godot/drivers
Hugo Locurcio e4eafb254a
Enable 16-bit shadow atlas by default in the RenderingServer methods
16-bit shadow atlases are already the default in the project settings,
but low-level methods used 24-bit shadows by default.

This makes low-level methods more consistent with the default project
settings to avoid accidental performance issues when users change
the shadow size at run-time.
2022-02-04 16:41:08 +01:00
..
alsa
alsamidi
coreaudio
coremidi
gl_context
gles3 Enable 16-bit shadow atlas by default in the RenderingServer methods 2022-02-04 16:41:08 +01:00
png
pulseaudio
spirv-reflect
unix
vulkan simplify formatting scripts, add a clang-tidy script, and run clang-tidy 2022-01-29 04:41:03 -06:00
wasapi
windows
winmidi
xaudio2
register_driver_types.cpp
register_driver_types.h
SCsub