serenity/Widgets/EventLoopSDL.cpp

86 lines
2.4 KiB
C++

#include "EventLoopSDL.h"
#include "Event.h"
#include <SDL.h>
#include "Widget.h"
#include "TerminalWidget.h"
#include "WindowManager.h"
#include <unistd.h>
int g_fd;
extern TerminalWidget* g_tw;
EventLoopSDL::EventLoopSDL()
{
}
EventLoopSDL::~EventLoopSDL()
{
}
static inline MouseButton toMouseButton(byte sdlButton)
{
if (sdlButton == 1)
return MouseButton::Left;
if (sdlButton == 2)
return MouseButton::Middle;
if (sdlButton == 3)
return MouseButton::Right;
ASSERT_NOT_REACHED();
return MouseButton::None;
}
static inline int toKey(const SDL_Keysym& sym)
{
return sym.sym;
}
void EventLoopSDL::waitForEvent()
{
SDL_Event sdlEvent;
while (SDL_PollEvent(&sdlEvent) != 0) {
switch (sdlEvent.type) {
case SDL_QUIT:
postEvent(nullptr, make<QuitEvent>());
return;
case SDL_WINDOWEVENT:
if (sdlEvent.window.event == SDL_WINDOWEVENT_EXPOSED) {
// Spam paint events whenever we get exposed.
// This is obviously not ideal, but the SDL backend here is just a prototype anyway.
postEvent(&WindowManager::the(), make<PaintEvent>());
}
return;
case SDL_MOUSEMOTION:
postEvent(&WindowManager::the(), make<MouseEvent>(Event::MouseMove, sdlEvent.motion.x, sdlEvent.motion.y));
return;
case SDL_MOUSEBUTTONDOWN:
postEvent(&WindowManager::the(), make<MouseEvent>(Event::MouseDown, sdlEvent.button.x, sdlEvent.button.y, toMouseButton(sdlEvent.button.button)));
return;
case SDL_MOUSEBUTTONUP:
postEvent(&WindowManager::the(), make<MouseEvent>(Event::MouseUp, sdlEvent.button.x, sdlEvent.button.y, toMouseButton(sdlEvent.button.button)));
return;
case SDL_KEYDOWN:
postEvent(&WindowManager::the(), make<KeyEvent>(Event::KeyDown, toKey(sdlEvent.key.keysym)));
return;
case SDL_KEYUP:
postEvent(&WindowManager::the(), make<KeyEvent>(Event::KeyUp, toKey(sdlEvent.key.keysym)));
return;
}
}
fd_set rfds;
FD_ZERO(&rfds);
FD_SET(g_fd, &rfds);
struct timeval tv = { 0, 5000 };
int rc = select(g_fd + 1, &rfds, NULL, NULL, &tv);
//printf("select{%d} = %d\n", g_fd, rc);
if (rc > 0) {
byte buf[1024];
int nread = read(g_fd, buf, sizeof(buf));
g_tw->onReceive(ByteBuffer::wrap(buf, nread));
}
}