Commit graph

24 commits

Author SHA1 Message Date
Jelle Raaijmakers 055f78f528 Ports: Update SDL2 scancode mapping
This was broken since c8f27d7cb8 introduced a new enum value in
between existing values. Since the Serenity platform support in SDL2
relied on a sequential array index, a lot of keys were now incorrectly
mapped.

This introduces a new way to map Serenity `KeyCode` to SDL2's scancode
constants that is less prone to breaking in the future.
2024-01-14 15:06:37 -07:00
Tim Ledbetter c8f78066c4 Ports/SDL2: Update to version 2.28.2 2023-08-24 12:26:19 +02:00
Tim Ledbetter 3a98c48f20 Ports/SDL2: Avoid accumulation errors in resampler
This adds a patch to the SDL2 port to fix a segfault which occurs in
the resampler.

Taken from this upstream commit:
https://github.com/libsdl-org/SDL/commit/78f9710

This fixes a crash we were seeing in the julius port.
2023-08-10 02:45:01 +02:00
Linus Groh 8dee35065b Ports/SDL2: Implement GetWindowWMInfo 2023-07-04 19:38:24 +01:00
kleines Filmröllchen 213025f210 AK: Rename Time to Duration
That's what this class really is; in fact that's what the first line of
the comment says it is.

This commit does not rename the main files, since those will contain
other time-related classes in a little bit.
2023-05-24 23:18:07 +02:00
Kenneth Myhra 4c17f22735 Ports: Unbreak SDL2 by using GUI::Application::create()
Commit 1a97382 introduced the fallible GUI::Application::create() and
removed GUI::Application::construct() breaking the SDL2 port, let's
update it to use the fallible version.
2023-05-06 00:08:59 +02:00
Jelle Raaijmakers 34b04271f4 Ports/SDL2: Handle window close requests correctly
We were going about this the wrong way:

* We should not send `SDL_QUIT` events; SDL2 is doing this for us
  already when the last window is closed, for example.
* The `SDL_WINDOWEVENT_CLOSE` event does not represent a closed window,
  but rather a _request_ from the window manager to close a window.

This resolves the issue with the PrBoom+ port where the quit screen
would not be shown when trying to close the main window.
2023-04-26 09:37:16 +01:00
Jelle Raaijmakers 62843befca Ports/SDL2: Stop the audio client when device is closed
This ensures all threads and event loops on the audio client's side are
shut down.
2023-04-26 09:37:16 +01:00
Andreas Kling c756e021a7 Userland: Remove "Inspector" program and related utilities
This program has never lived up to its original idea, and has been
broken for years (property editing, etc). It's also unmaintained and
off-by-default since forever.

At this point, Inspector is more of a maintenance burden than a feature,
so this commit removes it from the system, along with the mechanism in
Core::EventLoop that enables it.

If we decide we want the feature again in the future, it can be
reimplemented better. :^)
2023-04-25 14:48:40 +02:00
Tim Schumacher 82a152b696 LibGfx: Remove try_ prefix from bitmap creation functions
Those don't have any non-try counterpart, so we might as well just omit
it.
2023-01-26 20:24:37 +00:00
cflip 5c68ca8f48 Ports/SDL2: Update window focus event listeners
Fixes an issue where ClassiCube would get stuck on the pause menu.
2022-11-28 13:11:16 +01:00
kleines Filmröllchen 20e51025bb Ports/SDL2: Rename LibGUI Window function in accordance with 5d56756 2022-11-23 15:06:15 +01:00
cflip f872d945c3 Ports/SDL2: Add null check to SerenitySDLWidget::paint_event
This was causing a crash when message boxes appeared before the window
painted anything.
2022-10-19 22:07:05 +02:00
Jelle Raaijmakers 09d211e08a Ports: Make SDL2 build since recent GL::create_context changes
We also directly invoke `::present` on `GLContext` instead of going
through the static method `GL::present_context`.
2022-09-17 19:38:30 +02:00
Jelle Raaijmakers 6af184b48b Ports: Support SDL_WINDOWEVENT_CLOSE in SDL2
This allows PrBoom+ to properly quit the application when closing the
main window.
2022-09-03 00:07:24 +02:00
Jelle Raaijmakers 14ece2ac90 Ports: Support "restarts" in SDL2
SDL2 applications are prone to reinitializing the SDL components when,
for example, changing the display resolution. This would lead to
crashes since we were doing things in the wrong order.

* We now decouple `GLContext` from `SDL_Window` a bit more, allowing
  the window to be destroyed before the GLContext.
* Do not quit the `GUI::Application`, let our event loop handle exiting

These changes allow changing the display resolution in the Quake3 port.
2022-08-31 12:42:55 +01:00
Tim Schumacher 831afe3c3d Ports/SDL2: Update to 2.24.0 2022-08-23 13:30:48 +01:00
Tim Schumacher 2e31a479c4 Ports/SDL2: Do an out-of-tree build
SDL 2.24.0 starts having include loops if we try to do an in-tree build
against its wishes, so let's not do that anymore.
2022-08-23 13:30:48 +01:00
Tim Schumacher 218e6d2f5e Ports/SDL2: Rename LibAudio connection to ConnectionToServer 2022-07-23 00:21:13 +01:00
Tim Schumacher 4cf55c4056 Ports/SDL2: Update for the recent StringView changes 2022-07-16 23:13:43 +01:00
Tim Schumacher 333429fa47 Ports/SDL2: Implement a basic keyboard focus
Some SDL applications will not process inputs that they receive without
ensuring that they have the keyboard input focus.
2022-06-10 14:21:20 +01:00
Tim Schumacher d426c5a4b2 Ports: Format patches without numbering, commit hash or version number 2022-06-08 17:58:36 +01:00
Tim Schumacher 5a24accfa7 Ports: Update SDL2 to 2.0.22 2022-05-25 23:04:52 +01:00
Tim Schumacher cb6a406190 Ports: Return SDL2 to upstream 2022-05-25 23:04:52 +01:00