godot/drivers/gles3
2023-11-11 00:17:26 +01:00
..
effects Only copy the relevant portion of the screen when copying to backbuffer in Compatibility backend 2023-11-11 00:17:26 +01:00
environment Merge pull request #81167 from bitsawer/fix_sdfgi_editor_change 2023-10-25 10:27:03 +02:00
shaders Only copy the relevant portion of the screen when copying to backbuffer in Compatibility backend 2023-11-11 00:17:26 +01:00
storage Only copy the relevant portion of the screen when copying to backbuffer in Compatibility backend 2023-11-11 00:17:26 +01:00
rasterizer_canvas_gles3.cpp Merge pull request #83003 from AThousandShips/null_check_extra 2023-10-09 15:37:14 +02:00
rasterizer_canvas_gles3.h Debug CanvasItem redraw 2023-08-28 12:53:56 +02:00
rasterizer_gles3.cpp [macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching. 2023-09-21 14:21:00 +03:00
rasterizer_gles3.h [macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching. 2023-09-21 14:21:00 +03:00
rasterizer_scene_gles3.cpp Merge pull request #84252 from clayjohn/ensure_tangents 2023-11-02 09:11:32 +01:00
rasterizer_scene_gles3.h Pass viewport size to shadow pass instead of using vector2i(1,1) 2023-10-26 15:25:22 +08:00
SCsub
shader_gles3.cpp Parse OpenGL and Vulkan strings as UTF-8. 2023-10-30 17:24:31 +02:00
shader_gles3.h [macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching. 2023-09-21 14:21:00 +03:00