ui/dbus: fix win32 compilation when !opengl

Fixes: https://gitlab.com/qemu-project/qemu/-/issues/1782

Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Reviewed-by: Philippe Mathieu-Daudé <philmd@linaro.org>
Message-Id: <20230725112540.53284-1-marcandre.lureau@redhat.com>
Signed-off-by: Philippe Mathieu-Daudé <philmd@linaro.org>
This commit is contained in:
Marc-Andre Lureau 2023-07-25 15:25:40 +04:00 committed by Philippe Mathieu-Daudé
parent 75a87af9b2
commit 866b24e4c3

View file

@ -338,6 +338,7 @@ static bool dbus_scanout_map(DBusDisplayListener *ddl)
return true;
}
#ifdef CONFIG_OPENGL
static bool
dbus_scanout_share_d3d_texture(
DBusDisplayListener *ddl,
@ -399,7 +400,8 @@ dbus_scanout_share_d3d_texture(
return true;
}
#endif
#endif /* CONFIG_OPENGL */
#endif /* WIN32 */
#ifdef CONFIG_OPENGL
static void dbus_scanout_texture(DisplayChangeListener *dcl,