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This commit adds Sonic Robo Blast 2, a Sonic fangame running with SDL2 to the list of SerenityOS game ports. The game is working fine for the most part but there's some performance issues and the mouse never resets to the center so it gets stuck in the window's corners. It seems like the multiplayer / networking is also not quite working but I think that this is very cool already.
37 lines
1.6 KiB
Markdown
37 lines
1.6 KiB
Markdown
# Patches for SRB2 on SerenityOS
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## `0001-add-openmpt-to-build.patch`
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Add OpenMPT to build
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The build system doesn't give us much choice on what library to build and what library to look for.
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OpenMPT is not built by default but we need it to build so this goes and change that.
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## `0002-fix-libgme-include.patch`
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Fix libgme include
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One of the build targets is looking for the gme.h header.
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It seems like it cannot automatically find it so we help it a little.
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## `0003-disable-consolevar-value-checker-sad-path.patch`
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Disable Console Variables value checker sad path
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For some reason, the value checker for console variables seems to not behave properly even with the default console variables value.
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Disabling the error path resolves this issue and the game still works fine without it.
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## `0004-i_video.c-mouse-hacks.patch`
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i_video.c: Mouse hacks
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This patch works aroud the SDL relative mouse implementation as it is not implemented in the port.
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SRB2 relies on it quite heavily to make the mouse work, not having this unfortunately means that the mouse doesn't reset back to the center and will get stuck at the window borders. Ultimately, we would want this relative mouse implementation to have a proper mouse support.
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Removing the calls to the SDL relative mouse felt like the best option for now as otherwise the console gets spammed with this "No relative mode implementation available" messsage.
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## `0005-i_system.c-hacks.patch`
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i_system.c hacks
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This patch disables / removes some code to get the game to build without issues.
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These don't seem to matter much anyway as the game still runs. |