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Max Hilbrunner efb730d950
Merge pull request #22425 from Faless/enet_service
Set ENet service time to 0.
2018-09-25 19:15:48 +02:00
core Fixed scons warning: Ignoring missing 'core/helper/SCsub' after #22351. 2018-09-23 21:45:35 +06:00
doc Doc: fix example in Array sort_custom() 2018-09-25 11:46:45 +02:00
drivers Fix gizmo handles in GLES2 backend 2018-09-25 10:36:54 -03:00
editor Merge pull request #22423 from Chaosus/fix_tooltip_border 2018-09-25 15:16:57 +02:00
main Main: Group static members and add some docs 2018-09-20 14:38:40 +02:00
misc Style: Enable clang-format on GLSL shaders 2018-08-27 07:34:14 +02:00
modules Set ENet service time to 0. 2018-09-25 16:26:45 +02:00
platform SCons: Fix checks for clang in env['CXX'] 2018-09-25 11:15:25 +02:00
scene Add proper strikethrough BBCode to RichTextLabel 2018-09-23 16:25:43 -03:00
servers -Rewrote GLES2 lighting and shadows and optimized state changes, did many optimizations, added vertex lighting. 2018-09-23 12:14:50 -03:00
thirdparty Merge pull request #22044 from Faless/uwp_miniupnpc 2018-09-19 09:30:16 +02:00
.appveyor.yml CI: Disable debug_symbols on Travis/AppVeyor 2018-08-21 12:36:57 +02:00
.clang-format Style: Format code with clang-format 6.0.1 2018-07-18 16:27:03 +02:00
.editorconfig Adds C# rule to .editorconfig. 2018-07-20 08:42:13 +02:00
.gitattributes Initial version of VS natvis file 2018-09-17 03:57:25 -04:00
.gitignore Merge pull request #22134 from elasota/natvis 2018-09-17 10:16:18 +02:00
.mailmap Disable colored output and progress bar when building outside of a TTY 2018-01-13 17:56:41 +01:00
.travis.yml Build some targets in release and release_debug mode on Travis CI 2018-09-17 11:11:32 +02:00
AUTHORS.md Update AUTHORS and DONORS list 2018-09-11 00:18:21 +02:00
CHANGELOG.md Add a project changelog 2018-02-22 18:25:40 +01:00
CODEOWNERS Fix typo in gdnative module path in CODEOWNERS 2018-07-20 08:04:54 +02:00
compat.py fixed building using scons with python3 2018-05-28 18:41:16 +01:00
CONTRIBUTING.md fix some typos 2017-11-28 16:18:22 +01:00
COPYRIGHT.txt Document provenance of Penner easing equations in Tween 2018-09-13 12:37:01 +02:00
DONORS.md Update AUTHORS and DONORS list 2018-09-11 00:18:21 +02:00
gles_builders.py -Rewrote GLES2 lighting and shadows and optimized state changes, did many optimizations, added vertex lighting. 2018-09-23 12:14:50 -03:00
icon.png Optimize images losslessly using oxipng -o6 --strip all --zopfli 2018-06-28 19:17:41 +02:00
icon.svg Use new Godot icon consistently everywhere 2017-05-17 19:53:59 +02:00
ISSUE_TEMPLATE.md Issue template: Remove checkbox and reword some comments 2018-01-05 10:58:04 +01:00
LICENSE.txt Update copyright statements to 2018 2018-01-01 14:40:47 +01:00
logo.png Optimize images losslessly using oxipng -o6 --strip all --zopfli 2018-06-28 19:17:41 +02:00
logo.svg Use new Godot icon consistently everywhere 2017-05-17 19:53:59 +02:00
LOGO_LICENSE.md Improve documentation of thirdparty code snippets 2017-05-07 11:42:37 +02:00
methods.py Fix #17843 inability to generate vs projects without being in a MSVC command prompt by guessing variables. 2018-09-13 03:53:28 -07:00
platform_methods.py Fixed short circuiting on non-Windows platforms 2018-07-30 23:55:15 +02:00
README.md README: Use HTTPS URL for image. (#17851) 2018-03-30 22:11:52 +02:00
SConstruct Allow system certs file to be used by Editor. 2018-09-15 14:45:54 +02:00
version.py Bump version to 3.1-alpha 2018-08-27 18:17:35 +02:00

Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

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