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fix issue where Light2D does not re-attach itself to new canvas when viewport worlds are shared
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@ -203,7 +203,7 @@ void Light2D::_physics_interpolated_changed() {
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void Light2D::_notification(int p_what) {
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switch (p_what) {
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case NOTIFICATION_ENTER_TREE: {
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case NOTIFICATION_ENTER_CANVAS: {
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RS::get_singleton()->canvas_light_attach_to_canvas(canvas_light, get_canvas());
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_update_light_visibility();
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} break;
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@ -227,7 +227,7 @@ void Light2D::_notification(int p_what) {
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}
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} break;
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case NOTIFICATION_EXIT_TREE: {
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case NOTIFICATION_EXIT_CANVAS: {
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RS::get_singleton()->canvas_light_attach_to_canvas(canvas_light, RID());
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_update_light_visibility();
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} break;
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