fix issue where Light2D does not re-attach itself to new canvas when viewport worlds are shared

This commit is contained in:
Jason Lothamer 2024-04-05 17:38:42 -04:00
parent 655e93d584
commit b250660ee9

View file

@ -203,7 +203,7 @@ void Light2D::_physics_interpolated_changed() {
void Light2D::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
case NOTIFICATION_ENTER_CANVAS: {
RS::get_singleton()->canvas_light_attach_to_canvas(canvas_light, get_canvas());
_update_light_visibility();
} break;
@ -227,7 +227,7 @@ void Light2D::_notification(int p_what) {
}
} break;
case NOTIFICATION_EXIT_TREE: {
case NOTIFICATION_EXIT_CANVAS: {
RS::get_singleton()->canvas_light_attach_to_canvas(canvas_light, RID());
_update_light_visibility();
} break;