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---
obj: concept
website: https://bevyengine.org
repo: https://github.com/bevyengine/bevy
---
# Bevy Engine
Bevy is a modern, open-source game engine built in **Rust**. It emphasizes simplicity, modularity, and performance, making it an attractive choice for game developers looking for a data-driven, Entity-Component-System (ECS) architecture combined with modern rendering capabilities.
## Entity Component System (ECS)
* **Entity:** Unique identifier representing a game object.
* **Component:** Plain data attached to entities.
* **System:** Logic operating on entities with matching components, executed in parallel where possible.
This design promotes separation of data and logic, enabling highly efficient, cache-friendly processing.
## Basic Example
A simple example creating a window and spawning a 2D sprite:
```rust
use bevy::prelude::*;
fn main() {
App::new()
.add_plugins(DefaultPlugins)
.add_startup_system(setup)
.run();
}
fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
// Camera
commands.spawn(Camera2dBundle::default());
// Sprite
commands.spawn(SpriteBundle {
texture: asset_server.load("branding/icon.png"),
..Default::default()
});
}
```