Commit graph

39 commits

Author SHA1 Message Date
Tim Schumacher 82a152b696 LibGfx: Remove try_ prefix from bitmap creation functions
Those don't have any non-try counterpart, so we might as well just omit
it.
2023-01-26 20:24:37 +00:00
cflip 5c68ca8f48 Ports/SDL2: Update window focus event listeners
Fixes an issue where ClassiCube would get stuck on the pause menu.
2022-11-28 13:11:16 +01:00
kleines Filmröllchen 20e51025bb Ports/SDL2: Rename LibGUI Window function in accordance with 5d56756 2022-11-23 15:06:15 +01:00
cflip f872d945c3 Ports/SDL2: Add null check to SerenitySDLWidget::paint_event
This was causing a crash when message boxes appeared before the window
painted anything.
2022-10-19 22:07:05 +02:00
Jelle Raaijmakers 09d211e08a Ports: Make SDL2 build since recent GL::create_context changes
We also directly invoke `::present` on `GLContext` instead of going
through the static method `GL::present_context`.
2022-09-17 19:38:30 +02:00
Jelle Raaijmakers 6af184b48b Ports: Support SDL_WINDOWEVENT_CLOSE in SDL2
This allows PrBoom+ to properly quit the application when closing the
main window.
2022-09-03 00:07:24 +02:00
Jelle Raaijmakers 14ece2ac90 Ports: Support "restarts" in SDL2
SDL2 applications are prone to reinitializing the SDL components when,
for example, changing the display resolution. This would lead to
crashes since we were doing things in the wrong order.

* We now decouple `GLContext` from `SDL_Window` a bit more, allowing
  the window to be destroyed before the GLContext.
* Do not quit the `GUI::Application`, let our event loop handle exiting

These changes allow changing the display resolution in the Quake3 port.
2022-08-31 12:42:55 +01:00
Valtteri Koskivuori adf85c719a Ports: Disable libsamplerate dependency for SDL2
On Arch Linux, the build was picking up the system libsamplerate, which
is undesirable. Unlikely that it is needed on Serenity, so disabling it
is a good workaround.
2022-08-28 22:54:11 +01:00
Tim Schumacher 831afe3c3d Ports/SDL2: Update to 2.24.0 2022-08-23 13:30:48 +01:00
Tim Schumacher 2e31a479c4 Ports/SDL2: Do an out-of-tree build
SDL 2.24.0 starts having include loops if we try to do an in-tree build
against its wishes, so let's not do that anymore.
2022-08-23 13:30:48 +01:00
Tim Schumacher 218e6d2f5e Ports/SDL2: Rename LibAudio connection to ConnectionToServer 2022-07-23 00:21:13 +01:00
Tim Schumacher 4cf55c4056 Ports/SDL2: Update for the recent StringView changes 2022-07-16 23:13:43 +01:00
Tim Schumacher 333429fa47 Ports/SDL2: Implement a basic keyboard focus
Some SDL applications will not process inputs that they receive without
ensuring that they have the keyboard input focus.
2022-06-10 14:21:20 +01:00
Tim Schumacher d426c5a4b2 Ports: Format patches without numbering, commit hash or version number 2022-06-08 17:58:36 +01:00
Tim Schumacher 5a24accfa7 Ports: Update SDL2 to 2.0.22 2022-05-25 23:04:52 +01:00
Tim Schumacher cb6a406190 Ports: Return SDL2 to upstream 2022-05-25 23:04:52 +01:00
Jelle Raaijmakers 15b0c38c0f Ports: Compile SDL2 against LibAudio 2022-04-29 18:05:42 +02:00
Tim Schumacher 418d69c0ad Ports: Fix dependencies for SDL2
We are doing nonstandard stuff with our headers, so SDL assumed that
both iconv and dlopen are available inside LibC, which they aren't.

Fix that by adding a dependency on libiconv and adding additional
linker flags.
2021-10-16 15:36:04 -07:00
Tim Schumacher c07f91474d Ports: Make array-like settings actual arrays
We may need entries with spaces in makeopts, installopts, and
configopts, and at that point we should also convert depends and
auth_opts to avoid confusion.
2021-10-05 02:13:08 +02:00
Andrew Kaster 9dff6acc55 Ports: Use new CMakeToolchain.txt located in the build directory
Now that we're generating the CMake toolchain file in the build
directory, we need to redirect the ports that use CMake to the new
location. Looking into this showed that there's still a bunch of work to
do in general to make the ports agnostic to which toolchain they're
using, there's a lot of hard-coded ${ARCH}-pc-serenity-gcc assumptions
still here.
2021-09-15 19:04:52 +04:30
Andreas Kling aa2e19e58f Ports: Update relocated ports
Port repos have been moved to the new SerenityPorts organization on
GitHub, to declutter the main SerenityOS organization.
2021-08-30 20:18:07 +02:00
Gunnar Beutner fb67e99562 Ports: Fix version numbers for some of the ports 2021-04-23 16:11:48 +02:00
Panagiotis Vasilopoulos 492f7132d2 Ports: Improve consistency and quality of ports
- Replaced /Root with
- Improved documentation.
- Removed a few typos.
- Replaced  with
- Added brackets in some cases.

Most of the changes were reviewed and applied manually.
2021-04-20 18:20:00 +02:00
Gunnar Beutner 12ed436562 Ports: Remove auth_type for our own packages
Otherwise we'd have to update them in this repository
every time something changes.
2021-04-20 17:04:51 +02:00
Panagiotis Vasilopoulos e45e0eeb47 Everywhere: Replace SERENITY_ROOT with SERENITY_SOURCE_DIR 2021-04-20 15:27:52 +02:00
Brendan Coles cfad6606f0 Ports: SDL2: Use correct CMAKE_TOOLCHAIN_FILE in configopts 2021-04-16 21:49:51 +02:00
Brendan Coles a206ab2211 Ports: Add auth_type verification to all package.sh files 2021-04-16 21:14:00 +02:00
Gunnar Beutner 594d480391 Toolchain+Ports: Move the CMake toolchain file into a subdirectory 2021-04-16 19:04:24 +02:00
Andreas Kling 52ce7ed842 Ports: Switch to new SDL2 port
I've rebased the SDL2 port on top of the latest SDL2 main branch.
This patch simply points the SDL2 port scripts to the new branch.
2021-03-27 22:57:08 +01:00
Jonathan Turner 0bf5669ba3
Meta: Get building on NixOS (#5005) 2021-01-22 17:44:05 +01:00
Jesse Buhagiar 591870c7b4 Ports: Disable JACK for SDL2 in configopts
This is causing build errors for myself and a few other people.
This config option disables the SDL2 port from trying to compile
with the JACK audio server (which we don't need).
2020-02-10 13:10:51 +01:00
Emanuel Sprung f46d80ac4f Ports: Added checksums / signature files and other fixes
* Use ${version} instead of explicit version numbers in urls/filenames
* Move -L option to port script, as this is always good
* Fix some various other stuff
2020-02-06 14:06:23 +01:00
Andreas Kling 4b8b100b83 Ports: Fix SDL2 install step
Ports using CMake already install into the right place, so we don't
need to do the usual port system DESTDIR override.
2019-12-25 23:18:08 +01:00
Andreas Kling 3d239be7b4 Ports: Undo POSIX sh compliance changes for now
Partial revert of 704f48d7f3.
These changes made the ports system unusable.
2019-11-03 10:05:02 +01:00
George Pickering 704f48d7f3 POSIX compliance: (most) shell scripts converted to generic shell
Ports/.port_include.sh, Toolchain/BuildIt.sh, Toolchain/UseIt.sh
have been left largely untouched due to use of Bash-exclusive
functions and variables such as $BASH_SOURCE, pushd and popd.
2019-11-03 09:26:22 +01:00
Larkin 18249b5996 Ports: Switch to new ports system (#594)
Much redundancy is removed from package scripts with this system.
It also supports simple dependency management, uninstalling (through
BSD ports style plist files), cleaning up after itself (with clean,
clean_dist, clean_all commands), etc.
2019-09-24 08:56:39 +02:00
Andreas Kling 2daf89e2f7 Ports: Fix SDL2 port trying to build against PulseAudio for some reason.
I didn't look into why, but for some reason the SDL2 cmake build system
thinks it should build against PulseAudio which we definitely don't have.
So just tell it explicitly not to do that.

Fixes #265.
2019-07-01 14:08:15 +02:00
Larkin Nickle d080f6e8dd Ports: Remove bashisms and switch all scripts to /bin/sh. 2019-06-05 14:00:01 +02:00
Robin Burchell 9a284ad3f7 Move everything to a subdirectory
Also don't run cd for the initial git clone (DERP!), and other bash port fixes.
2019-05-28 03:07:18 +02:00