27e64c309e
The instruction sequences for dispatch table calls have three versions, depending on the selector offset relative to where the dispatch table register is pointing: - Optimal: Zero offset - Small: A small range of positive and negative offsets - Large: Larger positive offsets The exact limits for small offsets depend on the target architecture. This commit changes the dispatch table layout algorithm to favor offsets corresponding to smaller instruction sequences for selectors with many callsites. As a result, == (which is by far the most abundantly called selector) gets the zero offset, and most commonly used selectors (such as [], iterator, current and moveNext) usually get small offsets on ARM and ARM64 targets (where the range of small offsets is reasonably large). Change-Id: I4be9ef8e709c71681b5743084f280ce1673bc0ad Reviewed-on: https://dart-review.googlesource.com/c/sdk/+/132663 Reviewed-by: Martin Kustermann <kustermann@google.com> |
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WATCHLISTS |
Dart
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