Non-interleaved files always have an MCU of one data unit.
(A "data unit" is an 8x8 tile of pixels, and an "MCU" is a
"minium coded unit", e.g. 2x2 data units for luminance and
1 data unit each for Cr and Cb for a YCrCb image with
4:2:0 subsampling.)
For the test case, I converted an existing image to a ppm:
Build/lagom/bin/image -o out.ppm \
Tests/LibGfx/test-inputs/jpg/12-bit.jpg
Then I converted it to grayscale and saved it as a pgm in Photoshop.
Then I turned it into a weird jpeg like so:
path/to/cjpeg \
-outfile Tests/LibGfx/test-inputs/jpg/grayscale_mcu.jpg \
-sample 2x2 -restart 3 out.pgm
Makes 3 of the 5 jpegs failing to decode at #22780 go.
Previously, we ignored the -p argument if it was specified. This
would resort in a crash because final_target_directory wasn't given a
value.
This snapshot does away with giving this variable an Optional<> and
just has the -p argument be its default value.
We use these canonicalized_path variables as StringViews, so it doesn't
matter if they are a String or ByteString. And they're paths so
shouldn't be String anyway.
Where it was straightforward to do so, I've updated the users to also
use ByteStrings for their file paths, but most of them have a temporary
String::from_byte_string() call instead.
That's all this function reads from Component.
Also rename from validate_luma_and_modify_context() to
validate_sampling_factors_and_modify_context().
No behavior change.
Many widget classes need to run substantial initialization code after
they have been setup from GML. With this change, an
initialize_fallibles() function is called if available, allowing the
initialization to be invoked from the GML setup automatically. This
means that the GML-generated creation function can now be used directly
for many more cases, and reduces code duplication.
This allows positioning a child SVG relative to its parent SVG.
Note: These have been implemented as CSS properties as in SVG 2, these
are geometry properties that can be used in CSS (see
https://www.w3.org/TR/SVG/geometry.html), but there is not much browser
support for this. It is nicer to implement than the ad-hoc SVG
attribute parsing though, so I feel it may make sense to port the rest
of the attributes specified here (which should fix some issues with
viewport relative sizes).
The hit-testing position is now shifted by the scroll offsets before
performing any checks for containment. This is implemented by assigning
each PaintableBox/InlinePaintable an offset corresponding to the scroll
frame in which it is contained. The non-scroll-adjusted position is
still passed down when recursing to children because the assigned
offset accumulated for nested scroll frames.
With this change, hit testing works in the Inspector.
Fixes https://github.com/SerenityOS/serenity/issues/22068
Since we might enter Internals::hit_test() before the enclosing scroll
offsets are updated in the paintables tree during pre-paint, this
update need to be enforced.
This is a fix for regression introduced in
0bf82f748f
All CSS transforms need to be removed from the clip rectangle before
applying it. However, it is still necessary to calculate it with
applied transforms to find the correct intersection of all clip
rectangles in the containing block chain.
With this change, clip rectangles for boxes with hidden overflow or the
clip property are no longer calculated during the recording of painting
commands. Instead, it has moved to the "pre-paint" phase, along with
the assignment of scrolling offsets, and works in the following way:
1. The paintable tree is traversed to collect all paintable boxes that
have hidden overflow or use the CSS clip property. For each of these
boxes, the "final" clip rectangle is calculated by intersecting clip
rectangles in the containing block chain for a box.
2. The paintable tree is traversed another time, and a clip rectangle
is assigned for each paintable box contained by a node with hidden
overflow or the clip property.
This way, clipping becomes much easier during the painting commands
recording phase, as it only concerns the use of already assigned clip
rectangles. The same approach is applied to handle scrolling offsets.
Also, clip rectangle calculation is now implemented more correctly, as
we no longer stop at the stacking context boundary while intersecting
clip rectangles in the containing block chain.
Fixes:
https://github.com/SerenityOS/serenity/issues/22932https://github.com/SerenityOS/serenity/issues/22883https://github.com/SerenityOS/serenity/issues/22679https://github.com/SerenityOS/serenity/issues/22534
Now that these algorithms are a HeapFunction as opposed to SafeFunction,
the problem mentioned in the FIXME is no longer applicable as these
functions are GC-allocated like everything else.
This helps us avoid from needing to construct a Function<T> when
invoking `create_heap_function` with a lambda.
Co-Authored-By: Ali Mohammad Pur <mpfard@serenityos.org>