godot/scene/2d
Rémi Verschelde ff9c6332fd
Merge pull request #93368 from rburing/fti_skinning
Physics interpolation: Fix 2D skinning
2024-06-20 16:18:47 +02:00
..
physics Merge pull request #91936 from jsjtxietian/body-connect 2024-05-15 12:09:50 +02:00
animated_sprite_2d.cpp Use Core/Scene stringnames consistently 2024-05-13 23:41:07 +02:00
animated_sprite_2d.h Optimise Object's get_argument_options 2024-02-29 18:00:54 +01:00
audio_listener_2d.cpp Expose is_part_of_edited_scene() 2024-04-26 11:49:38 +02:00
audio_listener_2d.h
audio_stream_player_2d.compat.inc
audio_stream_player_2d.cpp Add samples playback support 2024-06-18 11:06:31 -04:00
audio_stream_player_2d.h Add samples playback support 2024-06-18 11:06:31 -04:00
back_buffer_copy.cpp
back_buffer_copy.h
camera_2d.cpp Update Camera2D gizmos when screen size changes 2024-06-11 18:38:43 +02:00
camera_2d.h Update Camera2D gizmos when screen size changes 2024-06-11 18:38:43 +02:00
canvas_group.cpp
canvas_group.h
canvas_modulate.cpp
canvas_modulate.h
cpu_particles_2d.cpp Use Core/Scene stringnames consistently 2024-05-13 23:41:07 +02:00
cpu_particles_2d.h
gpu_particles_2d.cpp Use Core/Scene stringnames consistently 2024-05-13 23:41:07 +02:00
gpu_particles_2d.h
light_2d.cpp fix issue where Light2D does not re-attach itself to new canvas when viewport worlds are shared 2024-04-05 17:38:42 -04:00
light_2d.h Fixed Timestep Interpolation (2D) 2024-03-23 12:28:36 +01:00
light_occluder_2d.cpp Fixed Timestep Interpolation (2D) 2024-03-23 12:28:36 +01:00
light_occluder_2d.h Fixed Timestep Interpolation (2D) 2024-03-23 12:28:36 +01:00
line_2d.cpp
line_2d.h
line_builder.cpp Added a specific check for the corner case that went wrong. 2024-04-17 12:01:01 +02:00
line_builder.h
marker_2d.cpp fix: update the location of editor theme 2024-04-06 18:03:13 +03:00
marker_2d.h
mesh_instance_2d.cpp Use Core/Scene stringnames consistently 2024-05-13 23:41:07 +02:00
mesh_instance_2d.h
multimesh_instance_2d.cpp Use Core/Scene stringnames consistently 2024-05-13 23:41:07 +02:00
multimesh_instance_2d.h
navigation_agent_2d.cpp Use Core/Scene stringnames consistently 2024-05-13 23:41:07 +02:00
navigation_agent_2d.h Add navigation path simplification 2024-04-11 12:32:21 +02:00
navigation_link_2d.cpp
navigation_link_2d.h
navigation_obstacle_2d.cpp Add NavigationObstacle options to affect and carve navigation mesh 2024-03-15 01:45:44 +01:00
navigation_obstacle_2d.h Add NavigationObstacle options to affect and carve navigation mesh 2024-03-15 01:45:44 +01:00
navigation_region_2d.cpp Fix NavigationRegion2D debug not clearing canvas item 2024-06-10 19:07:57 +02:00
navigation_region_2d.h Improve NavigationRegion2D debug performance 2024-05-28 19:36:35 +02:00
node_2d.cpp Don't access Node3D/Node2D/Control global transform in reparent unless needed 2024-02-29 14:07:48 +01:00
node_2d.h
parallax_2d.cpp [Core] Add scalar versions of Vector* min/max/clamp/snap(ped) 2024-05-02 10:31:13 +02:00
parallax_2d.h Add new Parallax2D node 2024-03-03 15:46:40 -05:00
parallax_background.cpp Add new Parallax2D node 2024-03-03 15:46:40 -05:00
parallax_background.h Add new Parallax2D node 2024-03-03 15:46:40 -05:00
parallax_layer.cpp Avoid mirror scaling for ParallaxLayer 2024-03-24 09:17:33 -04:00
parallax_layer.h
path_2d.cpp
path_2d.h
polygon_2d.cpp
polygon_2d.h
remote_transform_2d.cpp
remote_transform_2d.h
SCsub Split monolithic physics class files 2024-02-27 11:18:16 +01:00
skeleton_2d.cpp Physics interpolation: Fix 2D skinning 2024-06-20 11:35:38 +02:00
skeleton_2d.h Physics interpolation: Fix 2D skinning 2024-06-20 11:35:38 +02:00
sprite_2d.cpp Use Core/Scene stringnames consistently 2024-05-13 23:41:07 +02:00
sprite_2d.h
tile_map.compat.inc
tile_map.cpp Automatically use property count in PropertyListHelper 2024-05-25 10:51:37 +02:00
tile_map.h Remove some TileMap dependencies from TileMapLayer 2024-05-21 11:32:14 +02:00
tile_map_layer.cpp Fix TileMapLayer not respecting physics interpolation mode 2024-06-18 22:05:46 +02:00
tile_map_layer.h Fix TileMapLayer not respecting physics interpolation mode 2024-06-18 22:05:46 +02:00
touch_screen_button.cpp [Scene] Add SceneStringNames::pressed 2024-05-14 15:51:28 +02:00
touch_screen_button.h Move 2D-only resources to their own folder 2024-02-26 05:22:45 -06:00
visible_on_screen_notifier_2d.cpp Use Core/Scene stringnames consistently 2024-05-13 23:41:07 +02:00
visible_on_screen_notifier_2d.h