godot/tests/core/math
Rémi Verschelde f8ab79e68a Zero initialize all pointer class and struct members
This prevents the pitfall of UB when checking if they have been
assigned something valid by comparing to nullptr.
2022-04-04 19:49:50 +02:00
..
test_aabb.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
test_astar.h Rename AStar to AStar3D 2022-03-20 17:34:40 +03:00
test_basis.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
test_color.h Expose Color's to_linear() and to_srgb() to scripting 2022-03-28 12:17:55 +02:00
test_expression.h Make parser treat all exponent literals as float 2022-02-05 16:34:26 +13:00
test_geometry_2d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
test_geometry_3d.h Zero initialize all pointer class and struct members 2022-04-04 19:49:50 +02:00
test_math.cpp Cleanup and move char functions to the char_utils.h header. 2022-02-04 11:35:01 +02:00
test_math.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
test_random_number_generator.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
test_rect2.h Core: Move Rect2i to its own rect2i.h header 2022-02-04 14:17:30 +01:00
test_rect2i.h Core: Move Rect2i to its own rect2i.h header 2022-02-04 14:17:30 +01:00
test_vector2.h Fix Slerp C# docs and add test cases for vectors in the same direction 2022-03-12 13:20:55 -06:00
test_vector2i.h Core: Move Vector2i to its own vector2i.h header 2022-02-04 16:32:21 +01:00
test_vector3.h Fix Slerp C# docs and add test cases for vectors in the same direction 2022-03-12 13:20:55 -06:00
test_vector3i.h Add tests for Vector2/Vector2i/Vector3/Vector3i 2022-01-14 01:59:55 -06:00