wine/dlls/d3dcompiler_43/blob.c

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/*
* Direct3D blob file
*
* Copyright 2010 Rico Schüller
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*
*/
#include "d3dcompiler_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3dcompiler);
struct d3dcompiler_blob
{
ID3DBlob ID3DBlob_iface;
LONG refcount;
SIZE_T size;
void *data;
};
static inline struct d3dcompiler_blob *impl_from_ID3DBlob(ID3DBlob *iface)
{
return CONTAINING_RECORD(iface, struct d3dcompiler_blob, ID3DBlob_iface);
}
/* IUnknown methods */
static HRESULT STDMETHODCALLTYPE d3dcompiler_blob_QueryInterface(ID3DBlob *iface, REFIID riid, void **object)
{
TRACE("iface %p, riid %s, object %p\n", iface, debugstr_guid(riid), object);
if (IsEqualGUID(riid, &IID_ID3D10Blob)
|| IsEqualGUID(riid, &IID_IUnknown))
{
IUnknown_AddRef(iface);
*object = iface;
return S_OK;
}
WARN("%s not implemented, returning E_NOINTERFACE\n", debugstr_guid(riid));
*object = NULL;
return E_NOINTERFACE;
}
static ULONG STDMETHODCALLTYPE d3dcompiler_blob_AddRef(ID3DBlob *iface)
{
struct d3dcompiler_blob *blob = impl_from_ID3DBlob(iface);
ULONG refcount = InterlockedIncrement(&blob->refcount);
TRACE("%p increasing refcount to %lu.\n", blob, refcount);
return refcount;
}
static ULONG STDMETHODCALLTYPE d3dcompiler_blob_Release(ID3DBlob *iface)
{
struct d3dcompiler_blob *blob = impl_from_ID3DBlob(iface);
ULONG refcount = InterlockedDecrement(&blob->refcount);
TRACE("%p decreasing refcount to %lu.\n", blob, refcount);
if (!refcount)
{
HeapFree(GetProcessHeap(), 0, blob->data);
HeapFree(GetProcessHeap(), 0, blob);
}
return refcount;
}
/* ID3DBlob methods */
static void * STDMETHODCALLTYPE d3dcompiler_blob_GetBufferPointer(ID3DBlob *iface)
{
struct d3dcompiler_blob *blob = impl_from_ID3DBlob(iface);
TRACE("iface %p\n", iface);
return blob->data;
}
static SIZE_T STDMETHODCALLTYPE d3dcompiler_blob_GetBufferSize(ID3DBlob *iface)
{
struct d3dcompiler_blob *blob = impl_from_ID3DBlob(iface);
TRACE("iface %p\n", iface);
return blob->size;
}
static const struct ID3D10BlobVtbl d3dcompiler_blob_vtbl =
{
/* IUnknown methods */
d3dcompiler_blob_QueryInterface,
d3dcompiler_blob_AddRef,
d3dcompiler_blob_Release,
/* ID3DBlob methods */
d3dcompiler_blob_GetBufferPointer,
d3dcompiler_blob_GetBufferSize,
};
static HRESULT d3dcompiler_blob_init(struct d3dcompiler_blob *blob, SIZE_T data_size)
{
blob->ID3DBlob_iface.lpVtbl = &d3dcompiler_blob_vtbl;
blob->refcount = 1;
blob->size = data_size;
blob->data = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, data_size);
if (!blob->data)
{
ERR("Failed to allocate D3D blob data memory\n");
return E_OUTOFMEMORY;
}
return S_OK;
}
HRESULT WINAPI D3DCreateBlob(SIZE_T data_size, ID3DBlob **blob)
{
struct d3dcompiler_blob *object;
HRESULT hr;
TRACE("data_size %Iu, blob %p.\n", data_size, blob);
if (!blob)
{
WARN("Invalid blob specified.\n");
return D3DERR_INVALIDCALL;
}
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
if (!object)
return E_OUTOFMEMORY;
hr = d3dcompiler_blob_init(object, data_size);
if (FAILED(hr))
{
WARN("Failed to initialize blob, hr %#lx.\n", hr);
HeapFree(GetProcessHeap(), 0, object);
return hr;
}
*blob = &object->ID3DBlob_iface;
TRACE("Created ID3DBlob %p\n", *blob);
return S_OK;
}
static BOOL check_blob_part(DWORD tag, D3D_BLOB_PART part)
{
BOOL add = FALSE;
switch(part)
{
case D3D_BLOB_INPUT_SIGNATURE_BLOB:
if (tag == TAG_ISGN) add = TRUE;
break;
case D3D_BLOB_OUTPUT_SIGNATURE_BLOB:
if (tag == TAG_OSGN || tag == TAG_OSG5) add = TRUE;
break;
case D3D_BLOB_INPUT_AND_OUTPUT_SIGNATURE_BLOB:
if (tag == TAG_ISGN || tag == TAG_OSGN || tag == TAG_OSG5) add = TRUE;
break;
case D3D_BLOB_PATCH_CONSTANT_SIGNATURE_BLOB:
if (tag == TAG_PCSG) add = TRUE;
break;
case D3D_BLOB_ALL_SIGNATURE_BLOB:
if (tag == TAG_ISGN || tag == TAG_OSGN || tag == TAG_OSG5 || tag == TAG_PCSG) add = TRUE;
break;
case D3D_BLOB_DEBUG_INFO:
if (tag == TAG_SDBG) add = TRUE;
break;
case D3D_BLOB_LEGACY_SHADER:
if (tag == TAG_Aon9) add = TRUE;
break;
case D3D_BLOB_XNA_PREPASS_SHADER:
if (tag == TAG_XNAP) add = TRUE;
break;
case D3D_BLOB_XNA_SHADER:
if (tag == TAG_XNAS) add = TRUE;
break;
default:
FIXME("Unhandled D3D_BLOB_PART %s.\n", debug_d3dcompiler_d3d_blob_part(part));
break;
}
TRACE("%s tag %s\n", add ? "Add" : "Skip", debugstr_an((const char *)&tag, 4));
return add;
}
static HRESULT d3dcompiler_get_blob_part(const void *data, SIZE_T data_size, D3D_BLOB_PART part, UINT flags, ID3DBlob **blob)
{
const struct vkd3d_shader_code src_dxbc = {.code = data, .size = data_size};
struct vkd3d_shader_dxbc_section_desc *sections;
struct vkd3d_shader_dxbc_desc src_dxbc_desc;
struct vkd3d_shader_code dst_dxbc;
unsigned int section_count, i;
HRESULT hr;
int ret;
if (!data || data_size < DXBC_HEADER_SIZE || flags || !blob)
{
WARN("Invalid arguments: data %p, data_size %Iu, flags %#x, blob %p.\n", data, data_size, flags, blob);
return D3DERR_INVALIDCALL;
}
if (part > D3D_BLOB_TEST_COMPILE_PERF
|| (part < D3D_BLOB_TEST_ALTERNATE_SHADER && part > D3D_BLOB_XNA_SHADER))
{
WARN("Invalid D3D_BLOB_PART: part %s\n", debug_d3dcompiler_d3d_blob_part(part));
return D3DERR_INVALIDCALL;
}
if ((ret = vkd3d_shader_parse_dxbc(&src_dxbc, 0, &src_dxbc_desc, NULL)) < 0)
{
WARN("Failed to parse source data, ret %d.\n", ret);
return E_FAIL;
}
if (!(sections = calloc(src_dxbc_desc.section_count, sizeof(*sections))))
{
ERR("Failed to allocate sections memory.\n");
vkd3d_shader_free_dxbc(&src_dxbc_desc);
return E_OUTOFMEMORY;
}
for (i = 0, section_count = 0; i < src_dxbc_desc.section_count; ++i)
{
const struct vkd3d_shader_dxbc_section_desc *src_section = &src_dxbc_desc.sections[i];
if (check_blob_part(src_section->tag, part))
sections[section_count++] = *src_section;
}
switch(part)
{
case D3D_BLOB_INPUT_SIGNATURE_BLOB:
case D3D_BLOB_OUTPUT_SIGNATURE_BLOB:
case D3D_BLOB_PATCH_CONSTANT_SIGNATURE_BLOB:
case D3D_BLOB_DEBUG_INFO:
case D3D_BLOB_LEGACY_SHADER:
case D3D_BLOB_XNA_PREPASS_SHADER:
case D3D_BLOB_XNA_SHADER:
if (section_count != 1)
section_count = 0;
break;
case D3D_BLOB_INPUT_AND_OUTPUT_SIGNATURE_BLOB:
if (section_count != 2)
section_count = 0;
break;
case D3D_BLOB_ALL_SIGNATURE_BLOB:
if (section_count != 3)
section_count = 0;
break;
default:
FIXME("Unhandled D3D_BLOB_PART %s.\n", debug_d3dcompiler_d3d_blob_part(part));
break;
}
if (!section_count)
{
WARN("Nothing to write into the blob.\n");
hr = E_FAIL;
goto done;
}
/* some parts aren't full DXBCs, they contain only the data */
if (section_count == 1 && (part == D3D_BLOB_DEBUG_INFO || part == D3D_BLOB_LEGACY_SHADER
|| part == D3D_BLOB_XNA_PREPASS_SHADER || part == D3D_BLOB_XNA_SHADER))
{
dst_dxbc = sections[0].data;
}
else if ((ret = vkd3d_shader_serialize_dxbc(section_count, sections, &dst_dxbc, NULL) < 0))
{
WARN("Failed to serialise DXBC, ret %d.\n", ret);
hr = E_FAIL;
goto done;
}
if (FAILED(hr = D3DCreateBlob(dst_dxbc.size, blob)))
WARN("Failed to create blob, hr %#lx.\n", hr);
else
memcpy(ID3D10Blob_GetBufferPointer(*blob), dst_dxbc.code, dst_dxbc.size);
if (dst_dxbc.code != sections[0].data.code)
vkd3d_shader_free_shader_code(&dst_dxbc);
done:
free(sections);
vkd3d_shader_free_dxbc(&src_dxbc_desc);
return hr;
}
static BOOL check_blob_strip(DWORD tag, UINT flags)
{
BOOL add = TRUE;
if (flags & D3DCOMPILER_STRIP_TEST_BLOBS) FIXME("Unhandled flag D3DCOMPILER_STRIP_TEST_BLOBS.\n");
switch(tag)
{
case TAG_RDEF:
case TAG_STAT:
if (flags & D3DCOMPILER_STRIP_REFLECTION_DATA) add = FALSE;
break;
case TAG_SDBG:
if (flags & D3DCOMPILER_STRIP_DEBUG_INFO) add = FALSE;
break;
default:
break;
}
TRACE("%s tag %s\n", add ? "Add" : "Skip", debugstr_an((const char *)&tag, 4));
return add;
}
static HRESULT d3dcompiler_strip_shader(const void *data, SIZE_T data_size, UINT flags, ID3DBlob **blob)
{
const struct vkd3d_shader_code src_dxbc = {.code = data, .size = data_size};
struct vkd3d_shader_dxbc_section_desc *sections;
struct vkd3d_shader_dxbc_desc src_dxbc_desc;
struct vkd3d_shader_code dst_dxbc;
unsigned int section_count, i;
HRESULT hr;
int ret;
if (!blob)
{
WARN("NULL for blob specified\n");
return E_FAIL;
}
if (!data || data_size < DXBC_HEADER_SIZE)
{
WARN("Invalid arguments: data %p, data_size %Iu.\n", data, data_size);
return D3DERR_INVALIDCALL;
}
if ((ret = vkd3d_shader_parse_dxbc(&src_dxbc, 0, &src_dxbc_desc, NULL)) < 0)
{
WARN("Failed to parse source data, ret %d.\n", ret);
return E_FAIL;
}
/* src_dxbc.count >= dst_dxbc.count */
if (!(sections = calloc(src_dxbc_desc.section_count, sizeof(*sections))))
{
ERR("Failed to allocate sections memory.\n");
vkd3d_shader_free_dxbc(&src_dxbc_desc);
return E_OUTOFMEMORY;
}
for (i = 0, section_count = 0; i < src_dxbc_desc.section_count; ++i)
{
const struct vkd3d_shader_dxbc_section_desc *src_section = &src_dxbc_desc.sections[i];
if (check_blob_strip(src_section->tag, flags))
sections[section_count++] = *src_section;
}
if ((ret = vkd3d_shader_serialize_dxbc(section_count, sections, &dst_dxbc, NULL) < 0))
{
WARN("Failed to serialise DXBC, ret %d.\n", ret);
hr = E_FAIL;
goto done;
}
if (FAILED(hr = D3DCreateBlob(dst_dxbc.size, blob)))
WARN("Failed to create blob, hr %#lx.\n", hr);
else
memcpy(ID3D10Blob_GetBufferPointer(*blob), dst_dxbc.code, dst_dxbc.size);
vkd3d_shader_free_shader_code(&dst_dxbc);
done:
free(sections);
vkd3d_shader_free_dxbc(&src_dxbc_desc);
return hr;
}
HRESULT WINAPI D3DGetBlobPart(const void *data, SIZE_T data_size, D3D_BLOB_PART part, UINT flags, ID3DBlob **blob)
{
TRACE("data %p, data_size %Iu, part %s, flags %#x, blob %p.\n", data,
data_size, debug_d3dcompiler_d3d_blob_part(part), flags, blob);
return d3dcompiler_get_blob_part(data, data_size, part, flags, blob);
}
HRESULT WINAPI D3DGetInputSignatureBlob(const void *data, SIZE_T data_size, ID3DBlob **blob)
{
TRACE("data %p, data_size %Iu, blob %p.\n", data, data_size, blob);
return d3dcompiler_get_blob_part(data, data_size, D3D_BLOB_INPUT_SIGNATURE_BLOB, 0, blob);
}
HRESULT WINAPI D3DGetOutputSignatureBlob(const void *data, SIZE_T data_size, ID3DBlob **blob)
{
TRACE("data %p, data_size %Iu, blob %p.\n", data, data_size, blob);
return d3dcompiler_get_blob_part(data, data_size, D3D_BLOB_OUTPUT_SIGNATURE_BLOB, 0, blob);
}
HRESULT WINAPI D3DGetInputAndOutputSignatureBlob(const void *data, SIZE_T data_size, ID3DBlob **blob)
{
TRACE("data %p, data_size %Iu, blob %p.\n", data, data_size, blob);
return d3dcompiler_get_blob_part(data, data_size, D3D_BLOB_INPUT_AND_OUTPUT_SIGNATURE_BLOB, 0, blob);
}
HRESULT WINAPI D3DGetDebugInfo(const void *data, SIZE_T data_size, ID3DBlob **blob)
{
TRACE("data %p, data_size %Iu, blob %p.\n", data, data_size, blob);
return d3dcompiler_get_blob_part(data, data_size, D3D_BLOB_DEBUG_INFO, 0, blob);
}
HRESULT WINAPI D3DStripShader(const void *data, SIZE_T data_size, UINT flags, ID3D10Blob **blob)
{
TRACE("data %p, data_size %Iu, flags %#x, blob %p.\n", data, data_size, flags, blob);
return d3dcompiler_strip_shader(data, data_size, flags, blob);
}
HRESULT WINAPI D3DReadFileToBlob(const WCHAR *filename, ID3DBlob **contents)
{
struct d3dcompiler_blob *object;
SIZE_T data_size;
DWORD read_size;
HANDLE file;
HRESULT hr;
TRACE("filename %s, contents %p.\n", debugstr_w(filename), contents);
file = CreateFileW(filename, GENERIC_READ, FILE_SHARE_READ, NULL, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, NULL);
if (file == INVALID_HANDLE_VALUE)
return HRESULT_FROM_WIN32(GetLastError());
data_size = GetFileSize(file, NULL);
if (data_size == INVALID_FILE_SIZE)
{
CloseHandle(file);
return HRESULT_FROM_WIN32(GetLastError());
}
if (!(object = heap_alloc_zero(sizeof(*object))))
{
CloseHandle(file);
return E_OUTOFMEMORY;
}
if (FAILED(hr = d3dcompiler_blob_init(object, data_size)))
{
WARN("Failed to initialise blob, hr %#lx.\n", hr);
CloseHandle(file);
heap_free(object);
return hr;
}
if (!ReadFile(file, object->data, data_size, &read_size, NULL) || (read_size != data_size))
{
WARN("Failed to read file contents.\n");
CloseHandle(file);
heap_free(object->data);
heap_free(object);
return E_FAIL;
}
CloseHandle(file);
object->size = read_size;
*contents = &object->ID3DBlob_iface;
TRACE("Returning ID3DBlob %p.\n", *contents);
return S_OK;
}
HRESULT WINAPI D3DWriteBlobToFile(ID3DBlob *blob, const WCHAR *filename, BOOL overwrite)
{
DWORD written_size;
SIZE_T data_size;
HANDLE file;
BOOL ret;
TRACE("blob %p, filename %s, overwrite %#x.\n", blob, debugstr_w(filename), overwrite);
file = CreateFileW(filename, GENERIC_WRITE, FILE_SHARE_READ, NULL, overwrite ? CREATE_ALWAYS : CREATE_NEW,
FILE_ATTRIBUTE_NORMAL, NULL);
if (file == INVALID_HANDLE_VALUE)
return HRESULT_FROM_WIN32(GetLastError());
data_size = ID3D10Blob_GetBufferSize(blob);
ret = WriteFile(file, ID3D10Blob_GetBufferPointer(blob), data_size, &written_size, NULL);
CloseHandle(file);
if (!ret || data_size != written_size)
{
WARN("Failed to write blob contents.\n");
return E_FAIL;
}
return S_OK;
}