Fix gizmo handles in GLES2 backend

This commit is contained in:
Juan Linietsky 2018-09-25 10:36:26 -03:00
parent 23b2ca75c2
commit 2005b0c820

View file

@ -4229,7 +4229,11 @@ void RasterizerStorageGLES2::initialize() {
}
#ifdef GLES_OVER_GL
//this needs to be enabled manually in OpenGL 2.1
glEnable(_EXT_TEXTURE_CUBE_MAP_SEAMLESS);
glEnable(GL_POINT_SPRITE);
glEnable(GL_VERTEX_PROGRAM_POINT_SIZE);
#endif
config.force_vertex_shading = GLOBAL_GET("rendering/quality/shading/force_vertex_shading");