godot/drivers
clayjohn e970f5249c Add Shader compile groups to RD Shader system
This allows us to specify a subset of variants to compile at load time and conditionally other variants later.

This works seamlessly with shader caching.

Needed to ensure that users only pay the cost for variants they use
2023-07-21 16:42:30 +02:00
..
alsa Fix wait for thread not started 2023-04-27 20:28:22 +02:00
alsamidi Fix wait for thread not started 2023-04-27 20:28:22 +02:00
coreaudio Style: Harmonize header includes in platform ports 2023-06-08 15:19:19 +02:00
coremidi Style: Harmonize header includes in platform ports 2023-06-08 15:19:19 +02:00
gl_context Enable shadow warnings and fix raised errors 2023-05-11 16:00:59 +02:00
gles3 Merge pull request #77740 from ChibiDenDen/simplify_vulkan 2023-07-12 17:16:12 +02:00
png Extract and reorganize texture resource classes 2023-07-14 20:04:21 +02:00
pulseaudio Enable shadow warnings and fix raised errors 2023-05-11 16:00:59 +02:00
unix [Net] Explicitly handle buffer errors in send/recv 2023-07-19 10:08:25 +02:00
vulkan Add Shader compile groups to RD Shader system 2023-07-21 16:42:30 +02:00
wasapi Add mono audio support to WASAPI 2023-04-28 13:29:43 +02:00
windows Support long path in file access on windows 2023-05-05 10:04:39 +02:00
winmidi One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
xaudio2 Fix wait for thread not started 2023-04-27 20:28:22 +02:00
register_driver_types.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
register_driver_types.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
SCsub Refactor SPIR-V reflection into a generic RenderingDevice feature 2022-12-12 14:14:53 +01:00