Make an object for a processing node.
Implement a sink node. Make it possible to implement Sink and Source
interfaces to provide input/output from the node.
Improve pinosdepay to track fds and handle format changes.
Add a new refresh message to request a keyframe from the pinos server.
pinospay: pass the refresh-request message upstream
pinossink: turn refresh-request messages into events
pinossrc: turn a keyframe event into a refresh-request message
Make separate payload for the header.
Make release-fd payloads
capture_buffer -> peek_buffer to avoid a copy
remove release-buffer, we really need to release each fd in the buffer
separately.
provide_buffer -> send_buffer so that we can also use this to send the
release-fd messages.
in pinossrc, send back release-fd messages when the fd is no longer in
use.
Use BufferIter and BufferBuilder instead of Packet*
Make separate method to set the header so you can set it later and not
only at builder init time.
Add method to clear the builder if you want to abort.
Add method to add fd to builder instead of in _add_fd_payload. This
would make it easier to add multiple fd-payloads using data from the
same fd.
Pass PinosPacketFDPayload to add_fd_payload to make it symetric with the
parsing code. We should be able to get the size from the VERSION passed
when the builder was made.
Add ideas about releasing the fds back to the server.
Send a command stream over the socket.
Implement a new buffer object that holds the data and commands.
Make iterator and builders to parse and construct buffers.
Rework gstreamer elements to use new API for creating and parsing
buffers.
Add _release_buffer to notify a stream when we are done processing the
buffer. This will eventually go all the way to the server and will allow
us to do more complicated buffer management.