Commit graph

23 commits

Author SHA1 Message Date
Bilal Elmoussaoui 7007e98c4b ui/dbus: implement damage regions for GL
Currently, when using `-display dbus,gl=on` all updates to the client
become "full scanout" updates, meaning there is no way for the client to
limit damage regions to the display server.

Instead of using an "update count", this patch tracks the damage region
and propagates it to the client.

This was less of an issue when clients were using GtkGLArea for
rendering,
as you'd be doing full-surface redraw. To be efficient, the client needs
both a DMA-BUF and the damage region to be updated.

Co-authored-by: Christian Hergert <chergert@redhat.com>
Signed-off-by: Bilal Elmoussaoui <belmouss@redhat.com>
Reviewed-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Message-Id: <20230814125802.102160-1-belmouss@redhat.com>
2023-09-04 15:14:48 +04:00
Marc-André Lureau 7b4a3f8145 ui/dbus: fix clang compilation issue
../ui/dbus-listener.c:236:9: error: expected expression
        Error *err = NULL;

See:
https://gitlab.com/qemu-project/qemu/-/issues/1782#note_1488517427

Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Reviewed-by: Philippe Mathieu-Daudé <philmd@linaro.org>
Reviewed-by: Thomas Huth <thuth@redhat.com>
Message-Id: <20230726151221.515761-1-marcandre.lureau@redhat.com>
Signed-off-by: Philippe Mathieu-Daudé <philmd@linaro.org>
2023-08-01 23:52:23 +02:00
Marc-Andre Lureau 866b24e4c3 ui/dbus: fix win32 compilation when !opengl
Fixes: https://gitlab.com/qemu-project/qemu/-/issues/1782

Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Reviewed-by: Philippe Mathieu-Daudé <philmd@linaro.org>
Message-Id: <20230725112540.53284-1-marcandre.lureau@redhat.com>
Signed-off-by: Philippe Mathieu-Daudé <philmd@linaro.org>
2023-08-01 23:52:23 +02:00
Dongwon Kim 9ac06df8b6 virtio-gpu-udmabuf: correct naming of QemuDmaBuf size properties
Replace 'width' and 'height' in QemuDmaBuf with 'backing_widht'
and 'backing_height' as these commonly indicate the size of the
whole surface (e.g. guest's Xorg extended display). Then use
'width' and 'height' for sub region in there (e.g. guest's
scanouts).

Cc: Gerd Hoffmann <kraxel@redhat.com>
Cc: Marc-André Lureau <marcandre.lureau@redhat.com>
Cc: Vivek Kasireddy <vivek.kasireddy@intel.com>
Signed-off-by: Dongwon Kim <dongwon.kim@intel.com>
Reviewed-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Message-ID: <20230713040444.32267-1-dongwon.kim@intel.com>
2023-07-17 15:22:28 +04:00
Richard Henderson d39a84b734 ui/dbus: fix build errors in dbus_update_gl_cb and dbus_call_update_gl
Add some ifdefs to avoid an unused function and unused variable.

Fixes: de1f8ce0ab ("ui/dbus: use shared D3D11 Texture2D when possible")
Co-developed-by: BALATON Zoltan <balaton@eik.bme.hu>
Message-Id: <336f7697-bcfa-1f5f-e411-6859815aa26c@eik.bme.hu>
Signed-off-by: Richard Henderson <richard.henderson@linaro.org>
2023-06-30 23:15:29 +02:00
Marc-André Lureau de1f8ce0ab ui/dbus: use shared D3D11 Texture2D when possible
When the client implements "org.qemu.Display1.Listener.Win32.D3d11" and
we are running on ANGLE/win32, share the scanout texture with the peer
process, and draw with ScanoutTexture2d/UpdateTexture2d methods.

Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Message-Id: <20230606115658.677673-22-marcandre.lureau@redhat.com>
2023-06-27 17:08:56 +02:00
Marc-André Lureau bf41ab6190 ui: add optional d3d texture pointer to scanout texture
The following patch will get the underlying D3D11 Texture2D from the
virgl renderer scanout. Pass it along to the texture scanout callbacks
as a priliminary step, to simplify review.

Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Message-Id: <20230606115658.677673-20-marcandre.lureau@redhat.com>
2023-06-27 17:08:56 +02:00
Marc-André Lureau cf283fb447 ui/dbus: add some GL traces
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Message-Id: <20230606115658.677673-17-marcandre.lureau@redhat.com>
2023-06-27 17:08:56 +02:00
Marc-André Lureau f43bf0a73b ui/dbus: add GL support on win32
Enable usage of dbus,gl= on win32. At this point, the scanout texture is
read on the DisplaySurface memory, and the client is then updated with
the "2D" API (with shared memory if possible).

Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Message-Id: <20230606115658.677673-16-marcandre.lureau@redhat.com>
2023-06-27 17:08:56 +02:00
Marc-André Lureau 48dddba176 ui/dbus: use shared memory when possible on win32
When the display surface has an associated HANDLE, we can duplicate it
to the client process and let it map the memory to avoid expensive copies.

Introduce two new win32-specific methods ScanoutMap and UpdateMap. The
first is used to inform the listener about the a shared map
availability, and the second for display updates.

Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Message-Id: <20230606115658.677673-12-marcandre.lureau@redhat.com>
2023-06-27 17:08:56 +02:00
Marc-André Lureau 29c5c7e5f6 ui/dbus: compile without gio/gunixfdlist.h
D-Bus on windows doesn't support fd-passing. Let's isolate the
fdlist-related code as a first step, before adding Windows support,
using another mechanism.

Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Message-Id: <20230606115658.677673-4-marcandre.lureau@redhat.com>
2023-06-27 17:08:56 +02:00
Marc-André Lureau da1d066c1b ui/dbus: add a FIXME about texture/dmabuf scanout handling
Except SDL, display backends seem to fail at handing full scanout
geometry correctly. It would need some test/reproducer to actually check
it. In the meantime, fill some missing fields, and leave a FIXME.

Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Message-Id: <20230515132537.1026310-1-marcandre.lureau@redhat.com>
2023-05-28 13:08:25 +04:00
Marc-André Lureau 0b31e48d62 ui/dbus: fix compilation when GBM && !OPENGL
commit 4814d3cbf ("ui/dbus: restrict opengl to gbm-enabled config")
assumes that whenever GBM is available, OpenGL is. This is not always
the case, let's further restrict opengl-related paths and fix some
compilation issues.

Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Message-Id: <20230515132348.1024663-1-marcandre.lureau@redhat.com>
2023-05-28 13:08:25 +04:00
Marc-André Lureau 4814d3cbf9 ui/dbus: restrict opengl to gbm-enabled config
We can enable EGL later for non-GBM hosts.

Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Reviewed-by: Daniel P. Berrangé <berrange@redhat.com>
2023-03-13 23:48:45 +04:00
Marc-André Lureau 84a0a2ef0a ui/dbus: do not require opengl & gbm
Allow to build & use the DBus display without 3d/GPU acceleration support.

Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Reviewed-by: Daniel P. Berrangé <berrange@redhat.com>
2023-03-13 23:48:45 +04:00
Marc-André Lureau 2512a026fa ui: rename cursor_{get->ref}, return it
The naming is more conventional in QEMU code, and allows to simplify
some code by changing the API design, so it returns the input parameter,
instead of void.

Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Reviewed-by: Daniel P. Berrangé <berrange@redhat.com>
2023-03-13 22:57:39 +04:00
Marc-André Lureau f4579e2899 ui: rename cursor_{put->unref}
The naming is more conventional in QEMU.

Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Reviewed-by: Daniel P. Berrangé <berrange@redhat.com>
2023-03-13 22:57:39 +04:00
Marc-André Lureau 8bb6af6792 ui/dbus: initialize cursor_fb
Or else, we may randomly destroy some textures..

Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Reviewed-by: Philippe Mathieu-Daudé <philmd@linaro.org>
2023-03-13 22:57:39 +04:00
Thomas Huth 5feed38c21 Do not include "qemu/error-report.h" in headers that do not need it
Include it in the .c files instead that use the error reporting
functions.

Message-Id: <20230210111931.1115489-1-thuth@redhat.com>
Reviewed-by: Markus Armbruster <armbru@redhat.com>
Reviewed-by: Philippe Mathieu-Daudé <philmd@linaro.org>
Signed-off-by: Thomas Huth <thuth@redhat.com>
2023-02-14 09:11:27 +01:00
Marc-André Lureau 2fa2386e38 ui/dbus: do not send 2d scanout until gfx_update
gfx_switch() is called to set the new_surface, not necessarily to
display it. It should be displayed after gfx_update(). Send the whole
scanout only in this case.

Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Acked-by: Gerd Hoffmann <kraxel@redhat.com>
2022-03-15 12:54:59 +04:00
Marc-André Lureau 589089feee ui/dbus: fix texture sharing
The DBus listener naively create, update and destroy textures without
taking into account other listeners. The texture were shared, but
texture update was unnecessarily duplicated.

Teach DisplayGLCtx to do optionally shared texture handling. This is
only implemented for DBus display at this point, however the same
infrastructure could potentially be used for other future combinations.

Reported-by: Akihiko Odaki <akihiko.odaki@gmail.com>
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Acked-by: Gerd Hoffmann <kraxel@redhat.com>
2022-03-15 12:54:55 +04:00
Marc-André Lureau 99997823bb ui/dbus: add p2p=on/off option
Add an option to use direct connections instead of via the bus. Clients
are accepted with QMP add_client.

This allows to provide the D-Bus display without a bus. It also
simplifies the testing setup (some CI have issues to setup a D-Bus bus
in a container).

Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Acked-by: Gerd Hoffmann <kraxel@redhat.com>
2021-12-21 10:50:22 +04:00
Marc-André Lureau 142ca628a7 ui: add a D-Bus display backend
The "dbus" display backend exports the QEMU consoles and other
UI-related interfaces over D-Bus.

By default, the connection is established on the session bus, but you
can specify a different bus with the "addr" option.

The backend takes the "org.qemu" service name, while still allowing
further instances to queue on the same name (so you can lookup all the
available instances too). It accepts any number of clients at this
point, although this is expected to evolve with options to restrict
clients, or only accept p2p via fd passing.

The interface is intentionally very close to the internal QEMU API,
and can be introspected or interacted with busctl/dfeet etc:

$ ./qemu-system-x86_64 -name MyVM -display dbus
$ busctl --user introspect org.qemu /org/qemu/Display1/Console_0

org.qemu.Display1.Console           interface -         -               -
.RegisterListener                   method    h         -               -
.SetUIInfo                          method    qqiiuu    -               -
.DeviceAddress                      property  s         "pci/0000/01.0" emits-change
.Head                               property  u         0               emits-change
.Height                             property  u         480             emits-change
.Label                              property  s         "VGA"           emits-change
.Type                               property  s         "Graphic"       emits-change
.Width                              property  u         640             emits-change
[...]

See the interfaces XML source file and Sphinx docs for the generated API
documentations.

Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Acked-by: Gerd Hoffmann <kraxel@redhat.com>
2021-12-21 10:50:22 +04:00