MoetaYuko
34c775ce55
Fix custom wine due to passing the wrong config
2024-03-02 22:54:48 +08:00
Mathieu Comandon
e523dbcf58
Simplify get_ulwgl_path
2024-03-01 19:13:06 -08:00
Mathieu Comandon
fe3edd83da
Support launching directly from ~/.local/share/ULWGL
2024-03-01 18:17:16 -08:00
Mathieu Comandon
aabc632341
Support ULWGL even if script not in PATH
2024-03-01 17:58:24 -08:00
Daniel Johnson
87dadb7410
Change get_installer_runner_version() back to returning None if versions are not supported.
...
We had a bug where has_runner_versions was not being set; it's safer if you can just override this one method to support these.
2024-03-01 19:27:54 -05:00
Daniel Johnson
f3d6b55418
Restore get_runtime_icon_path() to returning None for missing icons.
...
All callers just have an except:, so the exception was just an impediment.
2024-03-01 19:07:07 -05:00
Daniel Johnson
d689747b7e
Split get_pixbuf_by_path() in two also
...
get_pixbuf_by_path() will return None for missing images but get_required_pixbuf_by_path() will throw MissingMediaError.
2024-03-01 19:03:00 -05:00
Daniel Johnson
cf774dfb08
Re-order arguments for errors
...
It's too easy to pass the message anonymously, so lets make that work.
2024-03-01 18:47:13 -05:00
Daniel Johnson
1b896e0365
Split find_executable() into two functions
...
find_executable() will now return None if the executable was not found, as this is the expected behavior in Lutris. Some callers updated to use this instead of having an except clause or a call to can_find_executable().
find_required_executable() throws MissingExecutableError in that case, which is a common case. We'll use this when the error should propagate - the more common case. The longer name is meant to be a clue that this function is special, because it won't return None.
2024-03-01 17:08:21 -05:00
Mathieu Comandon
651368aa75
Allow setting ULWGL to a custom location
2024-03-01 06:35:38 -08:00
Mathieu Comandon
563fa17e37
Allow running from Lutris runtime folder again
2024-03-01 06:32:40 -08:00
Mathieu Comandon
886037d5e9
Add function to read GAMEID to proton module (not yet implemented)
2024-03-01 04:45:14 -08:00
Mathieu Comandon
7c4bed7ce5
😡
2024-03-01 02:29:18 -08:00
Mathieu Comandon
82b44a4cc2
Update get_command code for Proton
2024-03-01 02:26:20 -08:00
Mathieu Comandon
01765e1b6f
Revert "Fix check for 'ulwgl-run' presence."
...
This reverts commit fadc55eb2d
.
2024-03-01 01:58:44 -08:00
Mathieu Comandon
99f270713d
Support both globally installed and locally installed ulwgl
2024-03-01 01:57:35 -08:00
Daniel Johnson
bd40f7ef56
Explicitly specify the output device for xrandr call to set resolution.
...
This can probably be better - we might pick the output device based on the 'gpu' setting if set. But baby steps.
Resolves #933
2024-02-28 19:54:38 -05:00
Daniel Johnson
fadc55eb2d
Fix check for 'ulwgl-run' presence.
...
We don't return None from find_executable() ever, we raise MissingExecutableError.
So, an except instead of an if.
2024-02-28 19:54:38 -05:00
Rafał Mikrut
5378de4060
Add CI checks for every commit
2024-02-28 16:27:06 -08:00
Daniel Johnson
467993d41a
Replace regular expression grep of desktop file with the Gio API for this.
2024-02-28 19:14:18 -05:00
Aqa-Ib
67c0f807e9
Add .desktop file's path to working directory on local source games
2024-02-28 16:02:55 -08:00
Mathieu Comandon
8b7190a384
Extract get_proton_path_for_version
2024-02-27 16:17:23 -08:00
Mathieu Comandon
16df7887a4
Add proton module
2024-02-27 15:53:36 -08:00
Mathieu Comandon
4c002148c3
Switch more ulwgl-run to find_executable
2024-02-27 14:33:02 -08:00
Mathieu Comandon
083fca5310
Switch ulwgl detection to find_executble, stop raising exception if executable not found
2024-02-27 14:20:27 -08:00
Mathieu Comandon
35e29e657c
Sync categories to website
2024-02-26 22:56:20 -08:00
GloriousEggroll
f4cfc6f3e6
change ulwgl-run path to auto-find based on 'which ulwgl-run' output
...
fixup
2024-02-26 19:40:55 -07:00
Mathieu Comandon
daa3eea2e9
Add issuelocker script
2024-02-26 17:53:56 -08:00
Mathieu Comandon
351be70065
Remove audio import
2024-02-24 21:39:09 -08:00
Mathieu Comandon
2e55201467
Remove reset Pulseaudio option because it's 2024 and we use Pipewire
2024-02-24 21:32:46 -08:00
Mathieu Comandon
558a62c8b6
Remove unused game_id
2024-02-24 21:18:22 -08:00
Mathieu Comandon
24f8fee432
Re-enable imports sorting
2024-02-24 21:14:32 -08:00
Mathieu Comandon
b9ae42fd9b
Add a #noqa
2024-02-24 21:07:29 -08:00
Mathieu Comandon
395d8a03f0
Ruff fixes
2024-02-24 21:05:10 -08:00
Mathieu Comandon
38fbe9f05e
Ruff reformat
2024-02-24 21:02:06 -08:00
Mathieu Comandon
2c9d12337d
Update Makefile
2024-02-24 21:01:38 -08:00
Mathieu Comandon
1a96ec822c
Update ruff.toml
2024-02-24 20:58:42 -08:00
Mathieu Comandon
7ec328131b
Merge branch 'qarmin-ruff'
2024-02-24 20:56:00 -08:00
Mathieu Comandon
2b9b89d068
Start making xrandr logs more noisy so we eventually reduce their calls
2024-02-23 16:24:25 -08:00
Mathieu Comandon
c8b4fc1332
Add environment variable to be able to bypass all vkquery calls
2024-02-23 14:56:31 -08:00
Daniel Johnson
4345d044de
More extensive commenting for GameActions
2024-02-23 13:44:22 -08:00
Daniel Johnson
4559073cde
Remove the games list from all GameActions but MultiGameActions; SingleGameActions.game can just be an ordinary field.
2024-02-23 13:44:22 -08:00
Daniel Johnson
720cb63863
Remove all the game loops from SingleGameAction, using a property for now
2024-02-23 13:44:22 -08:00
Daniel Johnson
f3dae5b119
Merge BaseGameActions and GameActions.
2024-02-23 13:44:22 -08:00
Daniel Johnson
57e9263e84
Split GameActions into separate subclasses for the single and multi game cases, moving single-game-only methods down into it.
2024-02-23 13:44:22 -08:00
Daniel Johnson
a3b3f44387
Add explanatory comments about destroying the VKInstance.
2024-02-23 13:44:22 -08:00
Daniel Johnson
c5fb590d1e
Never destroy a VKInstance; just allocate on demand and keep it while Lutris runs.
...
For some reason, destroy the VKInstance cause some users to crash. I can't see why. But how about we don't do that?
Resolve #5222
2024-02-23 13:44:22 -08:00
Daniel Johnson
1c59619b58
Block the game actions for multi-selections that contain service games.
...
These offer a non-functional 'Add to favorites' command. There are no actions that work on multiple service games, or mixes of service and library games.
2024-02-23 13:44:22 -08:00
Mathieu Comandon
aed2b064d7
Increment version to get ULWGL in the Runtime API
2024-02-23 13:44:22 -08:00
Mathieu Comandon
083c6b8373
Seems like this should use launch_config_name like the other methods
2024-02-23 13:44:22 -08:00