mirror of
https://github.com/godotengine/godot
synced 2024-09-05 09:58:33 +00:00
Enable 16-bit shadow atlas by default in the RenderingServer methods
16-bit shadow atlases are already the default in the project settings, but low-level methods used 24-bit shadows by default. This makes low-level methods more consistent with the default project settings to avoid accidental performance issues when users change the shadow size at run-time.
This commit is contained in:
parent
8495be9cec
commit
e4eafb254a
|
@ -78,11 +78,11 @@ public:
|
|||
/* SHADOW ATLAS API */
|
||||
|
||||
RID shadow_atlas_create() override;
|
||||
void shadow_atlas_set_size(RID p_atlas, int p_size, bool p_16_bits = false) override;
|
||||
void shadow_atlas_set_size(RID p_atlas, int p_size, bool p_16_bits = true) override;
|
||||
void shadow_atlas_set_quadrant_subdivision(RID p_atlas, int p_quadrant, int p_subdivision) override;
|
||||
bool shadow_atlas_update_light(RID p_atlas, RID p_light_intance, float p_coverage, uint64_t p_light_version) override;
|
||||
|
||||
void directional_shadow_atlas_set_size(int p_size, bool p_16_bits = false) override;
|
||||
void directional_shadow_atlas_set_size(int p_size, bool p_16_bits = true) override;
|
||||
int get_directional_light_shadow_size(RID p_light_intance) override;
|
||||
void set_directional_shadow_count(int p_count) override;
|
||||
|
||||
|
|
|
@ -72,11 +72,11 @@ public:
|
|||
/* SHADOW ATLAS API */
|
||||
|
||||
RID shadow_atlas_create() override { return RID(); }
|
||||
void shadow_atlas_set_size(RID p_atlas, int p_size, bool p_16_bits = false) override {}
|
||||
void shadow_atlas_set_size(RID p_atlas, int p_size, bool p_16_bits = true) override {}
|
||||
void shadow_atlas_set_quadrant_subdivision(RID p_atlas, int p_quadrant, int p_subdivision) override {}
|
||||
bool shadow_atlas_update_light(RID p_atlas, RID p_light_intance, float p_coverage, uint64_t p_light_version) override { return false; }
|
||||
|
||||
void directional_shadow_atlas_set_size(int p_size, bool p_16_bits = false) override {}
|
||||
void directional_shadow_atlas_set_size(int p_size, bool p_16_bits = true) override {}
|
||||
int get_directional_light_shadow_size(RID p_light_intance) override { return 0; }
|
||||
void set_directional_shadow_count(int p_count) override {}
|
||||
|
||||
|
|
|
@ -293,7 +293,7 @@ private:
|
|||
uint32_t smallest_subdiv = 0;
|
||||
|
||||
int size = 0;
|
||||
bool use_16_bits = false;
|
||||
bool use_16_bits = true;
|
||||
|
||||
RID depth;
|
||||
RID fb; //for copying
|
||||
|
@ -333,7 +333,7 @@ private:
|
|||
|
||||
int light_count = 0;
|
||||
int size = 0;
|
||||
bool use_16_bits = false;
|
||||
bool use_16_bits = true;
|
||||
int current_light = 0;
|
||||
|
||||
} directional_shadow;
|
||||
|
@ -981,7 +981,7 @@ public:
|
|||
/* SHADOW ATLAS API */
|
||||
|
||||
virtual RID shadow_atlas_create() override;
|
||||
virtual void shadow_atlas_set_size(RID p_atlas, int p_size, bool p_16_bits = false) override;
|
||||
virtual void shadow_atlas_set_size(RID p_atlas, int p_size, bool p_16_bits = true) override;
|
||||
virtual void shadow_atlas_set_quadrant_subdivision(RID p_atlas, int p_quadrant, int p_subdivision) override;
|
||||
virtual bool shadow_atlas_update_light(RID p_atlas, RID p_light_instance, float p_coverage, uint64_t p_light_version) override;
|
||||
_FORCE_INLINE_ bool shadow_atlas_owns_light_instance(RID p_atlas, RID p_light_intance) {
|
||||
|
@ -1002,7 +1002,7 @@ public:
|
|||
return Size2(atlas->size, atlas->size);
|
||||
}
|
||||
|
||||
virtual void directional_shadow_atlas_set_size(int p_size, bool p_16_bits = false) override;
|
||||
virtual void directional_shadow_atlas_set_size(int p_size, bool p_16_bits = true) override;
|
||||
virtual int get_directional_light_shadow_size(RID p_light_intance) override;
|
||||
virtual void set_directional_shadow_count(int p_count) override;
|
||||
|
||||
|
|
|
@ -105,7 +105,7 @@ public:
|
|||
virtual Variant instance_geometry_get_shader_parameter(RID p_instance, const StringName &p_parameter) const = 0;
|
||||
virtual Variant instance_geometry_get_shader_parameter_default_value(RID p_instance, const StringName &p_parameter) const = 0;
|
||||
|
||||
virtual void directional_shadow_atlas_set_size(int p_size, bool p_16_bits = false) = 0;
|
||||
virtual void directional_shadow_atlas_set_size(int p_size, bool p_16_bits = true) = 0;
|
||||
|
||||
/* SKY API */
|
||||
|
||||
|
@ -187,7 +187,7 @@ public:
|
|||
virtual void directional_shadow_quality_set(RS::ShadowQuality p_quality) = 0;
|
||||
|
||||
virtual RID shadow_atlas_create() = 0;
|
||||
virtual void shadow_atlas_set_size(RID p_atlas, int p_size, bool p_use_16_bits = false) = 0;
|
||||
virtual void shadow_atlas_set_size(RID p_atlas, int p_size, bool p_use_16_bits = true) = 0;
|
||||
virtual void shadow_atlas_set_quadrant_subdivision(RID p_atlas, int p_quadrant, int p_subdivision) = 0;
|
||||
|
||||
/* Render Buffers */
|
||||
|
|
|
@ -80,11 +80,11 @@ public:
|
|||
/* SHADOW ATLAS API */
|
||||
|
||||
virtual RID shadow_atlas_create() = 0;
|
||||
virtual void shadow_atlas_set_size(RID p_atlas, int p_size, bool p_16_bits = false) = 0;
|
||||
virtual void shadow_atlas_set_size(RID p_atlas, int p_size, bool p_16_bits = true) = 0;
|
||||
virtual void shadow_atlas_set_quadrant_subdivision(RID p_atlas, int p_quadrant, int p_subdivision) = 0;
|
||||
virtual bool shadow_atlas_update_light(RID p_atlas, RID p_light_intance, float p_coverage, uint64_t p_light_version) = 0;
|
||||
|
||||
virtual void directional_shadow_atlas_set_size(int p_size, bool p_16_bits = false) = 0;
|
||||
virtual void directional_shadow_atlas_set_size(int p_size, bool p_16_bits = true) = 0;
|
||||
virtual int get_directional_light_shadow_size(RID p_light_intance) = 0;
|
||||
virtual void set_directional_shadow_count(int p_count) = 0;
|
||||
|
||||
|
|
|
@ -91,7 +91,7 @@ public:
|
|||
|
||||
RID shadow_atlas;
|
||||
int shadow_atlas_size;
|
||||
bool shadow_atlas_16_bits = false;
|
||||
bool shadow_atlas_16_bits = true;
|
||||
|
||||
bool sdf_active;
|
||||
|
||||
|
@ -247,7 +247,7 @@ public:
|
|||
void viewport_set_global_canvas_transform(RID p_viewport, const Transform2D &p_transform);
|
||||
void viewport_set_canvas_stacking(RID p_viewport, RID p_canvas, int p_layer, int p_sublayer);
|
||||
|
||||
void viewport_set_shadow_atlas_size(RID p_viewport, int p_size, bool p_16_bits = false);
|
||||
void viewport_set_shadow_atlas_size(RID p_viewport, int p_size, bool p_16_bits = true);
|
||||
void viewport_set_shadow_atlas_quadrant_subdivision(RID p_viewport, int p_quadrant, int p_subdiv);
|
||||
|
||||
void viewport_set_msaa(RID p_viewport, RS::ViewportMSAA p_msaa);
|
||||
|
|
|
@ -473,7 +473,7 @@ public:
|
|||
virtual void light_directional_set_blend_splits(RID p_light, bool p_enable) = 0;
|
||||
virtual void light_directional_set_sky_only(RID p_light, bool p_sky_only) = 0;
|
||||
|
||||
virtual void directional_shadow_atlas_set_size(int p_size, bool p_16_bits = false) = 0;
|
||||
virtual void directional_shadow_atlas_set_size(int p_size, bool p_16_bits = true) = 0;
|
||||
|
||||
enum ShadowQuality {
|
||||
SHADOW_QUALITY_HARD,
|
||||
|
@ -847,7 +847,7 @@ public:
|
|||
|
||||
virtual void viewport_set_sdf_oversize_and_scale(RID p_viewport, ViewportSDFOversize p_oversize, ViewportSDFScale p_scale) = 0;
|
||||
|
||||
virtual void viewport_set_shadow_atlas_size(RID p_viewport, int p_size, bool p_16_bits = false) = 0;
|
||||
virtual void viewport_set_shadow_atlas_size(RID p_viewport, int p_size, bool p_16_bits = true) = 0;
|
||||
virtual void viewport_set_shadow_atlas_quadrant_subdivision(RID p_viewport, int p_quadrant, int p_subdiv) = 0;
|
||||
|
||||
enum ViewportMSAA {
|
||||
|
|
Loading…
Reference in a new issue