godot/platform/android
Fredia Huya-Kouadio 6b6428d779 Fix ANRs reported by the Google Play Console
- Add support for dispatching input on the render thread (UI thread is the current default) when `input_buffering` and `accumulated_input` are disabled. At the expense of latency, this helps prevent 'heavy' applications / games from blocking the UI thread (the default behavior)  which may cause the application to ANR.

- Remove GLSurfaceView logic causing the UI thread to wait on the GL thread during lifecycle events. The removed logic would cause the UI thread to ANR when the GL thread is blocked.
2024-07-04 05:18:50 -07:00
..
api Remove the limit on the number of the SignalInfo function parameters 2024-06-05 09:21:30 +08:00
doc_classes Standardize descriptions, add urls, remove deprecated tag from non-deprecated permission 2024-04-11 20:23:03 +01:00
export Revert hiding of custom templates under the Advanced Options toggle 2024-06-24 06:14:27 -07:00
java Fix ANRs reported by the Google Play Console 2024-07-04 05:18:50 -07:00
plugin Add logic to unregister the Godot plugins on engine termination 2024-05-19 19:27:04 -07:00
android_input_handler.cpp Input logic cleanup: 2024-05-19 14:08:01 -07:00
android_input_handler.h Input logic cleanup: 2024-05-19 14:08:01 -07:00
android_keys_utils.cpp Add InputEventKey.location to tell left from right 2024-01-26 14:42:28 +01:00
android_keys_utils.h Add InputEventKey.location to tell left from right 2024-01-26 14:42:28 +01:00
audio_driver_opensl.cpp Fix issue causing the Android editor to crash when creating a new AudioStreamMicrophone 2023-05-31 00:58:27 -07:00
audio_driver_opensl.h Further refactoring to AudioDriver implementations after #69120. 2023-02-09 11:02:00 +01:00
detect.py SCons: Process platform-specific flags earlier 2024-05-30 16:01:43 +02:00
dir_access_jandroid.cpp Fix leakage of JNI object references 2024-04-15 10:30:18 -07:00
dir_access_jandroid.h Fix leakage of JNI object references 2024-04-15 10:30:18 -07:00
display_server_android.cpp Improve handling of rendering startup errors 2024-06-28 19:31:50 +02:00
display_server_android.h Properly set window class in Wayland 2024-05-22 10:42:12 -03:00
file_access_android.cpp Fix leakage of JNI object references 2024-04-15 10:30:18 -07:00
file_access_android.h Merge pull request #90710 from m4gr3d/fix_jstring_leaks 2024-04-22 12:52:16 +02:00
file_access_filesystem_jandroid.cpp Cleanup Android file errors 2024-04-22 07:48:45 -07:00
file_access_filesystem_jandroid.h Merge pull request #90710 from m4gr3d/fix_jstring_leaks 2024-04-22 12:52:16 +02:00
java_class_wrapper.cpp Fix leakage of JNI object references 2024-04-15 10:30:18 -07:00
java_godot_io_wrapper.cpp Fix leakage of JNI object references 2024-04-15 10:30:18 -07:00
java_godot_io_wrapper.h Style: Harmonize header includes in platform ports 2023-06-08 15:19:19 +02:00
java_godot_lib_jni.cpp Fix ANRs reported by the Google Play Console 2024-07-04 05:18:50 -07:00
java_godot_lib_jni.h Fix ANRs reported by the Google Play Console 2024-07-04 05:18:50 -07:00
java_godot_view_wrapper.cpp Fix leakage of JNI object references 2024-04-15 10:30:18 -07:00
java_godot_view_wrapper.h Codestyle: Fix some comment issues 2023-11-21 15:26:53 +01:00
java_godot_wrapper.cpp Reduce and prevent unnecessary random-access to List 2024-05-04 16:08:55 +02:00
java_godot_wrapper.h Implement amplitude to Input.vibrate_handheld 2024-05-02 19:09:42 +03:00
jni_utils.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
jni_utils.h Style: Harmonize header includes in platform ports 2023-06-08 15:19:19 +02:00
net_socket_android.cpp Fix leakage of JNI object references 2024-04-15 10:30:18 -07:00
net_socket_android.h Fix leakage of JNI object references 2024-04-15 10:30:18 -07:00
os_android.cpp Replace find with contains/has where applicable 2024-05-08 12:37:42 +02:00
os_android.h Implement amplitude to Input.vibrate_handheld 2024-05-02 19:09:42 +03:00
platform_config.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
platform_gl.h [macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching. 2023-09-21 14:21:00 +03:00
README.md Update all outdated online documentation links 2023-01-14 19:38:00 +03:00
rendering_context_driver_vulkan_android.cpp Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver. 2024-02-12 10:02:18 -03:00
rendering_context_driver_vulkan_android.h Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver. 2024-02-12 10:02:18 -03:00
SCsub Update pre-commit hooks configuration to use ruff instead of black 2024-05-21 18:02:29 -05:00
string_android.h Style: Harmonize header includes in platform ports 2023-06-08 15:19:19 +02:00
thread_jandroid.cpp Style: Harmonize header includes in platform ports 2023-06-08 15:19:19 +02:00
thread_jandroid.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
tts_android.cpp Fix leakage of JNI object references 2024-04-15 10:30:18 -07:00
tts_android.h Fix leakage of JNI object references 2024-04-15 10:30:18 -07:00

Android platform port

This folder contains the Java and C++ (JNI) code for the Android platform port, using Gradle as a build system.

Documentation

Artwork license

logo.png and run_icon.png are licensed under Creative Commons Attribution 3.0 Unported per the Android logo usage guidelines:

The Android robot is reproduced or modified from work created and shared by Google and used according to terms described in the Creative Commons 3.0 Attribution License.