof(*object))))
return E_OUTOFMEMORY;
if (FAILED(hr = d2d_dc_render_target_init(object, (ID2D1Factory1 *)iface, device, desc)))
{
WARN("Failed to initialise render target, hr %#lx.\n", hr);
heap_free(object);
return hr;
}
TRACE("Created render target %p.\n", object);
*render_target = &object->ID2D1DCRenderTarget_iface;
return S_OK;
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}
static HRESULT STDMETHODCALLTYPE d2d_factory_CreateDevice(ID2D1Factory3 *iface,
IDXGIDevice *dxgi_device, ID2D1Device **device)
{
struct d2d_device *object;
TRACE("iface %p, dxgi_device %p, device %p.\n", iface, dxgi_device, device);
if (!(object = heap_alloc_zero(sizeof(*object))))
return E_OUTOFMEMORY;
d2d_device_init(object, (ID2D1Factory1 *)iface, dxgi_device);
TRACE("Create device %p.\n", object);
*device = &object->ID2D1Device_iface;
return S_OK;
}
static HRESULT STDMETHODCALLTYPE d2d_factory_CreateStrokeStyle1(ID2D1Factory3 *iface,
const D2D1_STROKE_STYLE_PROPERTIES1 *desc, const float *dashes, UINT32 dash_count,
ID2D1StrokeStyle1 **stroke_style)
{
struct d2d_stroke_style *object;
HRESULT hr;
TRACE("iface %p, desc %p, dashes %p, dash_count %u, stroke_style %p.\n",
iface, desc, dashes, dash_count, stroke_style);
if (!(object = heap_alloc_zero(sizeof(*object))))
return E_OUTOFMEMORY;
if (FAILED(hr = d2d_stroke_style_init(object, (ID2D1Factory *)iface,
desc, dashes, dash_count)))
{
WARN("Failed to initialise stroke style, hr %#lx.\n", hr);
heap_free(object);
return hr;
}
TRACE("Created stroke style %p.\n", object);
*stroke_style = &object->ID2D1StrokeStyle1_iface;
return S_OK;
}
static HRESULT STDMETHODCALLTYPE d2d_factory_CreatePathGeometry1(ID2D1Factory3 *iface, ID2D1PathGeometry1 **geometry)
{
FIXME("iface %p, geometry %p stub!\n", iface, geometry);
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE d2d_factory_CreateDrawingStateBlock1(ID2D1Factory3 *iface,
const D2D1_DRAWING_STATE_DESCRIPTION1 *desc, IDWriteRenderingParams *text_rendering_params,
ID2D1DrawingStateBlock1 **state_block)
{
struct d2d_state_block *object;
TRACE("iface %p, desc %p, text_rendering_params %p, state_block %p.\n",
iface, desc, text_rendering_params, state_block);
if (!(object = heap_alloc_zero(sizeof(*object))))
return E_OUTOFMEMORY;
d2d_state_block_init(object, (ID2D1Factory *)iface, desc, text_rendering_params);
TRACE("Created state block %p.\n", object);
*state_block = &object->ID2D1DrawingStateBlock1_iface;
return S_OK;
}
static HRESULT STDMETHODCALLTYPE d2d_factory_CreateGdiMetafile(ID2D1Factory3 *iface,
IStream *stream, ID2D1GdiMetafile **metafile)
{
FIXME("iface %p, stream %p, metafile %p stub!\n", iface, stream, metafile);
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE d2d_factory_RegisterEffectFromStream(ID2D1Factory3 *iface,
REFCLSID effect_id, IStream *property_xml, const D2D1_PROPERTY_BINDING *bindings,
UINT32 binding_count, PD2D1_EFFECT_FACTORY effect_factory)
{
FIXME("iface %p, effect_id %s, property_xml %p, bindings %p, binding_count %u, effect_factory %p stub!\n",
iface, debugstr_guid(effect_id), property_xml, bindings, binding_count, effect_factory);
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE d2d_factory_RegisterEffectFromString(ID2D1Factory3 *iface,
REFCLSID effect_id, const WCHAR *property_xml, const D2D1_PROPERTY_BINDING *bindings,
UINT32 binding_count, PD2D1_EFFECT_FACTORY effect_factory)
{
FIXME("iface %p, effect_id %s, property_xml %s, bindings %p, binding_count %u, effect_factory %p stub!\n",
iface, debugstr_guid(effect_id), debugstr_w(property_xml), bindings, binding_count, effect_factory);
return S_OK;
}
static HRESULT STDMETHODCALLTYPE d2d_factory_UnregisterEffect(ID2D1Factory3 *iface, REFCLSID effect_id)
{
FIXME("iface %p, effect_id %s stub!\n", iface, debugstr_guid(effect_id));
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE d2d_factory_GetRegisteredEffects(ID2D1Factory3 *iface,
CLSID *effects, UINT32 effect_count, UINT32 *returned, UINT32 *registered)
{
FIXME("iface %p, effects %p, effect_count %u, returned %p, registered %p stub!\n",
iface, effects, effect_count, returned, registered);
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE d2d_factory_GetEffectProperties(ID2D1Factory3 *iface,
REFCLSID effect_id, ID2D1Properties **props)
{
FIXME("iface %p, effect_id %s, props %p stub!\n", iface, debugstr_guid(effect_id), props);
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE d2d_factory_ID2D1Factory2_CreateDevice(ID2D1Factory3 *iface, IDXGIDevice *dxgi_device,
ID2D1Device1 **device)
{
FIXME("iface %p, dxgi_device %p, device %p stub!\n", iface, dxgi_device, device);
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE d2d_factory_ID2D1Factory3_CreateDevice(ID2D1Factory3 *iface, IDXGIDevice *dxgi_device,
ID2D1Device2 **device)
{
FIXME("iface %p, dxgi_device %p, device %p stub!\n", iface, dxgi_device, device);
return E_NOTIMPL;
}
static const struct ID2D1Factory3Vtbl d2d_factory_vtbl =
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{
d2d_factory_QueryInterface,
d2d_factory_AddRef,
d2d_factory_Release,
d2d_factory_ReloadSystemMetrics,
d2d_factory_GetDesktopDpi,
d2d_factory_CreateRectangleGeometry,
d2d_factory_CreateRoundedRectangleGeometry,
d2d_factory_CreateEllipseGeometry,
d2d_factory_CreateGeometryGroup,
d2d_factory_CreateTransformedGeometry,
d2d_factory_CreatePathGeometry,
d2d_factory_CreateStrokeStyle,
d2d_factory_CreateDrawingStateBlock,
d2d_factory_CreateWicBitmapRenderTarget,
d2d_factory_CreateHwndRenderTarget,
d2d_factory_CreateDxgiSurfaceRenderTarget,
d2d_factory_CreateDCRenderTarget,
d2d_factory_CreateDevice,
d2d_factory_CreateStrokeStyle1,
d2d_factory_CreatePathGeometry1,
d2d_factory_CreateDrawingStateBlock1,
d2d_factory_CreateGdiMetafile,
d2d_factory_RegisterEffectFromStream,
d2d_factory_RegisterEffectFromString,
d2d_factory_UnregisterEffect,
d2d_factory_GetRegisteredEffects,
d2d_factory_GetEffectProperties,
d2d_factory_ID2D1Factory2_CreateDevice,
d2d_factory_ID2D1Factory3_CreateDevice,
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};
static HRESULT STDMETHODCALLTYPE d2d_factory_mt_QueryInterface(ID2D1Multithread *iface, REFIID iid, void **out)
{
struct d2d_factory *factory = impl_from_ID2D1Multithread(iface);
return d2d_factory_QueryInterface(&factory->ID2D1Factory3_iface, iid, out);
}
static ULONG STDMETHODCALLTYPE d2d_factory_mt_AddRef(ID2D1Multithread *iface)
{
struct d2d_factory *factory = impl_from_ID2D1Multithread(iface);
return d2d_factory_AddRef(&factory->ID2D1Factory3_iface);
}
static ULONG STDMETHODCALLTYPE d2d_factory_mt_Release(ID2D1Multithread *iface)
{
struct d2d_factory *factory = impl_from_ID2D1Multithread(iface);
return d2d_factory_Release(&factory->ID2D1Factory3_iface);
}
static BOOL STDMETHODCALLTYPE d2d_factory_mt_GetMultithreadProtected(ID2D1Multithread *iface)
{
return TRUE;
}
static void STDMETHODCALLTYPE d2d_factory_mt_Enter(ID2D1Multithread *iface)
{
struct d2d_factory *factory = impl_from_ID2D1Multithread(iface);
TRACE("%p.\n", iface);
EnterCriticalSection(&factory->cs);
}
static void STDMETHODCALLTYPE d2d_factory_mt_Leave(ID2D1Multithread *iface)
{
struct d2d_factory *factory = impl_from_ID2D1Multithread(iface);
TRACE("%p.\n", iface);
LeaveCriticalSection(&factory->cs);
}
static BOOL STDMETHODCALLTYPE d2d_factory_st_GetMultithreadProtected(ID2D1Multithread *iface)
{
return FALSE;
}
static void STDMETHODCALLTYPE d2d_factory_st_Enter(ID2D1Multithread *iface)
{
}
static void STDMETHODCALLTYPE d2d_factory_st_Leave(ID2D1Multithread *iface)
{
}
static const struct ID2D1MultithreadVtbl d2d_factory_multithread_vtbl =
{
d2d_factory_mt_QueryInterface,
d2d_factory_mt_AddRef,
d2d_factory_mt_Release,
d2d_factory_mt_GetMultithreadProtected,
d2d_factory_mt_Enter,
d2d_factory_mt_Leave,
};
static const struct ID2D1MultithreadVtbl d2d_factory_multithread_noop_vtbl =
{
d2d_factory_mt_QueryInterface,
d2d_factory_mt_AddRef,
d2d_factory_mt_Release,
d2d_factory_st_GetMultithreadProtected,
d2d_factory_st_Enter,
d2d_factory_st_Leave,
};
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static void d2d_factory_init(struct d2d_factory *factory, D2D1_FACTORY_TYPE factory_type,
const D2D1_FACTORY_OPTIONS *factory_options)
{
if (factory_options && factory_options->debugLevel != D2D1_DEBUG_LEVEL_NONE)
WARN("Ignoring debug level %#x.\n", factory_options->debugLevel);
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factory->ID2D1Factory3_iface.lpVtbl = &d2d_factory_vtbl;
factory->ID2D1Multithread_iface.lpVtbl = factory_type == D2D1_FACTORY_TYPE_SINGLE_THREADED ?
&d2d_factory_multithread_noop_vtbl : &d2d_factory_multithread_vtbl;
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factory->refcount = 1;
d2d_factory_reload_sysmetrics(factory);
InitializeCriticalSection(&factory->cs);
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}
HRESULT WINAPI D2D1CreateFactory(D2D1_FACTORY_TYPE factory_type, REFIID iid,
const D2D1_FACTORY_OPTIONS *factory_options, void **factory)
{
struct d2d_factory *object;
HRESULT hr;
TRACE("factory_type %#x, iid %s, factory_options %p, factory %p.\n",
factory_type, debugstr_guid(iid), factory_options, factory);
if (factory_type != D2D1_FACTORY_TYPE_SINGLE_THREADED &&
factory_type != D2D1_FACTORY_TYPE_MULTI_THREADED)
{
return E_INVALIDARG;
}
if (!(object = heap_alloc_zero(sizeof(*object))))
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return E_OUTOFMEMORY;
d2d_factory_init(object, factory_type, factory_options);
TRACE("Created factory %p.\n", object);
hr = ID2D1Factory3_QueryInterface(&object->ID2D1Factory3_iface, iid, factory);
ID2D1Factory3_Release(&object->ID2D1Factory3_iface);
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return hr;
}
void WINAPI D2D1MakeRotateMatrix(float angle, D2D1_POINT_2F center, D2D1_MATRIX_3X2_F *matrix)
{
float theta, sin_theta, cos_theta;
TRACE("angle %.8e, center %s, matrix %p.\n", angle, debug_d2d_point_2f(&center), matrix);
theta = angle * (M_PI / 180.0f);
sin_theta = sinf(theta);
cos_theta = cosf(theta);
/* translate(center) * rotate(theta) * translate(-center) */
matrix->_11 = cos_theta;
matrix->_12 = sin_theta;
matrix->_21 = -sin_theta;
matrix->_22 = cos_theta;
matrix->_31 = center.x - center.x * cos_theta + center.y * sin_theta;
matrix->_32 = center.y - center.x * sin_theta - center.y * cos_theta;
}
void WINAPI D2D1MakeSkewMatrix(float angle_x, float angle_y, D2D1_POINT_2F center, D2D1_MATRIX_3X2_F *matrix)
{
float tan_x, tan_y;
TRACE("angle_x %.8e, angle_y %.8e, center %s, matrix %p.\n", angle_x, angle_y, debug_d2d_point_2f(&center), matrix);
tan_x = tan(angle_x * (M_PI / 180.0f));
tan_y = tan(angle_y * (M_PI / 180.0f));
/* translate(-center) * skew() * translate(center) */
matrix->_11 = 1.0f;
matrix->_12 = tan_y;
matrix->_21 = tan_x;
matrix->_22 = 1.0f;
matrix->_31 = -tan_x * center.y;
matrix->_32 = -tan_y * center.x;
}
BOOL WINAPI D2D1IsMatrixInvertible(const D2D1_MATRIX_3X2_F *matrix)
{
TRACE("matrix %p.\n", matrix);
return (matrix->_11 * matrix->_22 - matrix->_21 * matrix->_12) != 0.0f;
}
BOOL WINAPI D2D1InvertMatrix(D2D1_MATRIX_3X2_F *matrix)
{
D2D1_MATRIX_3X2_F m = *matrix;
TRACE("matrix %p.\n", matrix);
return d2d_matrix_invert(matrix, &m);
}
HRESULT WINAPI D2D1CreateDevice(IDXGIDevice *dxgi_device,
const D2D1_CREATION_PROPERTIES *properties, ID2D1Device **device)
{
D2D1_CREATION_PROPERTIES default_properties = {0};
D2D1_FACTORY_OPTIONS factory_options;
ID3D11Device *d3d_device;
ID2D1Factory1 *factory;
HRESULT hr;
TRACE("dxgi_device %p, properties %p, device %p.\n", dxgi_device, properties, device);
if (!properties)
{
if (SUCCEEDED(IDXGIDevice_QueryInterface(dxgi_device, &IID_ID3D11Device, (void **)&d3d_device)))
{
if (!(ID3D11Device_GetCreationFlags(d3d_device) & D3D11_CREATE_DEVICE_SINGLETHREADED))
default_properties.threadingMode = D2D1_THREADING_MODE_MULTI_THREADED;
ID3D11Device_Release(d3d_device);
}
properties = &default_properties;
}
factory_options.debugLevel = properties->debugLevel;
if (FAILED(hr = D2D1CreateFactory(properties->threadingMode,
&IID_ID2D1Factory1, &factory_options, (void **)&factory)))
return hr;
hr = ID2D1Factory1_CreateDevice(factory, dxgi_device, device);
ID2D1Factory1_Release(factory);
return hr;
}
void WINAPI D2D1SinCos(float angle, float *s, float *c)
{
TRACE("angle %.8e, s %p, c %p.\n", angle, s, c);
*s = sinf(angle);
*c = cosf(angle);
}
float WINAPI D2D1Tan(float angle)
{
TRACE("angle %.8e.\n", angle);
return tanf(angle);
}
float WINAPI D2D1Vec3Length(float x, float y, float z)
{
TRACE("x %.8e, y %.8e, z %.8e.\n", x, y, z);
return sqrtf(x * x + y * y + z * z);
}
/* See IEC 61966-2-1:1999; also described in the EXT_texture_sRGB OpenGL
* extension, among others. */
static float srgb_transfer_function(float x)
{
if (x <= 0.0f)
return 0.0f;
else if (x >= 1.0f)
return 1.0f;
else if (x <= 0.0031308f)
return 12.92f * x;
else
return 1.055f * powf(x, 1.0f / 2.4f) - 0.055f;
}
static float srgb_inverse_transfer_function(float x)
{
if (x <= 0.0f)
return 0.0f;
else if (x >= 1.0f)
return 1.0f;
else if (x <= 0.04045f)
return x / 12.92f;
else
return powf((x + 0.055f) / 1.055f, 2.4f);
}
D2D1_COLOR_F WINAPI D2D1ConvertColorSpace(D2D1_COLOR_SPACE src_colour_space,
D2D1_COLOR_SPACE dst_colour_space, const D2D1_COLOR_F *colour)
{
D2D1_COLOR_F ret;
TRACE("src_colour_space %#x, dst_colour_space %#x, colour %s.\n",
src_colour_space, dst_colour_space, debug_d2d_color_f(colour));
if (src_colour_space == D2D1_COLOR_SPACE_CUSTOM || dst_colour_space == D2D1_COLOR_SPACE_CUSTOM)
{
ret.r = 0.0f;
ret.g = 0.0f;
ret.b = 0.0f;
ret.a = 0.0f;
return ret;
}
if (src_colour_space == dst_colour_space)
return *colour;
if (src_colour_space == D2D1_COLOR_SPACE_SRGB && dst_colour_space == D2D1_COLOR_SPACE_SCRGB)
{
ret.r = srgb_inverse_transfer_function(colour->r);
ret.g = srgb_inverse_transfer_function(colour->g);
ret.b = srgb_inverse_transfer_function(colour->b);
ret.a = colour->a;
return ret;
}
if (src_colour_space == D2D1_COLOR_SPACE_SCRGB && dst_colour_space == D2D1_COLOR_SPACE_SRGB)
{
ret.r = srgb_transfer_function(colour->r);
ret.g = srgb_transfer_function(colour->g);
ret.b = srgb_transfer_function(colour->b);
ret.a = colour->a;
return ret;
}
FIXME("Unhandled conversion from source colour space %#x to destination colour space %#x.\n",
src_colour_space, dst_colour_space);
ret.r = 0.0f;
ret.g = 0.0f;
ret.b = 0.0f;
ret.a = 0.0f;
return ret;
}
static bool get_config_key_u32(HKEY default_key, HKEY application_key, const char *name, uint32_t *value)
{
DWORD type, size;
uint32_t data;
size = sizeof(data);
if (application_key && !RegQueryValueExA(application_key,
name, 0, &type, (BYTE *)&data, &size) && type == REG_DWORD)
goto success;
size = sizeof(data);
if (default_key && !RegQueryValueExA(default_key,
name, 0, &type, (BYTE *)&data, &size) && type == REG_DWORD)
goto success;
return false;
success:
*value = data;
return true;
}
static void d2d_settings_init(void)
{
HKEY default_key, tmp_key, application_key = NULL;
char buffer[MAX_PATH + 10];
DWORD len;
if (RegOpenKeyA(HKEY_CURRENT_USER, "Software\\Wine\\Direct2D", &default_key))
default_key = NULL;
len = GetModuleFileNameA(0, buffer, MAX_PATH);
if (len && len < MAX_PATH)
{
char *p, *appname = buffer;
if ((p = strrchr(appname, '/')))
appname = p + 1;
if ((p = strrchr(appname, '\\')))
appname = p + 1;
strcat(appname, "\\Direct2D");
if (!RegOpenKeyA(HKEY_CURRENT_USER, "Software\\Wine\\AppDefaults", &tmp_key))
{
if (RegOpenKeyA(tmp_key, appname, &application_key))
application_key = NULL;
RegCloseKey(tmp_key);
}
}
if (!default_key && !application_key)
return;
if (get_config_key_u32(default_key, application_key, "max_version_factory", &d2d_settings.max_version_factory))
ERR_(winediag)("Limiting maximum Direct2D factory version to %#x.\n", d2d_settings.max_version_factory);
if (application_key)
RegCloseKey(application_key);
if (default_key)
RegCloseKey(default_key);
}
BOOL WINAPI DllMain(HINSTANCE inst, DWORD reason, void *reserved)
{
if (reason == DLL_PROCESS_ATTACH)
d2d_settings_init();
return TRUE;
}