godot/drivers/vulkan
clayjohn e970f5249c Add Shader compile groups to RD Shader system
This allows us to specify a subset of variants to compile at load time and conditionally other variants later.

This works seamlessly with shader caching.

Needed to ensure that users only pay the cost for variants they use
2023-07-21 16:42:30 +02:00
..
rendering_device_vulkan.cpp Add Shader compile groups to RD Shader system 2023-07-21 16:42:30 +02:00
rendering_device_vulkan.h Add Shader compile groups to RD Shader system 2023-07-21 16:42:30 +02:00
SCsub Rename OSX to macOS and iPhoneOS to iOS. 2022-07-21 09:37:52 +03:00
vulkan_context.cpp Avoid freeze when interacting with menus on Wayland by re-aquiring next swapchain image after updating swapchain 2023-07-07 10:19:28 +02:00
vulkan_context.h Enabling additional vulkan extension and adding further checks 2023-01-15 14:49:15 +11:00
vulkan_hooks.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00