mirror of
https://github.com/godotengine/godot
synced 2024-11-02 09:38:07 +00:00
632423f969
Also clean up some unused methods and method names
421 lines
12 KiB
C++
421 lines
12 KiB
C++
/**************************************************************************/
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/* project_manager.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef PROJECT_MANAGER_H
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#define PROJECT_MANAGER_H
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#include "core/io/config_file.h"
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#include "editor/editor_about.h"
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#include "scene/gui/dialogs.h"
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#include "scene/gui/file_dialog.h"
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#include "scene/gui/scroll_container.h"
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class CheckBox;
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class EditorAssetLibrary;
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class EditorFileDialog;
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class PanelContainer;
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class ProjectDialog : public ConfirmationDialog {
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GDCLASS(ProjectDialog, ConfirmationDialog);
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public:
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enum Mode {
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MODE_NEW,
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MODE_IMPORT,
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MODE_INSTALL,
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MODE_RENAME,
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};
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private:
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enum MessageType {
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MESSAGE_ERROR,
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MESSAGE_WARNING,
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MESSAGE_SUCCESS,
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};
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enum InputType {
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PROJECT_PATH,
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INSTALL_PATH,
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};
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Mode mode = MODE_NEW;
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bool is_folder_empty = true;
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Button *browse = nullptr;
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Button *install_browse = nullptr;
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Button *create_dir = nullptr;
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Container *name_container = nullptr;
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Container *path_container = nullptr;
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Container *install_path_container = nullptr;
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Container *renderer_container = nullptr;
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Label *renderer_info = nullptr;
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HBoxContainer *default_files_container = nullptr;
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Ref<ButtonGroup> renderer_button_group;
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Label *msg = nullptr;
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LineEdit *project_path = nullptr;
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LineEdit *project_name = nullptr;
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LineEdit *install_path = nullptr;
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TextureRect *status_rect = nullptr;
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TextureRect *install_status_rect = nullptr;
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OptionButton *vcs_metadata_selection = nullptr;
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EditorFileDialog *fdialog = nullptr;
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EditorFileDialog *fdialog_install = nullptr;
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AcceptDialog *dialog_error = nullptr;
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String zip_path;
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String zip_title;
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String fav_dir;
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String created_folder_path;
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void _set_message(const String &p_msg, MessageType p_type = MESSAGE_SUCCESS, InputType input_type = PROJECT_PATH);
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String _test_path();
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void _path_text_changed(const String &p_path);
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void _path_selected(const String &p_path);
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void _file_selected(const String &p_path);
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void _install_path_selected(const String &p_path);
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void _browse_path();
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void _browse_install_path();
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void _create_folder();
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void _text_changed(const String &p_text);
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void _nonempty_confirmation_ok_pressed();
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void _renderer_selected();
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void _remove_created_folder();
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void ok_pressed() override;
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void cancel_pressed() override;
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protected:
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void _notification(int p_what);
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static void _bind_methods();
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public:
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void set_zip_path(const String &p_path);
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void set_zip_title(const String &p_title);
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void set_mode(Mode p_mode);
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void set_project_path(const String &p_path);
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void show_dialog();
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ProjectDialog();
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};
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class ProjectListItemControl : public HBoxContainer {
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GDCLASS(ProjectListItemControl, HBoxContainer)
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VBoxContainer *main_vbox = nullptr;
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TextureButton *favorite_button = nullptr;
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Button *explore_button = nullptr;
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TextureRect *project_icon = nullptr;
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Label *project_title = nullptr;
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Label *project_path = nullptr;
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Label *project_unsupported_features = nullptr;
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bool project_is_missing = false;
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bool icon_needs_reload = true;
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bool is_selected = false;
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bool is_hovering = false;
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void _favorite_button_pressed();
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void _explore_button_pressed();
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protected:
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void _notification(int p_what);
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static void _bind_methods();
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public:
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void set_project_title(const String &p_title);
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void set_project_path(const String &p_path);
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void set_project_icon(const Ref<Texture2D> &p_icon);
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void set_unsupported_features(const PackedStringArray &p_features);
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bool should_load_project_icon() const;
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void set_selected(bool p_selected);
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void set_is_favorite(bool p_favorite);
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void set_is_missing(bool p_missing);
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void set_is_grayed(bool p_grayed);
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ProjectListItemControl();
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};
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class ProjectList : public ScrollContainer {
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GDCLASS(ProjectList, ScrollContainer)
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friend class ProjectManager;
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public:
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enum FilterOption {
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EDIT_DATE,
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NAME,
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PATH,
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};
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// Can often be passed by copy
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struct Item {
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String project_name;
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String description;
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String path;
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String icon;
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String main_scene;
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PackedStringArray unsupported_features;
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uint64_t last_edited = 0;
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bool favorite = false;
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bool grayed = false;
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bool missing = false;
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int version = 0;
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ProjectListItemControl *control = nullptr;
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Item() {}
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Item(const String &p_name,
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const String &p_description,
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const String &p_path,
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const String &p_icon,
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const String &p_main_scene,
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const PackedStringArray &p_unsupported_features,
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uint64_t p_last_edited,
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bool p_favorite,
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bool p_grayed,
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bool p_missing,
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int p_version) {
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project_name = p_name;
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description = p_description;
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path = p_path;
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icon = p_icon;
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main_scene = p_main_scene;
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unsupported_features = p_unsupported_features;
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last_edited = p_last_edited;
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favorite = p_favorite;
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grayed = p_grayed;
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missing = p_missing;
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version = p_version;
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control = nullptr;
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}
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_FORCE_INLINE_ bool operator==(const Item &l) const {
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return path == l.path;
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}
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};
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private:
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bool project_opening_initiated = false;
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String _search_term;
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FilterOption _order_option = FilterOption::EDIT_DATE;
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HashSet<String> _selected_project_paths;
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String _last_clicked; // Project key
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VBoxContainer *_scroll_children = nullptr;
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int _icon_load_index = 0;
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Vector<Item> _projects;
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ConfigFile _config;
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String _config_path;
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void _panel_input(const Ref<InputEvent> &p_ev, Node *p_hb);
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void _favorite_pressed(Node *p_hb);
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void _show_project(const String &p_path);
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void _clear_project_selection();
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void _toggle_project(int p_index);
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void _select_project_nocheck(int p_index);
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void _deselect_project_nocheck(int p_index);
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void _select_project_range(int p_begin, int p_end);
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void _create_project_item_control(int p_index);
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void _remove_project(int p_index, bool p_update_settings);
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static Item load_project_data(const String &p_property_key, bool p_favorite);
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void _update_icons_async();
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void _load_project_icon(int p_index);
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void _global_menu_new_window(const Variant &p_tag);
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void _global_menu_open_project(const Variant &p_tag);
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protected:
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void _notification(int p_what);
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static void _bind_methods();
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public:
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static const char *SIGNAL_SELECTION_CHANGED;
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static const char *SIGNAL_PROJECT_ASK_OPEN;
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void load_projects();
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int get_project_count() const;
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void sort_projects();
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void add_project(const String &dir_path, bool favorite);
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void set_project_version(const String &p_project_path, int version);
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int refresh_project(const String &dir_path);
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void ensure_project_visible(int p_index);
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void select_project(int p_index);
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void select_first_visible_project();
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void erase_selected_projects(bool p_delete_project_contents);
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Vector<Item> get_selected_projects() const;
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const HashSet<String> &get_selected_project_keys() const;
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int get_single_selected_index() const;
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bool is_any_project_missing() const;
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void erase_missing_projects();
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void set_search_term(String p_search_term);
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void set_order_option(int p_option);
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void update_dock_menu();
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void migrate_config();
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void save_config();
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ProjectList();
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};
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class ProjectManager : public Control {
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GDCLASS(ProjectManager, Control);
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HashMap<String, Ref<Texture2D>> icon_type_cache;
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void _build_icon_type_cache(Ref<Theme> p_theme);
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static ProjectManager *singleton;
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Panel *background_panel = nullptr;
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TabContainer *tabs = nullptr;
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ProjectList *_project_list = nullptr;
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LineEdit *search_box = nullptr;
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Label *loading_label = nullptr;
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OptionButton *filter_option = nullptr;
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PanelContainer *search_panel = nullptr;
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Button *create_btn = nullptr;
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Button *import_btn = nullptr;
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Button *scan_btn = nullptr;
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Button *open_btn = nullptr;
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Button *run_btn = nullptr;
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Button *rename_btn = nullptr;
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Button *erase_btn = nullptr;
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Button *erase_missing_btn = nullptr;
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Button *about_btn = nullptr;
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HBoxContainer *local_projects_hb = nullptr;
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EditorAssetLibrary *asset_library = nullptr;
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EditorFileDialog *scan_dir = nullptr;
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ConfirmationDialog *language_restart_ask = nullptr;
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ConfirmationDialog *erase_ask = nullptr;
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Label *erase_ask_label = nullptr;
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// Comment out for now until we have a better warning system to
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// ensure users delete their project only.
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//CheckBox *delete_project_contents = nullptr;
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ConfirmationDialog *erase_missing_ask = nullptr;
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ConfirmationDialog *multi_open_ask = nullptr;
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ConfirmationDialog *multi_run_ask = nullptr;
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ConfirmationDialog *multi_scan_ask = nullptr;
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ConfirmationDialog *ask_full_convert_dialog = nullptr;
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ConfirmationDialog *ask_update_settings = nullptr;
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ConfirmationDialog *open_templates = nullptr;
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EditorAbout *about = nullptr;
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HBoxContainer *settings_hb = nullptr;
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AcceptDialog *run_error_diag = nullptr;
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AcceptDialog *dialog_error = nullptr;
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ProjectDialog *npdialog = nullptr;
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Button *full_convert_button = nullptr;
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OptionButton *language_btn = nullptr;
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LinkButton *version_btn = nullptr;
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void _open_asset_library();
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void _scan_projects();
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void _run_project();
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void _run_project_confirm();
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void _open_selected_projects();
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void _open_selected_projects_ask();
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void _full_convert_button_pressed();
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void _perform_full_project_conversion();
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void _import_project();
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void _new_project();
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void _rename_project();
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void _erase_project();
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void _erase_missing_projects();
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void _erase_project_confirm();
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void _erase_missing_projects_confirm();
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void _show_about();
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void _update_project_buttons();
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void _language_selected(int p_id);
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void _restart_confirm();
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void _confirm_update_settings();
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void _load_recent_projects();
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void _on_project_created(const String &dir);
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void _on_projects_updated();
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void _scan_multiple_folders(PackedStringArray p_files);
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void _scan_begin(const String &p_base);
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void _scan_dir(const String &path);
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void _install_project(const String &p_zip_path, const String &p_title);
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void _dim_window();
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virtual void shortcut_input(const Ref<InputEvent> &p_ev) override;
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void _files_dropped(PackedStringArray p_files);
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void _version_button_pressed();
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void _on_order_option_changed(int p_idx);
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void _on_tab_changed(int p_tab);
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void _on_search_term_changed(const String &p_term);
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static Ref<Texture2D> _file_dialog_get_icon(const String &p_path);
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static Ref<Texture2D> _file_dialog_get_thumbnail(const String &p_path);
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protected:
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void _notification(int p_what);
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static void _bind_methods();
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public:
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static ProjectManager *get_singleton() { return singleton; }
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ProjectManager();
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~ProjectManager();
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};
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#endif // PROJECT_MANAGER_H
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