Commit graph

4776 commits

Author SHA1 Message Date
kd-11 973bf5abdf gl: Disable overlay if required extension is not supported (#2212) 2016-10-20 11:20:45 +08:00
Yishuai Li 80a9abcfc8 fix type conflict with macOS (#2157) 2016-10-20 03:42:14 +03:00
kd-11 2c803dbe66 gl/vk: Bug fixes and improvements (#2206)
* gl: Only bind attrib textures on thread startup

* gl: Persistent mapped buffers

* gl: Fix emulated primitives in an inlined array

* gl: Do not re-update program information every draw call

* gl/vk: s1 type is signed normalized not unsigned normalized

* gl/rsx: Allow disabling of persistent buffers for debugging

gl: Large heap size is more practical

gl: Fix a bug with legacy opengl buffers

* gl/rsx: Allow emulation of unsupported attribute formats

* gl: Fix typos and remove dprints

gl: cleanup debug prints

* ui: Move the GL legacy buffer toggle to the left pane

* vk/gl: Fix cmp type, its range is [-1,1] not [0,1] SNORM_INT
2016-10-18 15:57:28 +08:00
kd-11 8454949eea gl/vk/rsx: Add a cross-platform overlay text; Minor perf improvements and rsx bugfixes (#2196)
* gl/rsx: Implement platform-agnostic text overlays

gl: Restore performance metrics using new text out helper

gl/rsx: Refactor text generation class

* vk: Enable text overlay

gl/vk: Polish overlay counters implementation

gl: Better resource shutdown for text writer

* gl: Optimization, do not rebind TIUs every frame. Speedup

* gl: Optimizations and improvements to vertex upload code

* gl/vk: Texture format swizzles

vk: Texture format fix

vk: Fix YX format swizzles

* rsx: Decode vertex texture index
2016-10-11 08:55:42 +08:00
kd-11 7a9841bb2a gl/vk/dx12: Fix depth reconstruction bug; Fix sampler parameters (#2188)
vulkan: Fix duplicated code bug

fix rebase
2016-10-04 21:51:40 +08:00
Melissa Goad 22b1400018 Revamp PFIFO command submission emulation (#2179) 2016-10-01 22:13:15 +03:00
raven02 44b8556dc6 Vulkan: fix G8B8 texture swizzle (#2181) 2016-10-01 17:02:10 +08:00
Ivan a342107021 Paypal link removed 2016-10-01 01:21:43 +03:00
kd-11 1c9718389f gl/vk: Vertex attribute uploading and texture swizzle fixes (#2174)
* gl/vk: Properly upload vertex attributes

* vk: Fix cmp type

* vk: Remap all texture formats
2016-09-29 15:16:00 +08:00
kd-11 5430e1d310 rsx/gl/vk/dx12: Add emulated texture fetch for depth read (#2173)
* rsx/gl/vk/dx12: Add emulated texture fetch for depth read

gl/vk/dx12: Simplify reinterpretation equation

* gl: Remove unnecessary re-swizzle

* glsl: explicitly cast uint to float
2016-09-29 14:54:32 +08:00
kd-11 9abb908226 vk: Add a subpass dependancy (#2172) 2016-09-28 22:12:52 +08:00
kd-11 38562155d4 gl/vk: Flip wpos if origin != top 2016-09-28 07:22:45 +08:00
kd-11 4f74cbe510 gl: Reverse cull face when origin == top (#2161) 2016-09-27 15:34:01 +08:00
raven02 528b2d6c7b GL/Vulkan: not discard fragment when hits NEVER comparsion (#2156)
GL/Vulkan: return no operation when comparison is never
2016-09-26 21:59:38 +08:00
kd-11 7884356e90 gl/vk: Bug fixes and improvements (#2155)
* gl: Fix broken buffer reserve computation

* gl: Texture format fixes

* gl: Two sided lighting

* gl: Always update glsl output registers

* gl: Simplify vertex input declaration

* vk: Always write output registers

* vk/gl: swizzle component read on depth textures

* gl/vk: Use proper MVP matrix

gl: fix broken mvp when window_origin=top

* vk/gl: Move fragment operations block into the proxy function
2016-09-26 20:21:17 +08:00
raven02 38f35df7b6 DX12: enable alpha kill (#2158) 2016-09-26 18:38:52 +08:00
raven02 fcb853792d Typo fix (#2153) 2016-09-25 16:53:57 +08:00
Oil b72f6da853 Porting of DH's user clip implementation in gl (#2139)
* Porting of DH's user clip implementation in gl

* Tweak clang-format

* rsx: Move inline array to draw_clause structure.

* rsx: Use variant based draw commands.

* rsx: Dump DRAW_ARRAYS and DRAW_INDEX_ARRAYS.

* GL: old recompiler clean up (#2142)

* RSX texture refactor (#2144)

* gl/vk: Enable vertex texture fetch (#2127)

* gl: Enable vertex textures

* rsx: use textureLod instead of generic texture sample

* rsx: handle uploading of W32_X32_Y32_Z32

* gl: Re-enable proper shader logging

remove old logging method that overwrites single file

* gl: Declare texture_coord_scale for vertex samplers

* gl: texture remap fixes; enable remap for vertex textures

* gl: offset texture indices to base layer 16

* rsx: Fix W32_Z32_Y32_X32_FLOAT subresource layout

* vk: Enable vertex textures

* rsx: define special calls for vertex texture fetch

* gl: improved vertex texture fetch setup

* vk: Fix texture formats and component mapping

* vk: Implement vertex texture fetch functions properly

* vk/gl: proper fix for primitive restart index

revert inadvertent decompiler update

* gl: Disable filtering for vertex textures

* Hopefully fix appveyor build (#2148)

* GL/Vulkan: Bug fixes and improvements; alphakill for vulkan (#2146)

* vk: Zero-initialize some more structs

* gl: Clean up fragment program generation code

* vk: Enable alpha kill

* vk: Fix surface clear; redirect output for surface_type:b

* vk: Tie renderpass to program object to avoid incompatible passes

* vk: Properly compute descriptor pool size (#2150)

* rsx: Set default attribute format to float.

* rsx: vertex attribute size is 1 again for CMP, let backend handles this formats properties.

* rsx: Move printing function in a separate header/cpp

* Porting of DH's user clip implementation in gl
2016-09-24 18:21:41 +08:00
vlj 623ddd966c Merge pull request #2140 from vlj/rsx-refactor
Rsx refactor
2016-09-22 16:25:33 +02:00
vlj 9ff52cf063 rsx: Move printing function in a separate header/cpp 2016-09-22 15:44:59 +02:00
vlj 8f5e94c155 rsx: Set default attribute format to float. 2016-09-22 15:44:59 +02:00
vlj 6b7ce37374 rsx: vertex attribute size is 1 again for CMP, let backend handles this formats properties. 2016-09-22 15:44:59 +02:00
kd-11 66e57ae19b vk: Properly compute descriptor pool size (#2150) 2016-09-22 16:06:57 +08:00
kd-11 0d207a6c0d GL/Vulkan: Bug fixes and improvements; alphakill for vulkan (#2146)
* vk: Zero-initialize some more structs

* gl: Clean up fragment program generation code

* vk: Enable alpha kill

* vk: Fix surface clear; redirect output for surface_type:b

* vk: Tie renderpass to program object to avoid incompatible passes
2016-09-21 21:41:29 +08:00
Danila Malyutin 0b080aeefc Hopefully fix appveyor build (#2148) 2016-09-21 17:34:38 +08:00
kd-11 867e9210d7 gl/vk: Enable vertex texture fetch (#2127)
* gl: Enable vertex textures

* rsx: use textureLod instead of generic texture sample

* rsx: handle uploading of W32_X32_Y32_Z32

* gl: Re-enable proper shader logging

remove old logging method that overwrites single file

* gl: Declare texture_coord_scale for vertex samplers

* gl: texture remap fixes; enable remap for vertex textures

* gl: offset texture indices to base layer 16

* rsx: Fix W32_Z32_Y32_X32_FLOAT subresource layout

* vk: Enable vertex textures

* rsx: define special calls for vertex texture fetch

* gl: improved vertex texture fetch setup

* vk: Fix texture formats and component mapping

* vk: Implement vertex texture fetch functions properly

* vk/gl: proper fix for primitive restart index

revert inadvertent decompiler update

* gl: Disable filtering for vertex textures
2016-09-20 22:23:56 +08:00
raven02 77f8ce503d RSX texture refactor (#2144) 2016-09-19 09:25:49 +08:00
raven02 530ea688e4 GL: old recompiler clean up (#2142) 2016-09-18 13:19:26 +08:00
vlj 11a442272d Merge pull request #2112 from vlj/rsx-refactor
Rsx refactor: Use variant for draw commands.
2016-09-17 23:53:59 +02:00
vlj f87e396958 rsx: Dump DRAW_ARRAYS and DRAW_INDEX_ARRAYS. 2016-09-17 23:37:52 +02:00
vlj 8d54bcbc0d rsx: Use variant based draw commands. 2016-09-17 23:37:52 +02:00
vlj 03c86ae43b rsx: Move inline array to draw_clause structure. 2016-09-17 23:37:52 +02:00
vlj ce21db2ce3 Tweak clang-format 2016-09-17 23:37:52 +02:00
Oil 153a2d2b40 Fixed fog and alphakill implementation in glsl (based on DH's old commits) (#2137)
* Fixed NV4097_SET_COLOR_CLEAR_VALUE

* Fixed fog and alphakill implementation in glsl (based on DH's old commits)
2016-09-14 22:47:53 +08:00
Oil e73fce2d60 Fixed NV4097_SET_COLOR_CLEAR_VALUE (#2135) 2016-09-13 02:28:34 +03:00
vlj d43edb19d2 Merge pull request #2134 from vlj/dx12-fix
Dx12 fixes
2016-09-12 20:38:56 +02:00
vlj 14205d3d1c d3d12: CMP vertex format has 4 members.
Fix 1878
2016-09-12 00:20:11 +02:00
vlj 30b804e0bc d3d12: Fix a potential race condition. 2016-09-12 00:20:10 +02:00
vlj 153f1cc50a d3d12: Always set transform constant when debug output is enabled. 2016-09-12 00:20:10 +02:00
raven02 fc3179b698 DX12: temporary disable vertex base index check (#2128) 2016-09-07 09:26:01 +08:00
raven02 d4a55f4b06 Vulkan: enable cull face again (#2124)
* Vulkan: enable cull face again

* minor fix
2016-09-06 09:43:27 +08:00
raven02 03a5b5be1a DX12: Align to multiple of 4 block for DXTC format (#2125) 2016-09-05 08:47:45 +08:00
raven02 ad39615141 Revert "RSX: fix unknown vertex base type" (#2122) 2016-09-04 18:29:21 +08:00
raven02 691d87978b RSX: fix wrong format 0x9b (#2121) 2016-09-04 15:23:43 +08:00
raven02 ebf54d6acd RSX: fix unknown vertex base type (#2120) 2016-09-04 14:36:37 +08:00
Nekotekina 5f15c661c6 .clang-format restored 2016-08-28 12:35:56 +03:00
vlj c0ab0dee6b Merge pull request #2101 from vlj/rsx-refactor
Rsx refactor: Some cleanups
2016-08-27 18:21:16 +02:00
vlj 73e50b970d Remove settings UI change that accidently slipped in. 2016-08-27 15:40:41 +02:00
vlj 11858dce1a rsx: Vertex array attributes don't need to be stored outside of regs. 2016-08-27 15:40:41 +02:00
vlj a64053fd68 rsx: Remove some unused code. 2016-08-27 15:40:41 +02:00