* The origin PID is the PID of the process that created this socket,
either explicitly by calling socket(), or implicitly by accepting
a TCP connection. Note that accepting a local socket connection
does not create a new socket, it reuses the one connect() was
called on, so for accepted local sockets the origin PID points
to the connecting process.
* The acceptor PID is the PID of the process that accept()ed this
socket. For accepted TCP sockets, this is the same as origin PID.
This is more logical and allows us to solve the problem of
non-blocking TCP sockets getting stuck in SocketRole::None.
The only complication is that a single LocalSocket may be shared
between two file descriptions (on the connect and accept sides),
and should have two different roles depending from which side
you look at it. To deal with it, Socket::role() is made a
virtual method that accepts a file description, and LocalSocket
internally tracks which FileDescription is the which one and
returns a correct role.
Now that there can't be multiple clones of the same fd,
we only need to track whether or not an fd exists on each
side. Also there's no point in tracking connecting fds.
Once we've converted from an Ethernet frame to an IPv4 packet, we can
pass the IPv4Packet around instead of the EthernetFrameHeader.
Also add some more code to ignore invalid-looking packets.
This is comprised of five small changes:
* Keep a counter for tx/rx packets/bytes per TCP socket
* Keep a counter for tx/rx packets/bytes per network adapter
* Expose that data in /proc/net_tcp and /proc/netadapters
* Convert /proc/netadapters to JSON
* Fix up ifconfig to read the JSON from netadapters
This has several significant changes to the networking stack.
* Significant refactoring of the TCP state machine. Right now it's
probably more fragile than it used to be, but handles quite a lot
more of the handshake process.
* `TCPSocket` holds a `NetworkAdapter*`, assigned during `connect()` or
`bind()`, whichever comes first.
* `listen()` is now virtual in `Socket` and intended to be implemented
in its child classes
* `listen()` no longer works without `bind()` - this is a bit of a
regression, but listening sockets didn't work at all before, so it's
not possible to observe the regression.
* A file is exposed at `/proc/net_tcp`, which is a JSON document listing
the current TCP sockets with a bit of metadata.
* There's an `ETHERNET_VERY_DEBUG` flag for dumping packet's content out
to `kprintf`. It is, indeed, _very debug_.
A KBuffer always contains a valid KBufferImpl. If you need a "null"
state buffer, use Optional<KBuffer>.
This makes KBuffer very easy to work with and pass around, just like
ByteBuffer before it.
There's no need for send_ipv4() to take a ByteBuffer&&, the data is
immediately cooked into a packet and transmitted. Instead, just pass
it the address+length of whatever buffer we've been using locally.
The more we can reduce the pressure on kmalloc the better. :^)
The situations in IPv4Socket and LocalSocket were mirrors of each other
where one had implemented read/write as wrappers and the other had
sendto/recvfrom as wrappers.
Instead of this silliness, move read and write up to the Socket base.
Then mark them final, so subclasses have no choice but to implement
sendto and recvfrom.
And use this to return EINTR in various places; some of which we were
not handling properly before.
This might expose a few bugs in userspace, but should be more compatible
with other POSIX systems, and is certainly a little cleaner.
"Blocking" is not terribly informative, but now that everything is
ported over, we can force the blocker to provide us with a reason.
This does mean that to_string(State) needed to become a member, but
that's OK.
Replace the class-based snooze alarm mechanism with a per-thread callback.
This makes it easy to block the current thread on an arbitrary condition:
void SomeDevice::wait_for_irq() {
m_interrupted = false;
current->block_until([this] { return m_interrupted; });
}
void SomeDevice::handle_irq() {
m_interrupted = true;
}
Use this in the SB16 driver, and in NetworkTask :^)
Also tweak the kernel's Makefile to use -nostdinc and -nostdinc++.
This prevents us from picking up random headers from ../Root, which may
include older versions of kernel headers.
Since we still need <initializer_list> for Vector, we specifically include
the necessary GCC path. This is a bit hackish but it works for now.
This is prep work for supporting HashMap with NonnullRefPtr<T> as values.
It's currently not possible because many HashTable functions require being
able to default-construct the value type.
After reading a bunch of POSIX specs, I've learned that a file descriptor
is the number that refers to a file description, not the description itself.
So this patch renames FileDescriptor to FileDescription, and Process now has
FileDescription* file_description(int fd).
The current working directory is now stored as a custody. Likewise for a
process executable file. This unbreaks /proc/PID/fd which has not been
working since we made the filesystem bigger.
This still needs a bunch of work, for instance when renaming or removing
a file somewhere, we have to update the relevant custody links.
links requests SO_ERROR, so in not supporting it, things were unhappy.
Supporting this properly looks a little messy. I guess Socket will need
an m_error member it sets everywhere it returns an error. Or Syscall
could set it, perhaps, but I don't know if that's the right thing to
do, so let's just stub this for now and file a bug.
Also run it across the whole tree to get everything using the One True Style.
We don't yet run this in an automated fashion as it's a little slow, but
there is a snippet to do so in makeall.sh.
This gives us some leeway for WindowServer to queue up a bunch of messages
for one of its clients. Longer-term we should improve DoubleBuffer to be
able to grow dynamically in a way that gets billed to some reasonable place.
Passing this flag to recv() temporarily puts the file descriptor into
non-blocking mode.
Also implement LocalSocket::recv() as a simple forwarding to read().
can_write() was saying yes in situations where write() would overflow the
internal buffer. This patch adds a has_attached_peer() helper to make it
easier to understand what's going on in these functions.
This is not EOF, and never should have been so -- can trip up other code
when porting.
Also updates LibGUI and WindowServer which both relied on the old
behaviour (and didn't work without changes). There may be others, but I
didn't run into them with a quick inspection.
It was way too ambiguous who's the source and who's the destination, and it
didn't really follow a logical pattern. "Local port" vs "Peer port" is super
obvious, so let's call it that.
Make the Socket functions take a FileDescriptor& rather than a socket role
throughout the code. Also change threads to block on a FileDescriptor,
rather than either an fd index or a Socket.
If connect() is called on a non-blocking socket, it will "fail" immediately
with -EINPROGRESS. After that, you select() on the socket and wait for it to
become writable.
This is useful for static locals that never need to be destroyed:
Thing& Thing::the()
{
static Eternal<Thing> the;
return the;
}
The object will be allocated in data segment memory and will never have
its destructor invoked.
Choosing adapter for transmit is done by adapter_for_route_to(IPv4Address).
This is just hard-coded logic right now but can be expanded to support a
proper routing table.
Also start moving kernel networking code into Kernel/Net/.