Music (MIDI) works through TiMidity++ and OpenGL support works, but is
still very buggy. Sometimes PrBoom+ fails to load its own configuration
file, which can be worked around by deleting it.
Also add it as a dependency for the `SDL_mixer` and `SDL2_mixer` ports.
Eawpats GUS patches are installed as part of the port, because without
patches TiMidity++ is not able to generate any sound. The license for
these is "fameware", credit to Andrew Suffield:
https://lists.debian.org/debian-legal/2002/09/msg00137.html
When compiling with SDL_opengl, all kinds of differences between LibGL
and OpenGL constants and types popped up as redefinition warnings and
errors.
This fixes all LibGL-related warnings when compiling PrBoom+ :^)
Since 5064b58 SpinBox buttons are disabled if value reaches the
min or max allowed. Consequently this swallows the final MouseUp
event, leaving the repeat timer running. Fixes SpinBoxes
{dec,inc}rementing their value in perpetuity after min/max value
is reached through button clicking.
Add two patches to allow Python's package manager to work on Serenity:
- The first one enables zlib module, which is needed for `ensurepip`
command;
- The second patch fixes pip downloads, so it's possible to install
packages from the PyPI repository.
More similar in style to U+203C:
⁉️ - U+2049 EXCLAMATION QUESTION MARK
Add transparency:
📧 - U+1F4E7 E-MAIL
📨 - U+1F4E8 INCOMING ENVELOPE
📩 - U+1F4E9 ENVELOPE WITH ARROW
No joy in a joystick without an action-button!
🕹️ - U+1F579 JOYSTICK
This requires a special case with names as the default function is
supposed to have a unique name ("*default*" in our case) but when
checked should have name "default".
Before this we attempted to hack around this by only overriding
has_binding. However this did not cover all cases, for example when
assigning to variables before their declaration it didn't throw.
By using the new find_binding_and_index virtual method we can just
pretend the indirect bindings are real.
Since indirect binding do come from a normal environment we need to
ensure you cannot modify the binding and that properties like mutable
are false as expected by the spec for such an indirect binding.
This is an export which looks like `export {} from "module"`, and
although it doesn't have any real export entries it should still add
"module" to the required modules to load.
When the value for a SpinBox equals the max, disable the increment
button. Functionally, clicking the button doesn't do anything because
the set_value() clamps the value to min/max and updates the textbox.
However it is still nice to indicate to the user that they've reached
the max. Same goes for minimum value and the decrement button.
Previously the value of the SpinBox is re-evaluated after every change
to the TextBox control. This leads to very unintuitive behavior such as
the user deleting the contents of the box and it having no
visible effect. This happens because the TextBox no longer has a valid
number and so gets reset to the current m_value of the SpinBox.
By defering the update of to the SpinBox value until focus leaves the
control we provide a much more intuitive experience with the text box.
We do still validate when a user types something that it parses to an
int. If it does not we delete the most recent character. This in effect
prevents non-numeric numbers from being entered.
Upon losing focus the value will be checked. If empty we set the SpinBox
value to the minimum allowed value.
With a new DragCopy cursor icon being used on accepted events, this
caused a 'false assumption' that everything can be dropped into
AbstractView.
This will now only happen if the View is editable, which still isn't
perfect, but at least the Settings app will no longer change cursors.
Also note that we won't get "drag move" events as the comment below
says, which disables automatic scrolling when dragging an element.
... instead of in the center of the cursor bitmap.
It doesn't make much of a difference, as the default cursor hotspot is
center. But since now we switch between a normal Drag cursor and
DragCopy one that has set hotspot, this caused the overlay to shake.
Previously, the cursor would use a default cursor on window frames such
as the title bar and menu bar, which was not quite correct as drop
events were still handled there.
Layer::erase_selection used to erase the entire bounding box of the
selection. With the add/subtract merge modes for the selection tool it
is possible to create selections which are not rectangular. This leads
to deleting pixels that were not selected.
This change adjusts the erase behavior to walk the selection rect and
check if a pixel is selected or not before deleting.
Wand Selection tool uses similar logic to the Bucket Tool. Flood filling
and threshold calculations to determine the affected area just in this
case we do not set the pixels of the selected area, instead we use
those pixels to alter the selection mask.
In the future we can probably abstract out the shared flood logic so
both tools can share the code.
Before, the warning dialog would be opened after the NewProjectDialog,
leading to focus-fighting by the two windows. This fixes that and makes
the action more consistent with the standard serenity way of handling
unsaved changes by asking before the NewProjectDialog is brought up.
The way this is achieved avoids having to rewrite open_project as well.